Switch Tracks

I believe on Expedition Everest they have a pair of switch tracks back to back because when they roll back from the ruined track they stop after a switch track and the switch again to go forwards. In this case the switch tracks in the game would need a way to be toggled to allow going past or holding to switch.
 
Look up DarKoster and Pantheon as Busch Gardens Williamsburg, Both have switch tracks that go past and then switch. In the case of Darkoster, there are actually two one at the beginning and one towards the end. Basically putting the station between the 2 switch tracks which then allows the coaster to make a "second circuit" along most of the rest of the track for a longer ride, but a very compact footprint. In the case of Pantheon, they have it set to go forward through the curve, then backwards through the straight and then forwards again through the same straight section. It is considered a multi-launch coaster and very very fun.
 
Look up DarKoster and Pantheon as Busch Gardens Williamsburg, Both have switch tracks that go past and then switch. In the case of Darkoster, there are actually two one at the beginning and one towards the end. Basically putting the station between the 2 switch tracks which then allows the coaster to make a "second circuit" along most of the rest of the track for a longer ride, but a very compact footprint. In the case of Pantheon, they have it set to go forward through the curve, then backwards through the straight and then forwards again through the same straight section. It is considered a multi-launch coaster and very very fun.
With the case of DarKoaster, it is possible to do something like that if you are willing to do your entire layout twice.
 
People were giving me clown awards when i was asking on steam forums PRIOR to release if these switch tracks would be limited to only certain types. Turned out that worried red flag was justified. I realy hope they bring these pieces to other coasters too otherwise this is huge missed potential.
 
Powder Keg also uses a switch track so that in the event of a rollback, the train doesn't collide into the station (the launch track has no brakes)

Interestingly, none of the hydraulic launch coasters in the game have brakes on their launch tracks either, which allows for a shuttle design.
 
I'd love switch tracks - all that's missing from my big Grizzly Mountain Coaster Layout from HKDL.

Got the trains better - just need the cable breaking backwards drop section to make it even better.
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HKDL 1.jpg
 
I really want frontier to add roll tracks you know what I mean because their is no other way to make Expedition Everest! Also the switch tracks they just let you go forwards then stop but I want it to let you go up for example and then roll back and during that, the track switches!

Frontier please add roll tracks and make sure you make it so we can make you roll back then go on to a different piece of track!

Thanks
 
I really want frontier to add roll tracks you know what I mean because their is no other way to make Expedition Everest! Also the switch tracks they just let you go forwards then stop but I want it to let you go up for example and then roll back and during that, the track switches!

Frontier please add roll tracks and make sure you make it so we can make you roll back then go on to a different piece of track!

Thanks
i mean you can pretty much rebuild everest with what we have now, just that the switch tracks cannot be inclined. but i agree that we need way more creative options with how these special pieces work, also with passtrough and fast switch tracks
 
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