Ever wish you could play as a "healer" in a combat zone, dishing out repair limpets, and blasting your teammates with Regeneration Sequence beam lasers, only to find out that it's a lot better to just not because you're potentially missing out on a lot of combat bonds?
I'd really like it if playing as a support role, focusing primarily or entirely on healing teammates, was viable in combat zones, especially so in the AX combat zones and for community goals.
So what I'm proposing is, if you're regenerating someones shields with your beam lasers, and/or using support limpets on them, you are also rewarded with the same combat bonds they get from eliminating their target. This assumes of course you are pledged to the same faction in that combat zone.
If rewarding 100% of the bonds for assisting someone is too much, 75% or even 50% could work too. I would still enjoy playing as a healer ship with those rates.
Side note, it would also be really great if regeneration sequence beams also healed ships pledged to the same faction, and not just teammates!
What do you think?
I'd really like it if playing as a support role, focusing primarily or entirely on healing teammates, was viable in combat zones, especially so in the AX combat zones and for community goals.
So what I'm proposing is, if you're regenerating someones shields with your beam lasers, and/or using support limpets on them, you are also rewarded with the same combat bonds they get from eliminating their target. This assumes of course you are pledged to the same faction in that combat zone.
If rewarding 100% of the bonds for assisting someone is too much, 75% or even 50% could work too. I would still enjoy playing as a healer ship with those rates.
Side note, it would also be really great if regeneration sequence beams also healed ships pledged to the same faction, and not just teammates!
What do you think?