hello guys!
I have a suggestion to make: why not put a loading limitation on the scenarios on consoles? do you really need to load and run the entire park at once? I think it's a good idea to load the finished parks by sectors (or "chunks" like in open world games) to ease the processing of the consoles. what do you guys think? I have no idea how this is done, but maybe it's possible
suggestion 2: when you zoom out your finished park, visitors and some buildings "disappear" to give the game more chance to not lag and that gives more space to build things
suggestion 3: is it really necessary to generate the 4000 people (incluid staff) or bigger numbers in game?
by the way, your game is wonderful. I will definitely buy it soon
sorry for my bad english
I have a suggestion to make: why not put a loading limitation on the scenarios on consoles? do you really need to load and run the entire park at once? I think it's a good idea to load the finished parks by sectors (or "chunks" like in open world games) to ease the processing of the consoles. what do you guys think? I have no idea how this is done, but maybe it's possible
suggestion 2: when you zoom out your finished park, visitors and some buildings "disappear" to give the game more chance to not lag and that gives more space to build things
suggestion 3: is it really necessary to generate the 4000 people (incluid staff) or bigger numbers in game?
by the way, your game is wonderful. I will definitely buy it soon
sorry for my bad english