SweetFX

Using Nvidias new DSR function 1.78x resolution, and SMAA on a 1980 x 1080 screen (GTX 760) . No need for anything else.
 
Using Nvidias new DSR function 1.78x resolution, and SMAA on a 1980 x 1080 screen (GTX 760) . No need for anything else.

You have no idea what you're missing out on. Your choice, of course. :)

Btw, Reshade will be released on 24th of Dec as a developer preview public beta according to Guru 3D forums.
 
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I'm running SFX without any problems.
Have you set your ingame anti aliasing to off?

After each update you'll have to copy the SFX files back to the game folder (the "FORC-FDEV-D-1002" one).

Hope you can get it to run, as it makes the game look better in my opinion.
 
Doesnt work. But why woukd you need this effect?

PeOlfvD.png


You wont be able to play with that :D
 
Miimis Maks, there are far more useful ways for you to spend your time then to spam in here. If you don't have anything constructive to say then don't post it, thank you. And btw, if you'd have ever played a SweetFX-enhanced game you wouldn't want to go back. Personally i don't like those overpowered effects either, so i use it for subtle changes in color & contrast and maybe some sharpening.
 
Screenshots with SweetFX.Adds Sharpen, Gausian(Soft Bloom), Color correction(more blue-ish),more contrast without over brighten or darken the image.

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I'll post comparison images when i get home.
 
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Allright.


Can someone post idiot-proof tutorial how to do this? Step by step?
I used SweetFX for Arma3 but since ED is 64bit it apparently doesn't work.


NVM. Solved.

And looks like there is no way to use SweetFX Configurator, but to use RadeonPro ?

My config from Arma 3
Edit your XML file with this
<Property name="_SFXEffectSettings" value="EXPLOSION:0#Explosion_Radius=2.5|Cartoon:0#CartoonPower=1.5&CartoonEdgeSlope=1.5|Advanced CRT:0#CRTAmount=1.00&CRTResolution=2.0&CRTgamma=2.2&CRTmonitorgamma=2.4&CRTBrightness=1.2&CRTScanlineIntensity=2.0&CRTScanlineGaussian=1&CRTCurvature=1&CRTCurvatureRadius=2.0&CRTCornerSize=0.0100&CRTDistance=2.00&CRTAngleX=0.00&CRTAngleY=-0.15&CRTOverScan=1.00&CRTOversample=0|Bloom:0#BloomThreshold=20.25&BloomPower=1.446&BloomWidth=0.0142|HDR:0#HDRPower=1.30&radius2=0.87|LumaSharpen:1#sharp_strength=3&sharp_clamp=0.035&pattern=3&offset_bias=1.0&show_sharpen=0|LEVELS:0#Levels_black_point=16&Levels_white_point=235|Technicolor:0#TechniAmount=0.4&TechniPower=4.0&redNegativeAmount=0.88&greenNegativeAmount=0.88&blueNegativeAmount=0.88|Cineon DPX:0#Red=8.0&Green=8.0&Blue=8.0&ColorGamma=2.5&DPXSaturation=3.0&RedC=0.36&GreenC=0.36&BlueC=0.34&Blend=0.2|Monochrome:0#Monochrome_conversion_values=float3(0.18,0.41,0.41)|Lift Gamma Gain:1#RGB_Lift=float3(1.000,1.000,1.300)&RGB_Gamma=float3(1.000,1.000,1.000)&RGB_Gain=float3(1.030,1.010,1.000)|Tonemap:1#Gamma=1.000&Exposure=0.000&Saturation=0.200&Bleach=0.000&Defog=0.000&FogColor=float3(0.00,0.00,2.55)|Vibrance:1#Vibrance=0.25&Vibrance_RGB_balance=float3(1.00,1.00,1.00)|Curves:1#Curves_mode=2&Curves_contrast=0.55&Curves_formula=2|Sepia:0#ColorTone=float3(1.40,1.10,0.90)&GreyPower=0.11&SepiaPower=0.58|Vignette:0#VignetteType=1&VignetteRatio=1.00&VignetteRadius=1.00&VignetteAmount=-0.30&VignetteSlope=4&VignetteCenter=float2(0.500,0.500)|Dither:0#dither_method=1|Border:0#border_width=float2(1,20)&border_color=float3(0,0,0)|Splitscreen:0#splitscreen_mode=3|CUSTOM:0#custom_strength=1.0" />

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pfOrWvQ.jpg
 
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As long as you use Sekta's package you should be able to change these values from the RadeonPro GUI. Don't forget to right click the executable in the GUI and Apply Now for these to stick. Also don't forget to add the launcher under the launcher tab.
I am using Sekta's package (SweetFX version : Sekta's Custom 1.4 for RadeonPro - Shaders updated to 1.5.1. Vibrance RGB control. Luma Sharpen 8 and 9 formula. Curves formulas 10-14. Vignette styles. Fixed ranges for RadeonPro.) and it works but I don't have a SMAA option in Radeonpro. Any idea what I am doing wrong?

Win 8.1 with a GTX 770.
 
There's a new beta of SweetFX out that makes use of the new ReShade injector by Crosire, but unfortunately it does not (yet) work with E:D. In case you want to give it a try and see whether or not you get different results, or if you want to help the project by testing it with all kinds of games, this is where you can start:

http://forums.guru3d.com/showpost.php?p=4982574&postcount=123
Thanks, follow that progress myself since the development was first mentioned here. Sadly, Elite also crashes for me with it active.
 
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