Super duper ninja death machines on missions, WTH!!

When I a transporting nothing items, you shouldn't get death machines after you, you get the death machines when you are carrying 720 tons of Musgravite, not tents or other stupid items.

I do agree that there could be more accuracy when people try to specify motives.

About the realism of the NPC motive to get the tents:

You are carrying 720. They are profitable to you. NPC is more realistic if you imagine he will sell the tents to the same people for a similar profit to what you would get.
 
Skiprat

Are you looking for advice? T9 Hauling is doable but you really need to be good at avoiding sometimes multiple interdictions. I could do this 98% of the time but if I had to do it today i'd probably loose a few.

(Been out for a while exploring)

How about downgrading to a T7 for a bit to get your mojo back?

Have you got any engineering? That helps T9's a lot.

How's the build on your T9? It's a pretty rubbish ship without spending money on it. You'll find great builds on this site but you'll need cash

It's a good game when your set up right, I can't think of a situation that is impossible IF you build your ship right.
 
On some missions, probably not all(?), when you scroll down in the mission description, a recommended combat rating is shown. I've picked missions that were set up for an elite combat player, with predictably fatal results. Look for a rating close to your own if that mission has it displayed.

I can't recall if the Type 9 can carry a fighter bay. If you've not used one before, you can hire crew just as you describe, and the fighter keeps them busy while you blast them. Chaff, point defence, and turrets with a rear view would all be helpful in escaping.
 
Even in the exceptionally uncommon scenarios where a properly flown vessel will find itself interdicted without being able to submit, you don't need any Engineering to make a T9 survivable (though it will certainly help).

Two PDTs, one ECM, on heatsink launcher, and filling all the class 4 and smaller internals with HRPs and an MRP will make it able to withstand essentially any NPC attack, and most CMDR attacks, long enough to escape.
 
No I made it clear, that I took "just one mission to earn some credits"... I never mentioned it was a massive a payout, just that I was just doing one mission.... As some times I can take more than one mission to the same destination.

Once again you are assuming.

Oh, okay, so it's a low paying mission and you don't know how to fly. Fair enough. You could try learning rather than complaining.

To be honest, I don't really care whether the mission is attracting the toughest NPCs or attracting weak ones that you aren't able to beat for some reason. Or any point on that spectrum. It doesn't matter. Whatever the reason is that you can't get the better of an appropriate level of risk for your circumstances - because it will be an appropriate level, the game does not have separate rules for you compared to everyone else - it doesn't make your complaint any more valid. Do something else, get a better ship, git gud, whatever floats your boat. Just stop with the entitlement. FD are not going to make anything easier exclusively for your benefit when the rest of us are dealing just fine with exactly the same game, exactly the same rules, exactly the same logic.
 
My recommendation: don't use a T9 for cargo missions , use it for commodities trading (buy low, sell high elsewhere, no actual mission). Missions come with mission enemies. You'll still meet the occasional pirate, but not very often.

I'm Elite in Trade, and I got most of that through commodities trading in a T9. But for trade missions, I use my Cutter. if interdicted, I might run once, to save time: but if he has another go, I obliterate him.
 
Umm.. I didn't want that and I don't want that, it's silly and game breaking. And what you have done is highlighted everything that is wrong with this forum. That sarcastic know it all attitude that you think that you know what I am after. You automatically think I want maximum reward for minimum effort, I don't, I want a balanced. coherent game that makes sense.

When I a transporting nothing items, you shouldn't get death machines after you, you get the death machines when you are carrying 720 tons of Musgravite, not tents or other stupid items.

I would like hire escort ships, crews to man my ship, positive and negative money sinks to spend the cash on...

I want this game to make sense and be coherent, I want to feel the lore in game, not read it on Galnet.

The arrogance of your post is astonishing.

The question nobody has asked yet is why you're hauling 720t of tents. I'm going to guess it's for refugees or something in a civil (or uncivil) war...

If that's the case, then just wanting the tents to sell is unlikely to be the mission of the so called "super duper death ninjas". I mean, who among us would... It's far more likely its mission is to stop those tents getting to their destination.

In that case, it's likely you took a mission well above your rank, or perhaps took a wing mission on your own.

It's not an impossible task, but it will be more difficult. Either hire a wingman, use your fighter, or just chalk it down as a learning experience. Extra tough npcs don't show up on a whim.
 
Skiprat

Are you looking for advice? T9 Hauling is doable but you really need to be good at avoiding sometimes multiple interdictions. I could do this 98% of the time but if I had to do it today i'd probably loose a few.

(Been out for a while exploring)

How about downgrading to a T7 for a bit to get your mojo back?

Have you got any engineering? That helps T9's a lot.

How's the build on your T9? It's a pretty rubbish ship without spending money on it. You'll find great builds on this site but you'll need cash

It's a good game when your set up right, I can't think of a situation that is impossible IF you build your ship right.
I would use a T-7, but I like my for head :)

But I fought through my problem and ran a lot more other missions and now off to buy some upgrade... Still need that 50 million for A-7 thrusters
 
The question nobody has asked yet is why you're hauling 720t of tents. I'm going to guess it's for refugees or something in a civil (or uncivil) war...

If that's the case, then just wanting the tents to sell is unlikely to be the mission of the so called "super duper death ninjas". I mean, who among us would... It's far more likely its mission is to stop those tents getting to their destination.

In that case, it's likely you took a mission well above your rank, or perhaps took a wing mission on your own.

It's not an impossible task, but it will be more difficult. Either hire a wingman, use your fighter, or just chalk it down as a learning experience. Extra tough npcs don't show up on a whim.

I was running a mission to move a couple of thousand... It's fine, I have done it now...
 
I've never had a super duper ninja death machine after me. Sounds fun!

Chances are, you're taking on an Elite mission, so getting Elite NPC's (which are engineered) after you.

Take lower ranked missions, or equip to survive.

Alternatively, you can go core mining, or dual zone painite mining, which apart from regular pirate NPC interdictions while you fly off to sell, can net you several hundred million a session.
 
Even in the exceptionally uncommon scenarios where a properly flown vessel will find itself interdicted without being able to submit, you don't need any Engineering to make a T9 survivable (though it will certainly help).

Two PDTs, one ECM, on heatsink launcher, and filling all the class 4 and smaller internals with HRPs and an MRP will make it able to withstand essentially any NPC attack, and most CMDR attacks, long enough to escape.
But muh cr/hr... 😆
 
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