Supercruise boost

Supercruise is all kinds of wrong and bad; It's a mechanic that adds boredom in exchange for higher rewards because it takes longer to get there. Any mechanic that rewards boredom is a sign of lazy/uncaring game design, whichever way you look at it.

I like to think of SC speed and acceleration/deceleration as something that's affected by gravity wells. The deeper the gravity well, the less effective your hyperdrive is. I could get behind that theory if the monotony and tedium didn't also apply to things that obviously don't have gravity wells - such as USSs, nav-beacons, low-wakes, stations and outposts, yada yada.
 
I could see a use for a Supercruise "Overdrive" for things like breaking free of planetary gravity, or when giving chase to interdict, or being chased by someone wanting to interdict.

It should drive your heat to redline while you do it, and possibly extend FSD cooldown times, but I could certainly see it being useful.
 
Supercruise is all kinds of wrong and bad; It's a mechanic that adds boredom in exchange for higher rewards because it takes longer to get there. Any mechanic that rewards boredom is a sign of lazy/uncaring game design, whichever way you look at it.

I like to think of SC speed and acceleration/deceleration as something that's affected by gravity wells. The deeper the gravity well, the less effective your hyperdrive is. I could get behind that theory if the monotony and tedium didn't also apply to things that obviously don't have gravity wells - such as USSs, nav-beacons, low-wakes, stations and outposts, yada yada.

You know that it doesn't right - you can deselect those other things as targets and get to them faster (especially USSs), only selecting them at the last second to lock the jump.
Depending on how well you can control your SC speed, you'll either get there much faster or you'll realize why the ship slows you down automatically.
 
You know that it doesn't right - you can deselect those other things as targets and get to them faster (especially USSs), only selecting them at the last second to lock the jump.
Depending on how well you can control your SC speed, you'll either get there much faster or you'll realize why the ship slows you down automatically.

With the target-lock on a USS, the ship deccelerates slowly over the course of 30s or so. If I release the target-lock, I can come to a SC stop (30k/s) within 3 seconds or so; It's such a stupid mechanic.
 
With the target-lock on a USS, the ship deccelerates slowly over the course of 30s or so. If I release the target-lock, I can come to a SC stop (30k/s) within 3 seconds or so; It's such a stupid mechanic.

So do you approach them manually or with the auto-slowdown?
 
I shouldn't have to point this out but people know you aren't required to take missions that require you to be in SC for 30 minutes, right? Personally, I like those really long trips but if I'm short on time I'll only look for missions that are close to the star. I love fast travel in ESO but I'd hate to see it in ED. In ESO I'm the hero of the story, I have important missions to accomplish and citizens to save, ED isn't that kind of game.
 
Depends on how much of a hurry I'm in. The auto slowdown clearly isn't working properly but faffing with targets is pretty dire in ED anyway, so sometimes I just leave it and keep watching whatever I'm watching on the TV. USS farming is such incredibly dull and lazy game design that the only way I can tolerate it is by minimal-attention, minimum-interaction gameplay where the majority of my attention in on something other than ED.
 
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