[Summary Thread] Removed and Missing Information in Elite: Odyssey

UI
  • Fixed issues with the station UI at engineers.
  • Fixed issues with weapon thumbnails not appearing in various UIs.
  • Organic's image in the Vista Genomics UI now displays.
  • Fixed interaction markers bindings display.
  • No longer hiding gunsight when switching weapons (hip fire only).
  • Fixed HUD rendering to fit non 16:9 ratios.
  • Improved HUD notifications to support objective sorting.
  • Removed Turrets button in Role Panel > Gunner tab.
  • Added narrative section to CG transaction panel entry.
  • Fixed mission board contract giver avatar format.
  • Updated empty states for on-foot navigation panel location popup.
  • Fixed mission reward negotiation UI layout and data format.
  • Opening the maps while in Commodities Market UI will no longer hide and close the Starport UI.
  • Fixed threat level colour coding in Mission Board.
  • Fixed an issue whereby controls appeared in Maps, even after the checkbox was unchecked and the player reloaded the maps.
  • Fixed error showing No Data in the cockpit internal panel when there's actually data present.
  • Fixed an issue whereby using the map from the mission board caused an input problem.
  • If the System Map data is unavailable and the system data can't be be bought either, a disabled system map button is now displayed.
  • Fixed "First Discovered by" and "First Mapped by" not appearing on stellar bodies in System Map.
  • Fixed mission icon colours.
  • Fixed Commander Panel not showing the Commander's name and credit balance.
  • Added threat & wing icons to transaction panel.
  • Fixed a bug whereby a "ghost" mission entry could appear in the transaction panel.
  • Closing a terminal will now clear the flag for completed missions, allowing the player to open the Maps UI.
  • Fixed truncated strings in Data download/upload UI.
  • Fixed a bug whereby Squadron Management UI showed the squadron leader did not have permission to promote/demote squadron members.
  • Fixed and improved Comms UI.
  • Fixed Holo-Me issue whereby panels would retain their state despite navigating to another tab.
  • Fixed the ship contacts panel so that the scroll bar doesn't overlap the actual contacts list when visible.
  • Fixed the first footfall/new location entered compass overlay to display planet/moon name on two lines when necessary.
  • Fixed an issue whereby carrier player given names would be displayed with extra characters in some places.
  • Fixed rank spacing in Codex CMDR panel.
  • Fixed Contacts avatar format in ship Contacts Panel.
  • Fixed overlapping column titles in Commodities Market UI.
  • Removed a placeholder label from the Bartender UI.
  • Fixed an issue where mouse input wasn't working when accessing Vehicle Extras from a terminal.
  • Fixed an issue in comms settings where the text was periodically changing size when options were being selected.
  • Fixed various instances of missing audio events.
  • Fixed various missing localisation entries, overlaps, truncations & corruption issues (all languages).
  • Server
    • Fixed the display of Superpower rank names and progression in both Horizons and Odyssey.
  • Settlements (new for Odyssey)
    • Added a Fire icon in the terminal for rooms that have the fire alarm active
  • Missions
    • Various text fixes and improvements have been made.
    • Added mission names to the player's asset list when selling in the bartender UI.
I have started crossing out entries, which have been fixed. I'll need some time to verify some of the UI adjustments.
 
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Unfortunately, despite update 1, it's always not possible to choose clear or opaque helmet for flight suit. Option dont appear, same for FrontierStore decals for suit like skull, federation, empire or alliance logo. Only CMDR ranks décals appear in customisation menu.

Sorry if my english is bad, is not my language.

You should comment that in the original thread, if you haven't already done so
 
Entries are now highlighted in colour categories.
This is especially useful for entries that are detrimental for intended gameplay.

Added a category for things that have been addressed since release. I hope this list will be longer than the first post eventually.
 
Can you share screenshots of this (ideally Horizons vs. odyssey)?
Here you go!
OdysseyWrongCarrierDistance.jpg

I a, not sure what panel you're talking about. Is this multi-crew related?
No. I'm talking about the "down" panel where you manage suits, SRVs, SLFs, and crew.
It doesn't change to indicate you can't use it while in hyperspace like the left and right panels do. (Although when getting this screenshot I found the right panel also not doing this correctly.)
So you can still for example try to switch suit loadouts, even though since you're in hyperspace it won't actually do anything.
Example of the lockout screen on the left panel:
EliteDangerous64_2021-05-27_15-38-42.png
 
In Odyssey, plots no longer automatically re-route when you change GalMap filters as they did in Horizons.
That's because there's now a "recalculate route" button in one of the menus. I actually consider this a positive change since you can now look at various filtered information and change multiple settings without screwing up your route.
 
That's because there's now a "recalculate route" button in one of the menus. I actually consider this a positive change since you can now look at various filtered information and change multiple settings without screwing up your route.
Care to share where that is? I think I'll agree, BTW. It really was kind of annoying.
 
And nowhere associated with the filters with which you would use it! It might be easier to change your filters, reroute to a nearby target, then back to your intended destination again like I've been doing!
 
So far I have not been able to find anywhere in any of the screens what genetic samples you actually have collected for turn in. I would think it would show up under the transactions screens like it does for codex entries. Right now there is no way to verify that the genetic sample has actually been recorded or how many you have collected.
 
So far I have not been able to find anywhere in any of the screens what genetic samples you actually have collected for turn in. I would think it would show up under the transactions screens like it does for codex entries. Right now there is no way to verify that the genetic sample has actually been recorded or how many you have collected.
Not only that, but there's no way to track which / how many of the species on a planet you've sampled, so the only way to know when you're done is to keep count yourself.
 
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One more for the missions section, if you're taking submissions;
Evacuation missions from a burning station are not shown at all in the Odyssey client - the board just shows no missions available. I'm pretty sure it's just an oversight in the UI (didn't include them in the filter?), as the missions still show up if you relog into Horizons.
There MUST be a bug report on this. So far I was unable to find one in the issue tracker.
 
So far I have not been able to find anywhere in any of the screens what genetic samples you actually have collected for turn in. I would think it would show up under the transactions screens like it does for codex entries. Right now there is no way to verify that the genetic sample has actually been recorded or how many you have collected.
Not only that, but there's no way to track which / how many of the species on a planet you've sampled, so the only way to know when you're done is to keep count yourself.

Exobiology

  • Current Genetic Samples
  • Samples types of life out of all on a planet (this has to be counted manually)
I have added these two points. Please let me know, if I can reword these to make them more clear.
 

Exobiology

  • Current Genetic Samples
  • Samples types of life out of all on a planet (this has to be counted manually)
I have added these two points. Please let me know, if I can reword these to make them more clear.

Exobiology

  • Current Genetic Samples
  • Samples types of life out of all on a planet (this has to be counted manually)
I have added these two points. Please let me know, if I can reword these to make them more clear.
Only suggestion I would have for the first bullet point is to add "... for turn in to Vista Genomics."
 
  • Samples types of life out of all on a planet (this has to be counted manually)

On this second point, when you complete an FSS scan you (briefly) see a 'system fully scanned: X astronomical' message.

A 'planet/body fully sampled: X biological' or something similar flashing up on your helmet hud might be a reasonable parallel.
 
On this second point, when you complete an FSS scan you (briefly) see a 'system fully scanned: X astronomical' message.

A 'planet/body fully sampled: X biological' or something similar flashing up on your helmet hud might be a reasonable parallel.
Very good point!
 
Progress bars toward unlocking suit/equipment engineers are missing. Petra Olmanova for example shows a progress bar if you're not an Expert combat pilot showing how close to the rank you are. The suit engineers (at least the first three) do not have these.
Added to the list.
 
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