System Map is now LETHALLY SLOW.

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It's also worth pointing out again, as a lot of people don't seem to realise, if you want to cancel then just press Escape twice (open and close main menu) and it gets you back to the game screen in less than a second.
That doesn't work for me on two counts. First, it takes a lot more than a second on my system to open the main menu, and second, opening and closing the main menu does not abort openng the system map.
 
Why would you look at your map *while flying*?! If anything this thread vindicates every distracted driving law ever written. If you pop up the system map while pointing at, and moving toward, a celestial body, then you frankly do deserve everything that follows.
 

Ozric

Volunteer Moderator
That doesn't work for me on two counts. First, it takes a lot more than a second on my system to open the main menu, and second, opening and closing the main menu does not abort openng the system map.

The escape key overrides everything. Even if you're in the galaxy map and you press escape, when you return to game it closes the galaxy map. If it really doesn't close the system map for you when you open/close the main menu then I would file a bug report on that one.
 
The escape key overrides everything. Even if you're in the galaxy map and you press escape, when you return to game it closes the galaxy map. If it really doesn't close the system map for you when you open/close the main menu then I would file a bug report on that one.

But that's not really the point, is it? The system map takes too long to open.
 
It seems to me it's much worse in systems with many bodies. In a system with (say) just two stars it pops up almost straight away. My guess is it's checking for the 1st discovered status, and that table (/datastore, if not SQL) is ballooning in size.

It's possible Horizons is having an effect too - the System Map needs to check if any of the landable planets in the system have installations/bases too.
 
The escape key overrides everything. Even if you're in the galaxy map and you press escape, when you return to game it closes the galaxy map. If it really doesn't close the system map for you when you open/close the main menu then I would file a bug report on that one.
Maybe that's true once the System Map is open, but that's not the issue. It does nothing to override the process of opening the map.
 

Ozric

Volunteer Moderator
But that's not really the point, is it? The system map takes too long to open.

I wouldn't say 5 seconds is too long. It's definitely longer since Horizons launched, maybe 2 or 3 seconds for me and as much as most people know my feeling about the validity of polls in getting an overall feel, it would appear that the "majority" of people don't have a problem with it.

Not saying it shouldn't be looked into, remember it got much quicker around 1.2 compared to how it was at release and then slowed a bit around 1.4, but when it's clearly not a problem for everyone...

It seems to me it's much worse in systems with many bodies. In a system with (say) just two stars it pops up almost straight away. My guess is it's checking for the 1st discovered status, and that table (/datastore, if not SQL) is ballooning in size.

It's possible Horizons is having an effect too - the System Map needs to check if any of the landable planets in the system have installations/bases too.

If any planets are landable too then it has to also load the planetary schematics for them.

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Maybe that's true once the System Map is open, but that's not the issue. It does nothing to override the process of opening the map.

Not really sure what more I can say then I'm afraid, as it does for me :(
 
I've noticed this as well...although for my system it can take upwards of a minute (very poor laptop, can't even run Horizons :( ). For me, staying alive comes down to taking a different route on exploration scans. 0 throttle on jump, target arrival star while honking at 0 throttle, open system map while star scans, take quick look for anything interesting, THEN scoop and either head off to scan interesting targets or jump to next target. I never, EVER open my map while my throttle is open, unless I'm pointed towards something over 200,000ls away (occasionally its worth the trip, like for suspected water worlds/ELWs/Ammonias, or I'm seriously bored and just want to read for a few minutes :p). I did make the mistake of map while scooping once...in my Asp...and the map never opened while I watched in horror while the heat spiked to 300%. Er, well, it DID open...about half a second before the eject sequence kicked me out...and I started at 20% heat. Won't do that again!
 
Unfortunately, it is a factor for explorers - that first glance of what the planets look like in the System Map goes a long way towards deciding whether it's worthy of further exploration, especially if there's something that looks potentially Earth-like in there.
But the system map graphics are (should be) in the client. Only the types, distances, positions, speed and direction of motion should need to be downloaded. A few hundred bytes at most.
That's because there is no caching system for the data - you access the server and re-download it each time you open your map.

Bummer. :(

Edit: The number of objects in a system seems to make no difference for me. Nor does where my ship is facing (towards a star/planet or not).
 
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I'd just like to add my voice to the 5-10 second brigade here as well as in the poll thread. As has been said if you're system map is taking a long time to open and you don't want to overheat... then try not opening it when close to a star, or flying fast directly at a planet ;)

It's also worth pointing out again, as a lot of people don't seem to realise, if you want to cancel then just press Escape twice (open and close main menu) and it gets you back to the game screen in less than a second.


Nope. Just tested this out. Does not work. Yes it will not load the System Map, but it takes about 10 seconds to cancel during which, the ship is unresponsive to any pilot commands. So no, it's still a deadly menu.


THE SYSTEM MAP TEXT DATA NEEDS TO BE MOVED TO THE COCKPIT
 
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Ozric

Volunteer Moderator
Nope. Just tested this out. Does not work. Yes it will not load the System Map, but it takes about 10 seconds to cancel during which, the ship is unresponsive to any pilot commands. So no, it's still a deadly menu.


THE SYSTEM MAP TEXT DATA NEEDS TO BE MOVED TO THE COCKPIT

So it does actually work then. It is still a deadly menu if, when you know that you have trouble with it, you decide to open it in a place where it will put you in danger.

The text data needs to be moved does it? I don't want any of the progression bars for the major or minor factions in my system panel, do they NEED to be moved?
 

Mitore

Banned
If you can deliver a piece of "good code" that solves this issue, feel free to contact Frontier. I'm sure they'll pay you off in paint jobs and bobbleheads.

Or it could be that the professional coders are having to represent a galaxy of 400 billion stars in proper relation to each other on-the-fly which takes a bit of processing grunt. The denser the stars are around you, the longer it takes to represent them on a map. Yeah, let's go with that.

I am wondering what "too damned long" is for a period of time? Five seconds? Ten?

It's about how long does it take to generate and why the hell is this sent to you by servers and why does it take so long. Yeah it can be faster, just use LOCAL caching.
 
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In my humble opinion, I would much prefer the hyperspace sequence to be longer to load all the system map details so system map could open instantly, than risk my ship everytime I select system map!
 
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Mitore

Banned
What's supposed to download when you open the system map? Exploration tag? owned ships in system? 10+ seconds for that?

All the information should be on the client, Im begining to understand why they don't do the oorey map.

http://vignette4.wikia.nocookie.net...ap_View.png/revision/latest?cb=20130715215457

I'm waiting for this system map to be in game. I know they will add it, i can feel it, maybe not this or next season but i'm sure we'll see it one day.

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In my humble opinion, I would much prefer the hyperspace sequence to be longer to load all the system map details so system map could open instantly, than risk my ship everytime I select system map!

I wish hyperspace sequence would not be this lol effects going on but you just speeding up from current system in that direction much much faster than normal sc where you can see and look around you how other objects are getting further away and once loading of next zone is complete you just approach it and slow down near star to exit hyperjump, something like orbital cruise -> glide -> surface works now. You don't see "loading screen" but freeze during sequences. It would work better for hyperspace jump because distances are greater and you have much bigger distance to cover or simulate flying than hitting surface, so lot of stuff can be faked. Just imagine sight of approaching next system where tiny dot is now big ball and other stars barely or not moved at all in backdrop, you'd feel the size of space instantly.
 
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So it does actually work then. It is still a deadly menu if, when you know that you have trouble with it, you decide to open it in a place where it will put you in danger.

The text data needs to be moved does it? I don't want any of the progression bars for the major or minor factions in my system panel, do they NEED to be moved?

Could you be even more condescending and dismissive of the real issues some people have? Maybe you could actually post a suggestion so that the system map takes even longer to load?
 
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I timed opening my system map and tool an average over 10 systems. The average time taken to open was 1.87 seconds. This was with systems that had just been scanned but not fully explored, and also fully explored systems. I don't have the fastest PC in the world, but the game is running off an SSD drive, so that may have something to do with it. I don't have any problems with either maps, system or galaxy. Everything seems to be quite crisp and sharp. Perhaps I am just lucky...

Kitty
 
Nope. Just tested this out. Does not work. Yes it will not load the System Map, but it takes about 10 seconds to cancel during which, the ship is unresponsive to any pilot commands. So no, it's still a deadly menu.


THE SYSTEM MAP TEXT DATA NEEDS TO BE MOVED TO THE COCKPIT

Personally I would prefer a totally separate Window that auto updated that I could leave running on another monitor.
Or just take out the code "optimisations" that I think where done for XB1 (thats when the slowdown started for me, and there were no other major changes for the map)
 

Ozric

Volunteer Moderator
Could you be even more condescending and dismissive of the real issues some people have? Maybe you could actually post a suggestion so that the system map takes even longer to load?

The answer to both those questions is obviously yes, not that I was really being condescending, though you appear to be quite dismissive of my issue ;)

Not really sure what more you want me to say.
 
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