Suggestion SERVER LOADS

Frontier please sort your server loads, every time, a new update drops, there is massive problems for players, every time, not just now and again! but every time, I think it's time you sorted this, or at least stagger the loads, from pc, ps4, xbox, that way at least servers will be a little more stable, than this battle of the little big horn scenario.

please learn by this.....!
 
Many (most?) MMO have had their own server issues, and when making changes to server code and how things communicate, it is hard to stress test properly.


Now we do not know what the issue we experienced was,

1. Was FDev cheap and had to few servers available? At first this suggestion have some merits, as the game client could take a really long time even give you the option choose game mode and try to enter the game. Suggestion that the "logon/session" servers could not handle all the players. This went problem went away later on. So either players gave up or more servers where added to increase capacity.


2. Was there some changes made to the inter-server communication that caused the issue under heavy load?



Now the adjudication error, I have no good grasp of what is hiding behind this message, but a guess is some sort of session/instancing management, and this could be caused by changes made to the how this works. We know several things affects this, like system wide chat, that regardless of what instance you are in, you share the same chat. So here it could be both options, as there could be to few servers, and it could also be changes to the netcode that created new bottlenecks server side when different functions need to exchange information.


So we know they changed the mission system, before they created mission on the "session" servers, this created alot of load on these, and this is why mode switching worked, as you hit a new session server, and saw new missions. This also had quite a few other issues in making better missions etc. So they made a change, to move all the mission generation to its own set of servers, "mission" servers, this will make the load on the "session" servers go down, as the expensive mission generation does not happen here.

Potential issues with the new system are
1. To few "mission" servers, ie, they take to long to generate missions. Usually solved by adding more servers to the pool
2. "Mission" servers have a flaw in how they spread the load to generate missions, so instead of gaining performance by adding more servers, we get the opposite effect. 3. The communication between "session" servers and "mission" servers might be flawed, causing extra load on the "session" servers, and thus the expected performance we should gain does not happen, and we now have to few "session" servers, due to this new bug.


And during testing, all could be working great, it is only under heavy load that some of these issues are seen.



To say I was happy with the launch yesterday is lie, but I do understand the complexities involved and I do hope FDev had their staff sitting their checking what is happening, how is it working, and I do believe they all could see that they had some major issues here, and that they frantically was trying to understand what the problems was and finding the root cause, as I do believe one the first thing the probably did, was to launch more servers, if they had indications that the server load was to high. But I suspect most of the issues yesterday was not due lack of to few server, but actual issues with the server code. And that takes some time to fix, and deploy.
Also they might have had to enable extra debug information, that in itself, can also lead to even more performance issues, so when they are trying to fix things, they could have made things worse, to actually get the information they needed to fix the root cause.




So, in one way or another most other multiplayer games have had these kind of issues. I do not believe we are ever going to be safe from this, but how the developer manages this, and do they learn from this is what matters.



This is a very simplified version on the complexity here. And yes this sucked, and FDev most definitely knows they messed up, and with streamers etc streaming those problems instead showing off their shiny new content is BAD PR for the game.
 
Wow day one of chapter 4 and already we have 11 pages of bugs already and growing,

Frontier are you going to release the 2k of bug fixes notes that you did not list in the patch notes so we can see whats fixed ????
 
Server load is complex issue and expensive to resolve.

Any sensible and reputable company that wants to stay in business scales it's servers to manage the likely high usage levels over time. You simply do not scale your service to manage the single case peek load. And has been adequately explained by an earlier poster the issue may very well not merely have been server load, but a number of inter connected issues that are exacerbated by the load.

Your suggestion that they stagger availability may well make sense, but not there are a number of complaints (equally as petulant and petty as yours) on this forum already that the xbox release was faster and more stable than the PC one and that everything should be reset because it was 'unfair' that some got to map systems before other's did. How about they schedule release based on geography... Britain first then europe then australasia....? Or maybe they should stagger the release based on something like skin colour or religion or inside leg measurement. I am pretty sure that if you have an issue with the current minor inconvenience of a few hours without access to a computer game you will also find a way to complain about whatever method is chosen to stagger the release.

As to your observations about 11 pages of 'bugs'. You of course assume that every one of those messages is a bug and they all have equal billing. I had a mosey through the list over the last couple of days and whilst my view is in no way statistically meaningful, i'd estimate that about half of those reports are not bugs they are players finding something new they didn't understand, or complaining about something that has been changed that they don't like. And that isn't including the huge volume of repetition of the same issue!

Now none of what I have said is suggesting that everything is perfect - things never are and there is always room for improvement. No one sets out to have issues and there is always something to be learned.


However sarcastically spouting off like an entitled wannabe that has his day ruined because his favourite game is down for a few hours really does not engender anyone to want to agree with you or to provide any assistance.

Please learn by this ....!
 
Do all the other MMO's have this problem? If not how do they solve it?


Simple, most MMOs charge a monthly subscription to help with servers costs, to help scale, to avoid this problem. I'd happily spend $10 USD a month for FDEV to put more robustness into their game servers. Could even pave the way (financially) for a powerful shared universe server that instance more commanders together, along wings larger than 4, and avoid some of the bizarre problems with the Peer 2 Peer network instancing technique they are currently relying on.

It would also make it easier to track combat logging.
 
Server load is complex issue and expensive to resolve.

Any sensible and reputable company that wants to stay in business scales it's servers to manage the likely high usage levels over time. You simply do not scale your service to manage the single case peek load. And has been adequately explained by an earlier poster the issue may very well not merely have been server load, but a number of inter connected issues that are exacerbated by the load.

Your suggestion that they stagger availability may well make sense, but not there are a number of complaints (equally as petulant and petty as yours) on this forum already that the xbox release was faster and more stable than the PC one and that everything should be reset because it was 'unfair' that some got to map systems before other's did. How about they schedule release based on geography... Britain first then europe then australasia....? Or maybe they should stagger the release based on something like skin colour or religion or inside leg measurement. I am pretty sure that if you have an issue with the current minor inconvenience of a few hours without access to a computer game you will also find a way to complain about whatever method is chosen to stagger the release.

As to your observations about 11 pages of 'bugs'. You of course assume that every one of those messages is a bug and they all have equal billing. I had a mosey through the list over the last couple of days and whilst my view is in no way statistically meaningful, i'd estimate that about half of those reports are not bugs they are players finding something new they didn't understand, or complaining about something that has been changed that they don't like. And that isn't including the huge volume of repetition of the same issue!

Now none of what I have said is suggesting that everything is perfect - things never are and there is always room for improvement. No one sets out to have issues and there is always something to be learned.


However sarcastically spouting off like an entitled wannabe that has his day ruined because his favourite game is down for a few hours really does not engender anyone to want to agree with you or to provide any assistance.

Please learn by this ....!

Point being Frontier are not learning by there lets say downfalls?! yes server issues does not help so perhaps frontier should suggest helping the community with issues like maybe waiting a day or anything but like their general mission they fail on communication as normal.

My take on bugs is not just about how many pages their are but that frontier again, dont seem to address these in a professional manner, for example since the game release bugs have been about obviously however they need to tackle all genuine bugs before releasing newer content that only adds to existing bugs or effects the game to create all new bugs. As of right now there are a huge amount of unfixed issues in the game and trust me I have seen plenty that are actual bugs which are being ignored, or they just don't know or care to fix.

So as you say please learn from this...!
 
Point being Frontier are not learning by there lets say downfalls?! yes server issues does not help so perhaps frontier should suggest helping the community with issues like maybe waiting a day or anything but like their general mission they fail on communication as normal.

My take on bugs is not just about how many pages their are but that frontier again, dont seem to address these in a professional manner, for example since the game release bugs have been about obviously however they need to tackle all genuine bugs before releasing newer content that only adds to existing bugs or effects the game to create all new bugs. As of right now there are a huge amount of unfixed issues in the game and trust me I have seen plenty that are actual bugs which are being ignored, or they just don't know or care to fix.

So as you say please learn from this...!

You clearly have no idea about what it takes to manage any of these issues. I suggest you get some perspective, and maybe some experience before you start to wave your sense of patronising entitlement and criticism across the forums.
 
Seconded. When the active player count increases a lot then Frontier should have the servers properly configured to handle such an increase.
 
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