With the introduction of Fleet Carriers - the divide between veteran and new players just keeps growing exponentially with "resource dumps" into stations.
The Lower priced for selling large amount of single stock doesn't really dissuade resource dumps.
But there could be a good opportunity to rework the economy without major changes.
Currently, the System Economy is Random.
The resources a station demands doesn't produce any goods from those resources.
Take for example Stations that buy Minerals like
Alexandrite, Bentonite or Void Opals - they don't actually sell "Refined" goods based on what its asking for.
Instead, I recommend reworking how stations populate their goods based on the resources they demand.
So even if a resource dump does happen, all that is going to happen is specific goods are produced at cheaper prices after a period of time.
So Rare Gems -> Luxury Goods
Rare Metals -> High End Electronics
====================================================
Another option is Percentage based Demand.
Where Demand is based on the Individual not the community.
So if a player has 3000 Demands for Military Fabrics in a station.
They sell 3000 Military fabrics - only that player's demand is affected directly.
Indirectly the Global Demand only decreases by 1% ( or some other percentage ) at that station for everyone else.
This would also heavily reduce massive price fluctuations from dumps.
The more a person keeps dumping max resources into a station, the longer it takes the station to "rebuild demand"
Which would only have a heavy impact on Resource Dumpers. Though they are totally free to find another station to Dump in.
Again improving the Early game for new players.
The Lower priced for selling large amount of single stock doesn't really dissuade resource dumps.
But there could be a good opportunity to rework the economy without major changes.
Currently, the System Economy is Random.
The resources a station demands doesn't produce any goods from those resources.
Take for example Stations that buy Minerals like
Alexandrite, Bentonite or Void Opals - they don't actually sell "Refined" goods based on what its asking for.
Instead, I recommend reworking how stations populate their goods based on the resources they demand.
So even if a resource dump does happen, all that is going to happen is specific goods are produced at cheaper prices after a period of time.
So Rare Gems -> Luxury Goods
Rare Metals -> High End Electronics
====================================================
Another option is Percentage based Demand.
Where Demand is based on the Individual not the community.
So if a player has 3000 Demands for Military Fabrics in a station.
They sell 3000 Military fabrics - only that player's demand is affected directly.
Indirectly the Global Demand only decreases by 1% ( or some other percentage ) at that station for everyone else.
This would also heavily reduce massive price fluctuations from dumps.
The more a person keeps dumping max resources into a station, the longer it takes the station to "rebuild demand"
Which would only have a heavy impact on Resource Dumpers. Though they are totally free to find another station to Dump in.
Again improving the Early game for new players.