Doesn't explain why FD chose to make the ship slow down when getting close to planets or stars gravity well though.
In Elite Dangerous, gravity is like a liquid. The more gravity, the thicker it is! Very scientific. Lol
Doesn't explain why FD chose to make the ship slow down when getting close to planets or stars gravity well though.
... whizzing across the system at ludicrous speed.
Supercruise is all kinds of wrong and bad; It's a mechanic that adds boredom in exchange for higher rewards because it takes longer to get there. Any mechanic that rewards boredom is a sign of lazy/uncaring game design, whichever way you look at it.
I like to think of SC speed and acceleration/deceleration as something that's affected by gravity wells. The deeper the gravity well, the less effective your hyperdrive is. I could get behind that theory if the monotony and tedium didn't also apply to things that obviously don't have gravity wells - such as USSs, nav-beacons, low-wakes, stations and outposts, yada yada.
I'm pretty sure FDev said they were looking into mini-jumps for a future update. Can't remember where I saw that though.
You know that it doesn't right - you can deselect those other things as targets and get to them faster (especially USSs), only selecting them at the last second to lock the jump.
Depending on how well you can control your SC speed, you'll either get there much faster or you'll realize why the ship slows you down automatically.
With the target-lock on a USS, the ship deccelerates slowly over the course of 30s or so. If I release the target-lock, I can come to a SC stop (30k/s) within 3 seconds or so; It's such a stupid mechanic.