Introduction:
In terms of ongoing content, Elite is pretty much endless, with gameplay/ game quality ultimately up to the player to figure out for themselves. while this is certainly an exiting and wonderous feat, there (I imagine) are players like me who have done pretty much everything content wise the game has to offer. it is at this point that grind is more essential as it occupies players and gives them a goal to strive towards. for this suggestion I would like to put forward the idea of extremally time demanding and challenging modules that reward players for their efforts. something that they can not only use themselves for any future content, but also use as a memento of their efforts. The first of these suggestions is the Advanced FSD.
Suggestion:
-A new item is available at Human Tech Brokers, The Advanced FSD.
- A HUGE amount of new data materials is added to the game, in fact for just about every unique type of Stellar objects of interest ( Braintree data, Bark Mounds, Barnacles, Void hearts, ALL space organisms, crystalline structures, Anomalies and so on...…) This unique data will be essential for this module. (data is also a bit more simple than tissue samples as it is not commodity restricted so people don't have to travel around looking for research probe controllers for sale, or worry about loosing all cargo if somehow they are destroyed)
-Beagle Point also will have a beacon that will provide data is scanned, this data will be essential to unlocking the module as well.
-To Unlock this module, players will have to acquire a single data sample with the composition scanner (which will now provide data) for EACH Stellar object of interest...and there will be MANY. Forcing players to go out there and explore!!
-The Module itself is worth the effort, with +50% performance overall over it's basic predecessor, this includes charge rate too (so you will not only jump further, but faster as well) and a slight reduction in weight as a cherry on top. this is one sophisticated bit of hardware. but the catch is that it will take players a very long time to get. And given it's requirements this is not exactly a huge gamebreaker.
-This module takes on same traits as regular FSD, it can be engineered as well as being FSD booster applicable (otherwise this thing would be another junk asset like the 'advanced' Multi-cannon.... "junk" was perhaps even too kind of a word it.
Conclusion:
In order to occupy players we need greater challenges for as many fields as possible (not just Thargoid combat as the only real challenge out there) it is for this reason I suggest this new concept of time consuming and effort based gameplay to reward players and occupy them until more content is added.
In terms of ongoing content, Elite is pretty much endless, with gameplay/ game quality ultimately up to the player to figure out for themselves. while this is certainly an exiting and wonderous feat, there (I imagine) are players like me who have done pretty much everything content wise the game has to offer. it is at this point that grind is more essential as it occupies players and gives them a goal to strive towards. for this suggestion I would like to put forward the idea of extremally time demanding and challenging modules that reward players for their efforts. something that they can not only use themselves for any future content, but also use as a memento of their efforts. The first of these suggestions is the Advanced FSD.
Suggestion:
-A new item is available at Human Tech Brokers, The Advanced FSD.
- A HUGE amount of new data materials is added to the game, in fact for just about every unique type of Stellar objects of interest ( Braintree data, Bark Mounds, Barnacles, Void hearts, ALL space organisms, crystalline structures, Anomalies and so on...…) This unique data will be essential for this module. (data is also a bit more simple than tissue samples as it is not commodity restricted so people don't have to travel around looking for research probe controllers for sale, or worry about loosing all cargo if somehow they are destroyed)
-Beagle Point also will have a beacon that will provide data is scanned, this data will be essential to unlocking the module as well.
-To Unlock this module, players will have to acquire a single data sample with the composition scanner (which will now provide data) for EACH Stellar object of interest...and there will be MANY. Forcing players to go out there and explore!!
-The Module itself is worth the effort, with +50% performance overall over it's basic predecessor, this includes charge rate too (so you will not only jump further, but faster as well) and a slight reduction in weight as a cherry on top. this is one sophisticated bit of hardware. but the catch is that it will take players a very long time to get. And given it's requirements this is not exactly a huge gamebreaker.
-This module takes on same traits as regular FSD, it can be engineered as well as being FSD booster applicable (otherwise this thing would be another junk asset like the 'advanced' Multi-cannon.... "junk" was perhaps even too kind of a word it.
Conclusion:
In order to occupy players we need greater challenges for as many fields as possible (not just Thargoid combat as the only real challenge out there) it is for this reason I suggest this new concept of time consuming and effort based gameplay to reward players and occupy them until more content is added.