A little discipline allows a better coherence of the life in the galaxy and a better immersion. It is essential
What like they are dealing with combat loggers and cheaters?
*Trembles*
Anyway, I have been into Mobius and had my fun there.
They are buffing open in other news, so why would I want to go back?
they are increasing effect from player playing PP in Open.
What if myself and some friends are player pirating and having a great time doing so. So much fun in fact we record it and then want to share it.
The antics experienced by a minority of streamers and Private Groups is a direct result of Elite: Dangerous not having the proper game mechanics built in to deal with players wantonly attacking other players for "no particular reason".
What Elite: Dangerous really needs is a galaxy that makes sense. Crime and punishment. Law and order... and chaos.
Look... Elite needs to keep its teeth. Playing in open should mean that you are taking risks associated from the unpredictable behavior of other players. The game needs this and it need it badly. There is certainly a place for PvE and I'd be all for an "Open PvE" option where the only consequence for breaching those rules would be something simply like being banned from that game mode for a limited period of time (1 month, 3 months, 6?).
The real "cure" for "griefing" needs to be in-game mechanics. If you frequently commit crime in-game then the consequence of those crimes should haunt you even if the bounty against you does not (don't want to encourage bounty farmers). Persons who constantly commit crimes should face consequences: stations in systems where the rule of law is strictly enforced should refuse services to players who are caught frequently breaking the law. This would have the effect of forcing lawless players into the Anarchy systems where, in all good consideration, is where they really belong in the first place. When these "gankers, griefers or whatever you want to call them" do show up in "civilized space" their reputations should proceed the them and, even if they aren't wanted, they should be tagged "Hostile" and open to attacks from system authorities, bounty hunters and other players.
The problem isn't PvP. The problem is the game mechanics that provide no consequences for it. Give players a reason to think twice before engaging in PvP in instances where the context doesn't call for it.
By context I mean: If you are in a conflict zone... PvP shouldn't have any consequences. If you are hunting a player marked "wanted" or "hostile" there shouldn't be consequences. If, however, you are acting like a criminal then... the consequences (in-game) should be that you are treated as a criminal.
The real "cure" for "griefing" needs to be in-game mechanics.
^This (Just with paragraphs) ..![]()
Griefing has nothing to do with in game mechanics and cannot be stopped by them. That is a lesson learned in 30ish years of online gaming from the first muds to the recent mobas.
It has also absolutely nothing to do with PvP or PvE. Another "historic" lesson.
All that can be done has been addressed by Frontier in this update.
Big thanks for that .. And that's also the only comment necessary here.
Nice shot, Zac! To launch the topic in one of the most pressing issues simultaneously with shallow newsletter to divert the attention of the audience - good job. Sorry for the interruption guys, but do not forget that the synonym of *Community manager* is *crowd control*. He is doing his job which is not the game design. None of your writings will be red by FD. I’m sorry to say this, I saw a lot of good opinions, but this thread is a simple safety valve.
I've been interdicted and attacked (I'm gonna boil you up!) by NPCs who had no reason to be attacking me (not in powerplay, not doing missions and not carrying cargo) so I have nothing against players who emulate the same behavior exhibited by these NPCs.
Just because you *want* answers doesn't mean Frontier have any obligation to give them to you. I want a giant pink space elephant but I'm pretty sure Frontier won't give one to me![]()
Nice shot, Zac! To launch the topic in one of the most pressing issues simultaneously with shallow newsletter to divert the attention of the audience - good job. Sorry for the interruption guys, but do not forget that the synonym of *Community manager* is *crowd control*. He is doing his job which is not the game design. None of your writings will be red by FD. I’m sorry to say this, I saw a lot of good opinions, but this thread is a simple safety valve.
What like they are dealing with combat loggers and cheaters?
*Trembles*
Watching the news stories will keep me entertained for...oh, wait, there won't any, no one will report on it, no lawyer will take the case, yeah, guess that's not really going to go so well for you folks huh? But you should still TOTALLY do it! Show FD that you won't abide by the rules you agreed to damn it! Stick it to the man!
Can I haz ur stuffz?
I think that there are a lot of people that are actually playing the game and enjoying it