What about it? I am sure they are very grateful for your 'donations'! These were competing CGs and, as usual, if one completes the other also ends..... except there was a bit of delay and it didn't happen automatically (as I think it should have done) but needed a helping hand by FD.What about all the data I turn in that didnt count in CG when it said we still had more than a day to turn in.
Sure! Wasting time bunch of players is nothing special - as always. Hour or two? Who cares?What about it? I am sure they are very grateful for your 'donations'! These were competing CGs and, as usual, if one completes the other also ends..... except there was a bit of delay and it didn't happen automatically (as I think it should have done) but needed a helping hand by FD.
The carrier was just a catchphrase for everything that I haven't yet "unlocked". So far I've been playing for fun, including money-making activities in carefully administered doses so they were still enjoyable (I particularly enjoy my 60 minute > 50 million core mining trips in an Asp once a while). Playing like that I got to mid-tier ships like my favorite Krait and explored what that "size class" had to offer. Now what's left for me to explore are the big things that cost a lot of money.So its your desire for a carrier quick that has lead you to do something you don't enjoy.
Sounds like your poor impulse control is forcing you.
Thanks, thanks kind of you, but you have the wrong picture.Can I make a suggestion, with your physical and mental wellbeing in mind? Play games you actually like. Oh and get some sleep.
Sure! Wasting time bunch of players is nothing special - as always. Hour or two? Who cares?
No pain, no gain, I get it.
although I'd argue that if FDev is willing to spray people with credits by the billions like that, they should probably just make other activities more profitable.
There is no game that can tick all the boxes for me, either because they require more time per seating, more time in general, regular availability or uninterrupted attention, none of which is within reach for me these days. I just try to find a game that has the least of the uncool and suffer through that, while having a blast the rest of the way. Currently that's ED.its a game it should be no fun no point, do something you enjoy and the money will pile up anyway.
I've no idea what you mean here, sorry.Id argue leave the main game alone and just do it like this, where its completely optional to take the short cut or not, not make it impossible to avoid through normal gameplay activities for those who like the gradual (original design) approach.
Top 50% in both CGs yields about a billion total for less than 10k mats total.What do you mean after just ONE run?? How do you get over 330K encoded data in just one run??
I would suggest that Community Goals aren't really designed or intended as timesink activities for players who are newer to the game.And then I was given a deal: 7 hours of effort for this CG or 30+ hours of standard farming over the next few months. Which is fine, I guess, although I'd argue that if FDev is willing to spray people with credits by the billions like that, they should probably just make other activities more profitable.
You're missing the point - as i said too many times already, the CG rewards aren't what really bothered me, it's the "gameplay" required. I wouldn't mind spending 7 hours doing any of the activities required by any of the other CGs I've seen during my time in the game. Hauling goods? Ferrying people off damaged stations? Conflict Zones? Bounty Hunts? Doing any of them is incomparably more like actually playing the bloody game than this "stare at menu and hold key for profit" atrocity and I wouldn't mind needing to do that for 7 hours.I would suggest that Community Goals aren't really designed or intended as timesink activities for players who are newer to the game.
Spoilering bulk of argument for length
Like you, I am relatively new to playing the game, as an Epic free account player joining in late November. The game unquestionably has a more rewarding effort/profit ratio for new players now that it did a few years ago: my progression through starter space was quick and encouraging. When I left starter space, I received advice to fit a DSS to my ship and use it while navigating to a new home system; I landed at my new home with 17MM credits. It's never really been that challenging to move into bigger ships or better modules, or to explore a variety of styles of playing the game.
Then I heard about Community Goals, and I jumped into the ammonia worlds scanning CG with a few days left. Learned some new skills, bought a new ship for it, and made 400MM credits, which was easily more than 10x my bank account. After participation in other CGs and a few more months of sporadic play -- some of which was 'playing the game', some of which was 'participating in CGs' -- I had 1.5 billion stored up and almost 1 billion in assets. At least 70% of that was from CG participation, and at least 20-25% of the remainder was enabled by having the cash from CGs to purchase bigger and better ships in which to 'play the game'.
I strongly doubt that this is the designed growth curve for a new player to Elite: Dangerous. I'm meant to be expanding my personal empire more slowly, learning skills, fumbling my way through the game. That's clear from how the CGs are designed -- they are week-long, highly repetitious, competitive activities. None of them have anything to do with gameplay, though their components involve flying and trading and shooting and scanning. Community Goals are, essentially, endgame activities. They're for the players who don't really have anything more pressing than devoting their week of gameplay to participating in the Community Goal; they're not deep space exploring, fulfilling a goal to visit Colonia, working with a group on the background simulation, unlocking engineers, etc. etc.
The intriguing thing is that Frontier developed an endgame activity that people new to the game could also participate in and benefit from, if they wanted to take a shortcut to wealth. The only thing stopping me from being top-tier in the ammonia worlds scanning CG was my newbie jump range and the time I was willing to invest. Same thing with this CG. There've been others I couldn't contribute as much to... shipping CGs (until I got an engineered Type-9), conflict zone CGs, etc. because I didn't have the skillset or efficient/capable ship assets.
There absolutely is an opportunity cost to not participating in CGs, but the option to do so is there. Someday soon, I'm going to head out into the Black. I'm gonna miss out on CGs. That's going to be a choice I make. I may also set a goal for myself of making my next billion entirely on my own in-game efforts, not speeding it up by participating in a CG (which all have inflated payouts for the activity at top tiers). There are new players who aren't taking a shortcut to wealth, and honestly I got a bit lost after my first 1 billion because I'd achieved my immediate goals and hadn't played long enough to see what else I could set my sights on. Then I started playing (not grinding) to build Federation and Imperial ranks.
Your complaint here seems mostly disingenuous because Community Goal activities, at their essence, are not 'playing the game'. They're a grindfest designed for endgame players who are competing for rank, or to occupy their time for reasonable reward, or are seeking an alternate activity to grind credits to make an FC purchase, or whatever. And for opportunist newbies like you and me who want to jump on the bullet train and siphon off some cash to make our starting experience one of extreme wealth.
There's dozens of people reading your posts who had to truly grind the long path to attain the wealth you have after a few months of play. And many of them jumped onto mining gold rushes or other activities, to speed up their game experience. It's just kinda weird that you're raising such a big stink about being billions ahead of the game, and that not being close enough to true gameplay. Of course it isn't. 'True gameplay' is a much slower progression. You chose instead to get onto the bullet train to wealth. If you want to actually 'play the game', you're gonna have to step off the bullet train and do other activities. If you can't step off the bullet train, because you can't say no to endless opportunities for wealth... I mean, that's not anybody's problem but yours.