Reverski yourself and low wake
Silent Running
nice but unsatisfying (and so far my only defense too.)
☝ what he said...Reverski yourself and low wake
This works too, but often it will only lead to another round of reverski, because those builds can't outdamage a PA build (for example) at close range...Hit the brakes and let them know you'll wait.
Therefore just ignore them, if you aren't in a long range railverski build and a crack kb+m shot.AFAIK, those builds are specifically used because they are so difficult to counter.
Force shell cannons aren't hitscan, so you should theoretically be able to avoid a lot of fire by changing vector often.Came across a few recently, hence the question. Latest thing seems to be engineered canons with long range and force shell. Impossible to target cause they knock you spinning, so they just sit there and punch holes in you until you've had enough.
Was hoping for 'you can try this ship/build' etc.
For instance - is there a target lock range on seeker missiles? Would Thermal effec ton seekers offer a route to upsetting them?
Came across a few recently, hence the question. Latest thing seems to be engineered canons with long range and force shell. Impossible to target cause they knock you spinning, so they just sit there and punch holes in you until you've had enough.
Was hoping for 'you can try this ship/build' etc.
For instance - is there a target lock range on seeker missiles? Would Thermal effect on seekers offer a route to upsetting them?
Game is broke if there is no solution...
Huh?I think at long ranges, it doesnt matter if its hitscan or not, due to the way the game works. Otherwise it'd be impossible hit anything with a cnnon at range, which it clearly isnt. Changing vector doesn't make any difference as far as I can tell, when you're 6km away. I tend to use vertical thruster all the time to change vector - never makes a difference..
Long range increase the projectile speed, so aiming is easier, too.
Huh?
I can assure you above 2 km it gets exceedingly difficult to hit anything without hitscan.
Can you give me an example why you think the game works different?
I tried long range phasing against a known shindez ganker railverski mamba and I can tell you he neither skipped hull day nor was I able to outdamage him...There are lots of things in Elite with no solution. Personally, I enjoy the asymmetry but understand when someone does not.
That said, I don't recall what the range lock is for seekers but I believe it is longer than or at least close to 6km. Missiles with drag munitions and emissive effects will slow them down and make it less fun for them. You could also try long range phasing sequence pulse lasers. If they skipped hull day, you could irritate them that way. Working up your own set of long range force shell cannons is another option.
A fast, shield tanked ship could be an option as well but of course you lose offensive potency.
For me it all comes back to my original issue: way too much work for one guy that likes his cheese.
But at the end of the day, if neither of you care to see the rebuy screen, you likely won't.
All I can say is that despite much wriggling, I've been peppered from range with Canons (Can't video on win 7 so cant show you examples sadly) My assumption is that the targeting is based at the offense end, and when you're farther away from them then its just getting the right pixel, then at your end, a pixels worth is huge...
I was playing with a courier, and only moderately robust one at that. I'm still a scrub with PVP, and getting used to fixed weapons - have a PA and some fixed lasers on the courier for practice. Up against a Krait or an FDL having been hauled in, not really expecting to survive..