suggestion (osvaldo eugene counter)

hello guys!

I have a suggestion to make: why not put a loading limitation on the scenarios on consoles? do you really need to load and run the entire park at once? I think it's a good idea to load the finished parks by sectors (or "chunks" like in open world games) to ease the processing of the consoles. what do you guys think? I have no idea how this is done, but maybe it's possible ;)

suggestion 2: when you zoom out your finished park, visitors and some buildings "disappear" to give the game more chance to not lag and that gives more space to build things

suggestion 3: is it really necessary to generate the 4000 people (incluid staff) or bigger numbers in game?

by the way, your game is wonderful. I will definitely buy it soon

sorry for my bad english
 
Hello.

I write to you about the excellent game "Planet Coaster".

I bought all the add-ons, enough to make sensational parks.

Yet, a restriction system called "Oswald-Eugene counter" prevents to create large-scale parks, and it climbs very quickly. Either we confine ourselves to small parks without much interest, or we try a large one that we will not be able to finish and it is very frustrating.

This meter , from what I understand, limits the objects to be managed and calculated for the console, allowing a smooth game.
However, some, On YouTube, via a trick, like "copy / paste" were able to reach 300% without affecting the possibilities of the console.

Also, could you, without going that far, raise the meter to 150% at least.

There is not much missing to finalize a very complete park with a train going around the park and a cable car, already present on my park.

To avoid from too heavy calculations, limit the number of visitors displayed, a parameter that is not proposed. The others being just calculated regarding their attitude but not present on the screen.

The paths and squares make the meter climb quite quickly . Why not propose a choice of maps with the path and squares already created. We would just have to put the attractions, the shops as well as the scenery and vegetation. What would remain a big job of creation and fun. Making sure to be able to put at least one giant attraction and several spaces for the others.

These pre-established maps would save 50% or even more on the "Oswald-Eugene counter" which is not negligible. These cards could even be automatically generated via settings, decided by you or the player. Integer hills automatically or flat ground like a pool table. It would also be appreciated if the buildings merged with the décor perfectly, without leaving a space or an inexplicable hole. The field tools being sometimes inoperative on certain areas.

Finally, when you have several parks, why not connect them with a train or the monorail?
The game would manage the economy of 2 or 3 parks but would only display the selected park.
The park change station would be present on the map and configurable like the others. We would see the trains arrive and leave with the passengers of the corresponding parks .
By clicking on it, a destination park would be proposed among those existing. The loading of the destination park would be symbolized by the 3D view of the train connecting one park to another.
A kinematics actually hiding the loading. System seen in other games.

I hope that you will retain some remarks and ideas. The most important being to raise the "Oswald-Eugene counter"

Cordially,

Patrick
 
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