System Map is now LETHALLY SLOW.

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It opens in >1 second for me with vsync off. Odd that it seems to be very much linked to FPS. Probably due to the engine doing so much rendering in the GPU?
 
Bizarrely. Dropping from ultra to high detail level fixed this for me. Presumably freeing up some ram meant it didn't need to load different textures when loading the map, or something.

Not quite sure which option helped. But try a few and see how you get on.
 
Bizarrely. Dropping from ultra to high detail level fixed this for me. Presumably freeing up some ram meant it didn't need to load different textures when loading the map, or something.

Not quite sure which option helped. But try a few and see how you get on.


Same here : I finally tweaked my graphic settings (somehow my framerate is worse since the update), and the map opens almost right away...
 
Not really sure what more you want me to say.

Unless you have something useful to contribute. "Nothing" would be fine.

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Now that you mention it, I'd enjoy it if more of the game was in the game, taking advantage of a first-person-immersion interface, to coin a term.


Exactly! Jumping to a separate screen that is somehow "outside" the cockpit is jarring and unnatural, and breaks the immersion.
 
They probably make a real time database query... the speed to execute such a transaction depends on the actual server database load.

What puzzles me why they do not cache this information on the server, why do they check database every single request?
 
What puzzles me why they do not cache this information on the server, why do they check database every single request?

400 billion systems, many trillions of planets, and they have to fetch exploration data per-Cmdr. I'd say they decided long ago they didn't want to store that data; but maybe that'll change. Having to store all the exploration data is probably an even bigger data-set.
 
Couldn't they cache the system info on the user side while they're in the system at least, or is continually pulling in updated faction like specs more important or something? Seems like it would needlessly bog down the servers otherwise.
 
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Couldn't they cache the system info on the user side while they're in the system at least, or is continually pulling in updated faction like specs more important or something?

They could. But they won't.

Nope. Just tested this out. Does not work. Yes it will not load the System Map, but it takes about 10 seconds to cancel during which, the ship is unresponsive to any pilot commands. So no, it's still a deadly menu.


THE SYSTEM MAP TEXT DATA NEEDS TO BE MOVED TO THE COCKPIT

It would be awesome if the system map would just run in a different process on another screen. Same with the galaxy map. Then it would constantly be updated and it won't affect the main game, except of course when you plot a route.
 
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400 billion systems, many trillions of planets, and they have to fetch exploration data per-Cmdr. I'd say they decided long ago they didn't want to store that data; but maybe that'll change. Having to store all the exploration data is probably an even bigger data-set.

It is the biggest data set. I'm sure it was mentioned in the presentation they did at AWS re:Invent 2015. This is an interesting watch if you haven't seen it. Shows how the background servers work.
 
I find it slow sometimes, what I would like (for both system and galaxy) is that when I trigger them they begin to load in the background and leave me to pilot my ship - when it has loaded then indicate this to me on my hud somewhere and then another click of the map button opens it up.
 
Yes, opening the system map is really slow. I used to open it after initiating the jump sequence so I could check for interesting planets and abandon if necessary - but the last hundred times or so the jump started before I was even close to opening.

Also NEVER accidentially hit the "open sysmap" key when pointed ever so slightly towards a planet or sun - you can't abandon the action and will crash.
 
I managed to cost myself a rebuy and over 1.2 million in bounty vouchers the other night when my finger slipped and hit the map key instead of the SCB key while engaged with a wing of 3 ships (they were all small, I was in my Dropship, no big deal...). Yep...sit there and watch the map loading box as my shields drop, and my hull gets shredded since I'm suddenly flying in a perfectly straight line.
 
I managed to cost myself a rebuy and over 1.2 million in bounty vouchers the other night when my finger slipped and hit the map key instead of the SCB key while engaged with a wing of 3 ships (they were all small, I was in my Dropship, no big deal...). Yep...sit there and watch the map loading box as my shields drop, and my hull gets shredded since I'm suddenly flying in a perfectly straight line.

Contact support and ask for the credits back. They've reimbursed people for much less, including issues that were purely down to the user.
 
This is getting ridiculous. I am on the Distant Worlds expedition, and I swear the System Map is trying to kill me with lag. I cannot safely check the system map unless I am no where near a star or a landable planet. It takes between 30 seconds and over a minute to bring up the damn map. I have a decent internet and good ping, so I have no idea why I cannot check the system map anymore without pulling my hair out, or stepping away to do some breathing exercises. It used to take 5 seconds at most to load the System Map, and I remember thinking THAT was too long. Now I long for the days when I could quickly check a map and plot a course while fuel scooping. Not anymore!!! If I try that near a star, I stand a good chance of popping my canopy from over heating!!


Frontier please fix this ASAP. It's not funny anymore.

It can indeed take a while to open but usually around the 10 second mark for me but never any longer than that. Besides, if there is any danger of crashing into a star or planet just make sure your nose is pointer away from them first!
 
That would imply you die every time you open the system map.

I don't think FD support can help with resurrections, but just in case you are exaggerating a little, and i'm not talking to a zombie, i suggest you raise a ticket with support and send them your netlogs and any other network analysis you can do (try this one: http://netalyzr.icsi.berkeley.edu/)

For my the system map opens in between 1-10 seconds, which from the recent poll on the topic most people were when i last looked.

Honestly it takes me a good 10 seconds minimum to get the damn thing opened. The system/galaxy map did actually contribute enough lag to kill me once as I struggled to locate a system to dock and repair my broken canopy....I just barely didn't make it in time. That's unacceptable, really, given that I literally spent half the time messing around with a map.

It's frustrating to be unable to check the map at a glance, though. I get that it might not be feasible, but there has to be a reasonable answer, especially if I'm just searching within the bubble.
 
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Sorry guys but- advice like "just don't be pointing at a star or planet when you open the map" is arrogant.

Your basicly saying every new player deserves to lose a ship to the "map bug" to learn their lesson....that there is a map "lag" .

This is a genuine problem and needs addressing by FD.
The right thing to do is time every instance of the lag and submit a report everytime...the overwhelming reports will force a solution. (Or should)
 
Also NEVER accidentially hit the "open sysmap" key when pointed ever so slightly towards a planet or sun - you can't abandon the action and will crash.

Yuuuuup! I'm approaching the Core now, and the one big scare I've had is the above. Gave the throttle a tiny nudge forward just before bringing up the system map... and... ouch. At least the ship is smart enough to drop out, even if it does cause damage.

What kind of ship has a nav computer which not only locks all controls in the ship, but even locks the pilot's head and eyeballs so he can neither move nor look around? Ford, is that you?
 
Excuse me, but some time ago (before Horizons (?) and after the Wings (for that I am sure), system map was almost instant (always)...

Wild guess, the problem is somehow related to planetary landing informations on the map...
 
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