Suggestion: Visuals, fighting would make fighting look a LOT greater

Elite Dangerous is trying to be "realistic" in many areas.
Let's forget about sounds in vacuum or the need of speed limits ;)

In all space shooters I missed something that should be there: If I hit something it needs to behave correctly!
Here what I suggest:

1. Hitting with lasers/heat: (all of this is just about visuals, texture changes and effects)
* When hitting shields I would like to have the laser scatter off without remaining focus (just a visual effect)
* When hitting hulls I would like to see melted streams of armor floating off explosively. It could look great and should leave deep traces inside the hull until repaired.
* In the case of mirrored armor I want the ray to scatter off in a more focused beam and only after a while start melting the armor under the mirror surface (destroying the mirror area).
* After hitting an area with a laser I want it to emit redish light around the area for a while and getting cooler. A ship under permanent fire would glow red nearly everywhere from the hits.

2. Hitting with mechanical projectiles
* Small parts of armor should break off and scatter away (like after a ship explosion)
- depending on the caliber I would like to see the damage on the hull and different sorts of "ripping parts out"
* When hitting mirrored armor I want the mirror to get damaged at that area immediately, this area should not protect anymore from light weapons


In FPS we are used to see blood from a hit and many games included more gore effects (limbs). It's not because players are evil, it's because we want to see the "damage" we do, that's a lot more fun.
With space ships we are lucky, there is no moral issue and we can have much better effects. :)
Go ahead Frontier, that would make Elite Dangerous fights look a lot cooler.
We pilots could feel the damage we do and could "feel" the power of the weapons in more than a simple number that gets deducted until 0%.
 
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