So in the last minor update the 'Pilots Federation District' star cluster was added to help new players settle into the game without the threat of being swatted by max-engineered PvPers (not a bad idea IMO). One of the main features of this district is that PvP is strictly verboten here, even in open play (killing noobs will get you kicked from the area after a few violations) - this shows that Frontier have a willingness to implement areas of the galaxy with different rulesets when required.
With this being the case, there should be a similar (newly populated) star cluster in the bubble where you could only access the systems when playing in open.. This would be an area for more advanced players who accept the risk of PvP and could provide lots of emergent content and risk vs reward gameplay. Think of it like the dark zone from The Division - content for end-game players.
The rules and features
Cheers
With this being the case, there should be a similar (newly populated) star cluster in the bubble where you could only access the systems when playing in open.. This would be an area for more advanced players who accept the risk of PvP and could provide lots of emergent content and risk vs reward gameplay. Think of it like the dark zone from The Division - content for end-game players.
The rules and features
- The size of the district would be around a similar size as the Pilots Federation district initially or perhaps marginally larger, could be expanded later if successful or if too congested.
- To enter the district, you would need to be in open play. Logging in to solo/PG while located in one of these system would kick you out of the district.
- Blocking would only affect comms here, not instances
- While in this district, the danger log-out timer would be significantly increased (I'd suggest no less than 60 seconds).
- Community
GoalsInitiatives could be placed in the district periodically - All systems in this cluster would have a positive commodity price modifier applied to them, making sale prices very high (encouraging risk vs reward gameplay). This would stack with states such as Boom, Investment & Pirate Attack... making this the most lucrative area of the galaxy to trade.
- There would be a number of 'pristine' planetary rings in the district, as well as high-grade geological prospecting sites to encourage players in.
- If Fdev are not going to go open-only with Powerplay (I still hope they do), Powers could be given control of 2-3 systems each in this district, providing a scaled-down Powerplay map for open only (this would test the idea fairly well vs the current multi-mode implementation). CC of these systems would be higher than normal to incentivise uptake.
- The impact on Solo/PG players would be negligible (access to some currently unpopulated systems restricted, that is all)
- Would give advanced/PvP players an area to go where they are pretty much guaranteed PvP content (it can be hard to find in a game world so vast with Solo & PG on top of that)
- We would finally be able to see how different the game would play in this area compared with the current mode setup (would there be a proper trader/pirate/killer/bounty hunter food-chain? would territory wars actually involve hot-war PvP?)
- PvP-orientated players would gather in this cluster, easing the PvP risk in other areas of the galaxy for players who may want to avoid it
- Prominent PvP groups could be asked by Fdev about having their minor factions moved to/placed in this district (they might like this idea to get around the problem of private group attackers)
- Blocking wouldn't cause instance spaghetti or provide a free pass to player opposition in this district
- Menu logging would be less advantageous here, would probably result in a rebuy
Cheers