Oh look it's this thread again.
This entire thread is invalid. Why?
Because it doesn't matter which mode you're playing in - it's all the same game, and each player has an equal effect on the same data/BGS tokens.
Entire premise of thread is null and void because there is only one game client and one set of servers, the only difference is in the amount of other game clients yours connects to. That's it.
The three modes are nothing more than three game client connectivity modes - all playing the exact same game.
When you select Open, you are saying to your game client to try to connect with other game clients tagged as being in Open. Think of Open as just one YUUUUUGE private group - to the game client it's just another group tag.
Private group - connect to other game clients who are tagged with the same group name.
Solo - do not connect to other game clients.
But all modes are playing the exact same game and are connecting to the exact same back-end servers. The BGS is played via PvE tokens only. This is precisely why Frontier state that they consider all three client connectivity modes to be equal. Because in a literal, programmatic, and back-end server sense, they are.
This entire thread is invalid. Why?
Because it doesn't matter which mode you're playing in - it's all the same game, and each player has an equal effect on the same data/BGS tokens.
Entire premise of thread is null and void because there is only one game client and one set of servers, the only difference is in the amount of other game clients yours connects to. That's it.
The three modes are nothing more than three game client connectivity modes - all playing the exact same game.
When you select Open, you are saying to your game client to try to connect with other game clients tagged as being in Open. Think of Open as just one YUUUUUGE private group - to the game client it's just another group tag.
Private group - connect to other game clients who are tagged with the same group name.
Solo - do not connect to other game clients.
But all modes are playing the exact same game and are connecting to the exact same back-end servers. The BGS is played via PvE tokens only. This is precisely why Frontier state that they consider all three client connectivity modes to be equal. Because in a literal, programmatic, and back-end server sense, they are.