Surviving Community Goals in Open

Greetings Commanders,

I felt it was time to put together some of the things I've learned over time, both from fellow Commanders who have been kind enough to teach me, and from my own experience, on how to survive the Community Goal rush in Open.

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For those adrenaline junkies like me who enjoy the thrill, and don't mind putting in the time and effort to learn from their mistakes, Community Goals are a great way to boost skills, interact with other players, and make a little bit of cash on the side. Personally my favourites are the ones that need you to haul goods over to a place, because there's a rugged, Wild West feel to it as players rush for potentially ludicrious profits.

I fly with an engineered Type-9 that has a two-fighter bay, an expert crew member, and bowels of steel. Your config might vary, but I'm hoping this will be just as useful.

The big danger, like with any gold rush, is from profiteers and people who just want to see the world burn. Each to their own, I respect why people pirate or attack other players and won't get into the philosophy of it all. I do, however, believe in learning how to defend yourself [cool]

So, without much further ado, here are Commander Baba Ghannoush's tips to survive Community Goals in Open (if I miss anything, please feel free to share or correct me):

Loadout:

Your loadout should be about buying yourself valuable seconds of time to escape. You're there to escape, not fight a fully engineered FDL in a Type-6. Shield boosters, point defence, and chaff launchers are your friend.

If you can get a ship with fighter support, better. Hire an Expert crew member, they are worth the investment. You want your merchandise protected by pros, not some harmless pilot with a sob story.

If you can wing up, do it. If you can get multi-crew, go for it. There is definitely safety in numbers. Again, this isn't so you can put up a fight, though you can try if you fancy your chances. This is about your friends or crew members buying you enough time to High Wake the hell out of there before the other player disables your thrusters, or worse...

Tactics:

When you drop into the CG system, increase sensor range to maximum. Look out for hollow squares. The busier it is, the more there are. Do you see distortions in supercruise? If so, that means there are interdictions taking place, and some other, less fortunate players, are probably getting attacked too.

Hollow triangles mean the player has deployed hard points. In supercruise that means only one thing, FSD interdictor. Drop immediately rather than take any chances.

Take a look at the Contacts panel. A Fer-De-Lance in a Community Goal system is there for one thing and one thing only, to kill. If you see a lot of them, be on your guard.

If you don't feel safe, drop out of supercruise, preferrably at a distance from the star. Line up with the station or target, wait for the FSD to cool down, then jump again. Keep an eye out for any hollow squares or triangles that appear on your six. If you do see one, don't take any chances. Throttle right back down and drop out of Super Cruise. Keep doing this as many times as you feel comfortable.

Cargo hauling for a Community Goal needs a different mentality. Think of yourself as a WWII bomber pilot. You're heading into a place you know is hot, so you need to think quick and focus only on each task one at a time. The end goal is to land safely at the home station and drop that precious cargo.

If you get impatient, you'll die. If you get careless, you'll die. If you get arrogant, you'll die. Follow these tips, and maybe some of you rawhides will make it home in one piece and live to see payday.

Fly safe, Commanders!


***Added Tips from Fellow Commander*** [Hat tip to the Commanders in the comments below]

1. Flying in wide arcs outside of the trade lanes gives better visibility. Helps you to see if another player is lining up for interdiction behind you.

2. Submitting to an interdiction means your FSD will cool down faster than your pursuer.

3. Engineered torpedoes. I don't know if they help, but I like the sound of that [yesnod]

4. Might seem obvious, but don't skimp on shields just to squeeze in a few more tonnes of cargo space.

5. Make sure the profit from the CG is more than what you'd lose if you lost your ship.

6. Also, though this might be debatable, don't use the Elite crew members for CG trade runs.

7. Planetary gravity breaking. Using the planet's gravity well to slow down, and to then approach the station with the planet from behind to protect the rear.

8. Watch this great video by Rinzler on how to "Git Gud" trading in open. Good info here:

[video=youtube;Uh9AWV_BWo0]https://www.youtube.com/watch?v=Uh9AWV_BWo0[/video]

9. A fabulous guide that is well worth reading can be found here by fellow Commander M. Volgrand, "The Art of Blockade Running"

10. Don't jump into a CG system without enough fuel to jump out.

11. Keep your eye on your approach. Don't get distracted by the sensors or you will overshoot and risk getting interdicted as you circle back.

12. If your FSD is stuck cooling down, don't rely just on your thrusters and shields to hold out until you can high wake.

13. *Do not be afraid to use Emergency Drop from Super Cruise* - if you spot another player already lined up on your six, don't throttle down and wait for the speed to drop before exiting SC. Immediately hit the J button twice (or whatever button you've configured) and hang the damage to your modules. It's only minimal anyway, and far better than seeing a rebuy screen.
 
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Meh...

I frankly can't see the point of doing any repetitive hauling missions in OPEN. Especially CGs where the number of low lifes parked outside the station, waiting to insta-kill anyone attempting to make a delivery seems like a self inflicted punishment so easily avoided.

Easily avoided by switching to a Private Group like Mobius, where you can still have the sense of community at one of these events, but free of the that has nothing to do with anything remotely approaching strategic.

Those who would attempt to blow you and your cargo up are there for only one thing... Their own selfish gratification at your expense.

STUPID gameplay at its finest.
 
Good advice Op, for those that do like the challenge of freighter runs in Open, all it takes is situational awareness and some forward thinking, great fun outsmarting gankers, a huge rush dealing with genuine pirates.

The two biggest defences I find is flying wide arcs to the station, and using emergency drops if necessary. Some engineered torpedo's also go a long way if you enjoy fighting back during the cool down.

For those that like the safety net of Mobius and Solo, good on you, I too enjoy I quiet freighter run every now and then, it is pretty clear the above advice is not aimed at you.
 
If an FDL is trying to take potshots at your trading T9/Anaconda/Cutter, it's easy enough to just submit to any Interdiction, then low wake out ASAP. Their cooldown will be much longer than yours, so they won't be bothering you again for some time.

And if you explode instantly because you took a min/maxed shieldless trading barge to a CG in Open. Well, that's your own fault. :p
 
I frankly can't see the point of doing any repetitive hauling missions in OPEN.

Because that's where all the people are, and thus actual content is.

Hauling is boring enough with the interdictors, station miners, and suicide rammers...last time I traded commodities outside of a populated area I fell asleep at my controls and came closer to losing my trade ship than I've ever been at a CG.
 
Meh...

I frankly can't see the point of doing any repetitive hauling missions in OPEN. Especially CGs where the number of low lifes parked outside the station, waiting to insta-kill anyone attempting to make a delivery seems like a self inflicted punishment so easily avoided.

Easily avoided by switching to a Private Group like Mobius, where you can still have the sense of community at one of these events, but free of the that has nothing to do with anything remotely approaching strategic.

Those who would attempt to blow you and your cargo up are there for only one thing... Their own selfish gratification at your expense.

STUPID gameplay at its finest.

Short answer is/............. 'The Buzz' some people like it, some people don't!
 
Meh...

I frankly can't see the point of doing any repetitive hauling missions in OPEN. Especially CGs where the number of low lifes parked outside the station, waiting to insta-kill anyone attempting to make a delivery seems like a self inflicted punishment so easily avoided.

Easily avoided by switching to a Private Group like Mobius, where you can still have the sense of community at one of these events, but free of the that has nothing to do with anything remotely approaching strategic.

Those who would attempt to blow you and your cargo up are there for only one thing... Their own selfish gratification at your expense.

STUPID gameplay at its finest.

I totally get that, and I respect the decision of those who want to only fly in Moebius. I'm only hoping to help out those Commanders who like to ride with the devil and don't mind getting blown up every now and then - or even all the time. [up]
 
Meh...

I frankly can't see the point of doing any repetitive hauling missions in OPEN. Especially CGs where the number of low lifes parked outside the station, waiting to insta-kill anyone attempting to make a delivery seems like a self inflicted punishment so easily avoided.

Easily avoided by switching to a Private Group like Mobius, where you can still have the sense of community at one of these events, but free of the that has nothing to do with anything remotely approaching strategic.

Those who would attempt to blow you and your cargo up are there for only one thing... Their own selfish gratification at your expense.

STUPID gameplay at its finest.

Not everybody likes to play in easy mode
Personally think your type of game play is the equivalent to watching paint dry.
Don't call you stupid for missing out on a part of the game so many love. Your comments show that you don't spend much time in open but like spreading the propaganda of consta gank.
I bought a new account in the last sale and have played that for 2 weeks now, and not a single sign of the grievers that are reported to be killing a noob a second.
Reality is it's easy to avoid a gank and as soon as you have some basic evation tactics down most gankers will move onto lower hanging fruit.

But congrats for admitting you don't like a challange :p
 
Good advice. One thing I always try to do is to fly away from star for a bit until I'm off of the main shipping lane. This way pirates need to fly out to get me.

The above is good advice....

When you drop into the CG system and immediately start a climb perpendicular to the plane of the Ecliptic, you will not be overhauled as your pursuer if any is deeper inside the gravity well so is slower. This will gain you time to assess the situation. When ready, start your loop across to your destination, staying well clear of the Popular hunting grounds of the space lanes. Approach from behind the station, you can decide if it's safe enough to swing around the front to drop or not. They're after easy targets. It's slower but only by a few minutes and avoids all but the most determined.
 

That's it, in a nutshell.

Flying a CG in Open is like playing Top Trumps.
You play your card and wait to see if anybody has a better card than yours.
If they do, you're gonna lose.

Sure, you can engineer your modules and load your ship up with HRPs, MRPs and SCBs (all at the expense of the cargo which you're supposed to be carrying) but, let's face it, if you're doing a cargo CG it's probably for a reason that involves actually, y'know, hauling cargo rather than hauling a heap of shipboard defensive systems around, in which case you're probably going to find Solo mode the best course of action.
 

verminstar

Banned
Funnily enough, Ive been in open only lately after a solid year in solo...some guy saw me at a station and tried ramming the other night thinking I was on a dc. I wasnt and he missed...boys will be boys :rolleyes:

Im mixing it up with little spells in open, if only to laugh at the stupidity of others instead of laughing at me own fer a change...and so far its been underwhelming. Ive seen busier graveyards at 3 in the mornin although in retrospect, I used common sense trying to fly a t9 into a casino during the weekend in open...that would have been like sticking the oven on and climbing into it leaving a note that dinner literally was me. I did that in solo ^
 
Because that's where all the people are, and thus actual content is.

Hauling is boring enough with the interdictors, station miners, and suicide rammers...last time I traded commodities outside of a populated area I fell asleep at my controls and came closer to losing my trade ship than I've ever been at a CG.

FYI: There are usually far more human players in a Mobius session at a CG than you will ever see in Open. Minus the A-Holes of course. ;)
 
Not everybody likes to play in easy mode
Personally think your type of game play is the equivalent to watching paint dry.
Don't call you stupid for missing out on a part of the game so many love. Your comments show that you don't spend much time in open but like spreading the propaganda of consta gank.
I bought a new account in the last sale and have played that for 2 weeks now, and not a single sign of the grievers that are reported to be killing a noob a second.
Reality is it's easy to avoid a gank and as soon as you have some basic evation tactics down most gankers will move onto lower hanging fruit.

But congrats for admitting you don't like a challange :p

I generally don't respond to those who open their comments with a personal insult, and continue to make disparaging remarks about another player's abilities to the end of their useless post. But I will make an exception in your case.

Try reading the ENTIRE POST next time before commenting and missing the entire point in the final comments you obviously failed to read.

A typical Mobius session during a popular CG usually contains double the number of human players than a typical Open instance at the same location.

Unlike you, I have done CGs in both modes many, many times. Playing in a PG that contains over 40 thousand active members is hardly akin to watching paint dry.

P.S. You obviously think you are god's gift to PvP combat. But you also have no idea how many hours I have put into this game. Including thousands of hours dedicated to combat. You want a 1v1 combat encounter with me?....Hit me up anytime. Just because I don't enjoy playing with GTA 5 Online rejects in ED doesn't mean I am not fully capable of kicking your butt with ease. And your embarrassing loss will be posted on YouTube. ;)
 
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Im mixing it up with little spells in open, if only to laugh at the stupidity of others instead of laughing at me own fer a change...and so far its been underwhelming. Ive seen busier graveyards at 3 in the mornin although in retrospect, I used common sense trying to fly a t9 into a casino during the weekend in open...that would have been like sticking the oven on and climbing into it leaving a note that dinner literally was me. I did that in solo ^

Honestly, I think it's all pretty-much out of your hands if you're a cargo pilot.

If there aren't people around who want to give you a hard time then you can do all the "right" things and give yourself a pat on the back when you arrive safely.
Conversely, if there ARE people around that want to give you a hard time, you're going to get lit up like a christmas tree and no amount of flying in arcs or staying away from space-lanes is going to help.

Honestly, I sometimes wonder if the people who offer advice are the same ones doing the ganking, with the intention of giving people a "lucky charm" to hold on to, safe in the knowledge that none of it is likely to help a sufficiently determined/capable ganker.
 
Honestly, I think it's all pretty-much out of your hands if you're a cargo pilot.

If there aren't people around who want to give you a hard time then you can do all the "right" things and give yourself a pat on the back when you arrive safely.
Conversely, if there ARE people around that want to give you a hard time, you're going to get lit up like a christmas tree and no amount of flying in arcs or staying away from space-lanes is going to help.

Honestly, I sometimes wonder if the people who offer advice are the same ones doing the ganking, with the intention of giving people a "lucky charm" to hold on to, safe in the knowledge that none of it is likely to help a sufficiently determined/capable ganker.

Have you actually tried and failed using the advice provided, or is it merely supposition that it won't work? I seem to have a pretty good track record of continuing to be alive using these and other tactics in hot LZs, since at least the Imperial Coronation.
 
That's it, in a nutshell.

Flying a CG in Open is like playing Top Trumps.
You play your card and wait to see if anybody has a better card than yours.
If they do, you're gonna lose.

And when your goal is to help a cause in the game, and maximize your time, the last thing anyone with a brain is going to do is run a gauntlet of idiots with missile racks. (The weapon of choice with the "self proclaimed" PvP Elite)
 
Have you actually tried and failed using the advice provided, or is it merely supposition that it won't work? I seem to have a pretty good track record of continuing to be alive using these and other tactics in hot LZs, since at least the Imperial Coronation.

Uhuh,

And I'm sure every soldier in WW1 was convinced their lucky rabbit's-foot worked too... right up until the point where it didn't.

Hey, there's no point in being willfully reckless.
If there's things you can do to reduce the likelihood of an attack or, at least, make it more likely that somebody other than you gets attacked, go for it.
You don't have to be able to outrun the bear. You just have to outrun the guy next to you. [up]

I just think that it's luck of the draw whether you happen across a situation involving people who ARE sufficiently determined to ruin everybody's day.
When/if it happens, it won't matter if you have HRPs fitted, whether your shields are engineered or whether you tried to fly toward the station in an arc.
 
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