TO Frontier Designers, Mission Based Leads, etc.
SUGGESTION/PROPOSAL for MISSION POSSIBILITIES/POTENTIAL for SOLO/MULTICREW
The below ideas are submitted with the idea to enrich the mission landscape and give a scalable and challenging mission landscape for players of all levels and ability.
These ideas can interest ALL LEVELS, from the newest player in their Sidewinder to the ELITE PILOT and his fleet of warships.
I am going to group these into areas so that they are better represented for the type/style of player along with any pointed focus toward and expertise level.
SOLO CHALLENGE/SIM MISSIONS
Challenge missions - these mission will require the player to utilize a ship “loaned” by the mission issuer.
Mission Example: “Hello CMDR, I am glad you have arrived at such an important time. We in the (FACTION) are in need of a pilot capable of piloting one of our vessels (SHIP TYPE VARIES) to SOL (systems can vary) where it must be delivered with its cargo in tact. You will be rewarded once the ship/cargo reach the destination.”
This mission style can challenge a new player by allowing them to fly a well-equipped ship such as a Python, Anaconda, Clipper, Cutter, etc. Conversely, it can challenge a veteran Elite player by forcing them into a lesser ship, less well equipped perhaps, than one they may possess and offer a critical challenge to their skill set. Both create positive impacts on the spectrum of the player base. If these are scaled properly…the ship given should essentially become worse or the situation set of the mission worse as the players experience goes up. So an ELITE PILOT may need to navigate a blockade and get that ADDER into station before an allotted time … etc.
MUTLI CREW / SIM MISSIONS
Mission Example: “CMDR, we are in urgent need of Privateers to assist our war in the CZ. It will require 15 kills from a SingleLaunchFighter(SLF) and a total of 50 kills for the MultiCrew to complete this mission.
These missions can either be ACTIVE LIVE GAME missions, OR they can be taken as “Training Missions” or “SIMULATION MISSIONS” that accrue rank and influence within a faction/power but simply are missions set out so that CMDRs have access to fly all the different ship types in an environment that is really just a SIM, thus they don’t have to risk their ship/money but can gain influence/experience but no credits.
There is so much grinding for rank/influence this would be a good method to allow CMDRs to do it in a different, interesting way.
Capital Ship Missions – these missions can open up the idea of being on one of the impressive Capital Ships!
Mission Example: “Hello CMDR, we in the EMPIRE/FED need a quality GUNNER to assist the HMS KICKSOMEBUTT in the systems Combat Zone. We must eliminate “52”(varies) ships to assist the Empire/Fed increase their hold over the system.”
This mission style can work for any level of CMDR. Obviously this kind of piggy-backs on the multi-crew interface but expanded to be a launching point for developing the capital ships as a viable mission spawning vessel.
MULTI CREW CHALLENGE MISSIONS
Challenge Missions – these missions require one CMDR to HELM their ship, but will require at least 1 other crew member as part of the crew to complete the mission.
Recovery Challenge Missions – “CMDR, vital intel/cargo has been stolen, we require a ship with a quality crew (this being the indicator that it’s a MC mission) to retrieve it.“
Assassination Missions – ““CMDR, a Pirate has been harassing the Shipping Lanes in SYSTEM A, we require a ship with a quality crew (this being the indicator that it’s a MC mission) to eliminate this threat.“
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SUGGESTION/PROPOSAL for MISSION POSSIBILITIES/POTENTIAL for SOLO/MULTICREW
The below ideas are submitted with the idea to enrich the mission landscape and give a scalable and challenging mission landscape for players of all levels and ability.
These ideas can interest ALL LEVELS, from the newest player in their Sidewinder to the ELITE PILOT and his fleet of warships.
I am going to group these into areas so that they are better represented for the type/style of player along with any pointed focus toward and expertise level.
SOLO CHALLENGE/SIM MISSIONS
Challenge missions - these mission will require the player to utilize a ship “loaned” by the mission issuer.
Mission Example: “Hello CMDR, I am glad you have arrived at such an important time. We in the (FACTION) are in need of a pilot capable of piloting one of our vessels (SHIP TYPE VARIES) to SOL (systems can vary) where it must be delivered with its cargo in tact. You will be rewarded once the ship/cargo reach the destination.”
This mission style can challenge a new player by allowing them to fly a well-equipped ship such as a Python, Anaconda, Clipper, Cutter, etc. Conversely, it can challenge a veteran Elite player by forcing them into a lesser ship, less well equipped perhaps, than one they may possess and offer a critical challenge to their skill set. Both create positive impacts on the spectrum of the player base. If these are scaled properly…the ship given should essentially become worse or the situation set of the mission worse as the players experience goes up. So an ELITE PILOT may need to navigate a blockade and get that ADDER into station before an allotted time … etc.
MUTLI CREW / SIM MISSIONS
Mission Example: “CMDR, we are in urgent need of Privateers to assist our war in the CZ. It will require 15 kills from a SingleLaunchFighter(SLF) and a total of 50 kills for the MultiCrew to complete this mission.
These missions can either be ACTIVE LIVE GAME missions, OR they can be taken as “Training Missions” or “SIMULATION MISSIONS” that accrue rank and influence within a faction/power but simply are missions set out so that CMDRs have access to fly all the different ship types in an environment that is really just a SIM, thus they don’t have to risk their ship/money but can gain influence/experience but no credits.
There is so much grinding for rank/influence this would be a good method to allow CMDRs to do it in a different, interesting way.
Capital Ship Missions – these missions can open up the idea of being on one of the impressive Capital Ships!
Mission Example: “Hello CMDR, we in the EMPIRE/FED need a quality GUNNER to assist the HMS KICKSOMEBUTT in the systems Combat Zone. We must eliminate “52”(varies) ships to assist the Empire/Fed increase their hold over the system.”
This mission style can work for any level of CMDR. Obviously this kind of piggy-backs on the multi-crew interface but expanded to be a launching point for developing the capital ships as a viable mission spawning vessel.
MULTI CREW CHALLENGE MISSIONS
Challenge Missions – these missions require one CMDR to HELM their ship, but will require at least 1 other crew member as part of the crew to complete the mission.
Recovery Challenge Missions – “CMDR, vital intel/cargo has been stolen, we require a ship with a quality crew (this being the indicator that it’s a MC mission) to retrieve it.“
Assassination Missions – ““CMDR, a Pirate has been harassing the Shipping Lanes in SYSTEM A, we require a ship with a quality crew (this being the indicator that it’s a MC mission) to eliminate this threat.“
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