SweetFX

Hi guys, here are my settings I'm using. Not sure how to post a screen shot though.

The difference is sharper colours, darker blacks and more bloom from lights. When you visit a star you get a lot more light emitting from it at the cost of being able to see some of the detail as the light bloom is blocking it out.

http://www.sendspace.com/file/aklk3u

If someone can tell me how to post a screenshot I'd be happy to.
 
Hi guys, here are my settings I'm using. Not sure how to post a screen shot though.

The difference is sharper colours, darker blacks and more bloom from lights. When you visit a star you get a lot more light emitting from it at the cost of being able to see some of the detail as the light bloom is blocking it out.

http://www.sendspace.com/file/aklk3u

If someone can tell me how to post a screenshot I'd be happy to.

Press F10, go to your screenshots folder, upload the picture here, post it in the thread, get bacon...:D
 
POST.SOME.SCREENSHOTS

Please? :D


With the sweet FX :

1402310535-with.jpg


Without the sweet FX (no AA) :

1402310586-without.jpg

EDIT : on the "With the sweet FX" picture, this is the SMAA method used in the config file, I just try the FXAA method and it works much better for AA rendering (it does not affect color, so the picture "with seet FX" is still significant for the color rendering (sorry again for my english, i hope there are not many mistakes)

EDIT 2 :

With FXAA from Sweet FX config file (highest FXAA settings) :

1402312911-fxaa.jpg
 
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Here's how I enable SweetFX on Windows 8.1 in case it helps anyone...

If you get a CreateDXGIFactory error when you run a game it will probably be because you are on Windows 8 / 8.1. You can use the EFX injector version of SweetFX to fix this but FXAA / SMAA won't work (but sharpening will so if thats all you want then stop reading here)

The best solution to this is to use RadeonPro to inject SweetFX, it works with both NVIDIA and ATI cards. RadeonPro only works with SweetFX 1.4 though so I use Sekta's modified SweetFX - http://forums.guru3d.com/showthread.php?p=4815875#post4815875 that includes the SweetFX 1.5.1 shaders in the 1.4 package

I personally only use lumasharpen, SMAA and dither.

For SMAA I use:
#define SMAA_THRESHOLD 0.05
#define SMAA_MAX_SEARCH_STEPS 64
#define SMAA_MAX_SEARCH_STEPS_DIAG 16
#define SMAA_CORNER_ROUNDING 25

For LumaSharpen:
#define sharp_strength 1.00
#define sharp_clamp 0.070
#define pattern 9 //Use 4 if you're not using Sekta's modified version
#define offset_bias 1.0

Dither: default settings.

As long as you use Sekta's package you should be able to change these values from the RadeonPro GUI. Don't forget to right click the executable in the GUI and Apply Now for these to stick. Also don't forget to add the launcher under the launcher tab.

If you press Scroll Lock in game you can enable / disable SweetFX and see the difference in game. You will know if its working as it will say SweetFX Enabled / Disabled in top right corner.

All of the injectors have a very minimal performance hit, usually much faster than any in game AA method.
 
With the sweet FX :

1402310535-with.jpg


Without the sweet FX (no AA) :

1402310586-without.jpg

EDIT : on the "With the sweet FX" picture, this is the SMAA method used in the config file, I just try the FXAA method and it works much better for AA rendering (it does not affect color, so the picture "with seet FX" is still significant for the color rendering (sorry again for my english, i hope there are not many mistakes)

EDIT 2 :

With FXAA from Sweet FX config file (highest FXAA settings) :

1402312911-fxaa.jpg

Uhm, maybe it's only me but I think screenshot 2 looks best of the three.
- shot 1 has corrupted energy distribution blips and fonts, color-wise too much contrast for my taste.
- shot 3 has terrible font artifacts, it looks like a heavily compressed jpeg

Thanks for the screenshots! If this is as good as it gets this saved me some hassle :D

Then again, I'm the weird guy that disabled ClearType and any other font smoothing stuff, DOF and blur as I can't stand blurry graphics.
 
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I tried to tone down the space orange a bit, but leave everything else as is. I may need to do a little more work on the gamma, but I think it looks pretty good. This was done on a calibrated screen with no other tweaks to the in-game settings.





EDIT: Gif showing effect on/off
PrvbgL6.gif
 
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Thanks for posting some pics guys.

Maybe my eyes aren't as keen on the details, but I really can't see much of a difference.

I remember using SweetFX on ACM and as it was a rather shoddy game graphically it made a huge difference, but other games I have tried it on I don't really notice it generally.
 
I use sweetfx from time to time and while it made the word of difference in games such as Skyrim and Xrebirth, imho it makes elite look worse :s
 
Because Elite doesn't use banana FXAA (more common with console ports) and they use decent resolution textures and mipmapping as well as good lighting, the beneficial effects of sweetfx are less pronounced. This is why I just use sharpening and SMAA.
 
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I added a gif to my post showing the difference. The game does look quite good as-is, aside from some AA issues on occasion. :)

Orange space:


Less-Orange space:
 
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Anybody knows which eFX version to use exactly? I can't seem to get it to work.

With Win 8.1 (but should be fine for all older versions) I use RadeonPro and Sekta's modified package
as detailed in my earlier post
http://forums.frontier.co.uk/showpost.php?p=465129&postcount=25
For some stuff Crubino's mod http://forums.guru3d.com/showthread.php?t=390465 will also work (uses eFX and is Win 8.1 x64 compatible without RadeonPro, unlike most SweetFX injectors) although it can be quite temperamental depending on game. At the moment I only use Crubino's mod for Planetside 2 as it does not like RadeonPro.
 
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I was asking because I tried most x86 and x64 versions of eFX but couldn't get it to work. I'm not too zealous using Boulotaur's injector because it's an abandoned project, while eFX is still in development. On the other hand, it's what you can get now that really matters.

Thanks a lot, FullMetalBukkit, I'll give this a try.
 
What would you guys recommend as far as AA choices? Can you do much there with SweetFx?

It's going to depend on your machine and preference. The highest quality aa is the SSAA option, but it's going hit your machine pretty hard. After that I prefer SMAA, and then FXAA as the last resort.
 
I'm getting a 'Sweetfx files cannot be found on selected folder' when trying to set up the root location for Sweetfx in Radeon Pro. I'm using the 1.5.1 (sekta's) files as pointed to by FullMetalBukkit. Anyone know what I'm doing wrong?

I've also tried to create a new profile in Radeon Pro, which runs with the elite launcher (edlaunch.exe). Is that correct?


edit: ah, I just downloaed the 1.4 version and that seems to work I think.. will test
 
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