Everyone's so distracted by core mining they're forgetting the other two mining deposits that were added (which are currently dead on arrival):
Surface and subsurface deposits.
If I want to mine trash for missions, I can already do that more efficiently by ignoring the pulse wave scanner and rapidly lasering random asteroids, plus saving out on hardpoints to boot.
These gameplay elements need a balance pass regarding payout, or just give them a different niche entirely, like gathering engineering materials.
I feel like a mining ship/player should be rewarded for not throwing two deposit (gameplay) types into the proverbial garbage bin.
I actually like using the spinning drills, they're a fun mechanic, but currently I can't objectively justify spending any time at all to do this.
I was watching the dev stream with the art designer for the mining stuff and it saddens me to see 2 out of 3 of the new mining deposits are just dead on arrival.
So much love and effort gone to waste... for now.
Hopefully this is already being looked at, since plenty of feedback was given during the beta.
Surface and subsurface deposits.
If I want to mine trash for missions, I can already do that more efficiently by ignoring the pulse wave scanner and rapidly lasering random asteroids, plus saving out on hardpoints to boot.
These gameplay elements need a balance pass regarding payout, or just give them a different niche entirely, like gathering engineering materials.
I feel like a mining ship/player should be rewarded for not throwing two deposit (gameplay) types into the proverbial garbage bin.
I actually like using the spinning drills, they're a fun mechanic, but currently I can't objectively justify spending any time at all to do this.
I was watching the dev stream with the art designer for the mining stuff and it saddens me to see 2 out of 3 of the new mining deposits are just dead on arrival.
So much love and effort gone to waste... for now.
Hopefully this is already being looked at, since plenty of feedback was given during the beta.
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