System Rarity and tips for surviving delivering data ? (Nubcake explorer)

A greeting from the unknown universe

I am quite a new at explorer, I just logged a ridiculous amount time in a short while in this game, a whole 100 hours in exploring. It went really fast to Elite rank in Explorer, but I really feel like spending more time out there in the unknown. I love it a lot, just hovering around in the universe. I have audio books and podcasts to entertain me while monotony is getting to me. I bought the game for just that, explore and listen to tons of books.

I was really proud that I never died in the game so far in my 160 hours. I had my longest trip so far spanning a week where was about 6000 ly from the sun and collected about 200 million credits in exploration data. I was nervous the whole time back. As I am a bit weird and like to play open. It was a scary time to try portion out my hard earned data around bubble systems for maximize my benefits. Which I prepared for, no audio books, watching everything that happens like rabbit in front of a cobra. Luckily, I managed to do that without incident and I could breath out and relax. Which seemed to be my big mistake as I almost never seen other players or never encountered a hostile player. My short experience with game made naive. So, my new credits let me go from a Asp Explorer to a Krait Phantom. Which led me to try to engineer my new craft, I have unlocked Felicity Farseer. So I outfitted all the parts I could and plotted my course to Deciat to meet the old lady. I paid no attention to anything and jumped around system while listening a very interesting pod cast.

BOOM, I heard, I was in Deciat. I am still trying shave of time of approaching and landing on planets. So my whole attention was now on maximazing landing time. I approach Felicity's planet as fast I dared. I maxed my throttle and as it was 10s away I put around 75% and cruised and tried find good angle around 25 degrees. It went smooth, I finally had my glide time. My favorite time of planet landing. I was really excited and thought it was one my smoothest landing so far. Suddenly my whole screen shakes. I was convinced I glitched out somehow, until I first time saw the death screen. I was a bit puzzled. But EDDiscovery sorted it all out for me. I been shoot 3 times and exploded by another player. As I had only 3D shield generator I wasn't prepared for this and I was not even looking for other players even when they often are in Deciat. I wish I brought my Combat Python, but it probably would be same result. So now I had a dilemma.

I really wanted to upgrade my engineering before logging out. I could go to the closed play. But by my own standards it would take away the fear of dying. So I tried to human approach and contacted the guy that killed me. Told him or her my experience. How surprised I was and it was my first death ever. So stroking his or her ego a bit. We agreed on that I could pass to engineer. I was a bit nervous and was not in a trusting mood . It would be excellent funny moment to blow me up a second time, as repetition seems to make it more fun in this frame of mind. He let me through and I thanked my killer. It was a weird moment. It reminded me so much in real life, if you have problem and willing to understand your counterpart. You can often reach a agreement. Even people that do bad things have some kind of morals. If you managed find common ground and speak as equals.

Not saying that would be so angry if he just blew me out the sky once again would surprise a bit or make me angry. It is old scorpion and the frog thing. Sometimes the scorpion is just in mood be generous if you allow them to be. Then you are not killed when you took them over the river. What I like in this game, is that this is completly optionial. I complety understand that some people prefer not the frustation of interacting with other players. Personally I just think it is realistic with pyschopaths, so players seemd to fit that role a lot better than npcs. There is nothing more unpredictable then human playing a game.

Questions:
1. Is there any site to give me information how the whole rarity of systems ? (Like how rare it is to spawn certain planets or amounts ?)
2. What is the hugest amount of "moons" you seen orbit a planet ? (I just try to keep track this, I think most I seen so far is 7)
3. What is the hugest amount of suns you had in one system ? (Mine is 6 see pictures)
4. What is a good strategy to deliver data in open, any tips to make this safer ? (Other than obvious answer to be in closed)
5. Is there some silent partner BGS minor faction ? (I am asocial player and want my time spent on audiobooks and playing but still to have something do in the bubble)
6. I see that some planets seem very warm, can I heat up and die if land on those ? (I avoided this as not lose my progress also even if died once, I like to challenge myself to stay alive)
 

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There is no site regarding spawn chance of whatever. But there are some statistics to be found in this forum, on EDSM.net and edastro.com

I don't know about moons. But there is a system with 25 stars in it. Haven't been there myself … (yet). But I have very fond memories of my first penta-star system (pun intended). So the absolute number doesn't matter as long as it's a good experience for you.

Regarding delivering data I would recommend looking for far away system. EDSM usually tells you the oldest stations which haven't been updated for quite a while. For example the station in this system.
But you may want to use your data to increase your standing / reputation with certain factions. Then you need to go to them of course.

I don't know about the BGS, except that it exists. But it doesn't matter where i am. I realized that very clearly yesterday … looking at the band of the milky way while (once more) crossing The Abyss … thinking: "whoa … there is so much drama going on at the other end of the galaxy … and I', here, where all this doesn't matter" :)

You can land on really hot planets, but you may want to bring a Heat sink. As far as i know doesn't it matter once you've landed, but during landing you'll heat up.
 
Thanks mate. I found your thread from the signature helpful. I dig in a bit more in detail. Currently I am just looking enough to be able to recognize anomalies. But just seen to few systems (900). It is a balance for information, if I know to much I am afraid it will take away from experiencing it.

Awesome strategy. I pick less popular systems deliver my data. Wish I thought about that=) I tend to avoiding big systems all together. Just found small faction that nobody visits and just dump data there just for the fun of making a small dent.

I look forward to landing on hot planet. Will bring a heat sink shooter. I am just about to head out again. So this is something to look forward to

I am adding distance to every new Expedition. I try about 10000 ly this time. Next Expedition I want to try out some neutron star traveling. I bumped into 2 undiscovered ones and ashamed to say that they freak me out.
 
Be careful with the stats in my thread. The EDSM data dump has grown severely since then, mostly due to DW2 I think. But I would say the gist of it is still correct.
Also: knowing things beforehand certainly does NOT take away from experiencing it. Quite the opposite, as I wrote in my recent post in the "galactic records" thread.

Not thinking about stuff is pretty easy in this game. I used (still do) so much time looking for information online. But for me that is part of ED :)

As I said in a different thread before: I recommend the Crab Pulsar. You can also find an asteroid-station there.

And neutron stars freak me out, too. But I'm about to do my very first neutron star boosted jump soon … I think

My I ask what kind of ship you have? Just curious :)
 
Awesome with the Crab Pulsar, that is like a training camp for neutron then =)

I am scared dead by neutrons, still want to keep the fear until I try to learn how they work online for future use. But for now, I just deducted that those light beams are probably both dangerous and useful.

I am heading out new expedition right now, just gonna try pick a spot that seem less explored by the help from edastro site. No real grand plan more than try to reach 10000 ly in a week then swing back to the bubble in a non linear fashion.

This is my new ship, I just been in for like 1 hour for equipping it up for this stretch. I used have similar equipped Asp Explorer. I liked the Asp very much and it was it very open cockpit view was the reason I choose it. It seem my new Phantom has similar view but with some more room for stuff. I am hopping it would be a bit more agile in handling. But I will see if go back to the explorer or not. I got very similar jump ranges from both. I have not been bothered to figure out the guardian modules. The guardian stuff seems to take time. I rather bounce around in space for now.

My Krait Phantom on Coriolis
 
The good news is that the neutron stars will still be there, when you're ready to give them a try. Once you get the hang of it, they're pretty easy to use safely. They add an additional layer to your travels, a fun little navigational tool. But yes, they can also be intimidating at first. I think that's a healthy fear to have. It encourages people to experiment with them only when they're not carrying a lot of valuable scan data. ;)

I've done 6,849 boosts so far, and the only deadly mishap was with a white dwarf, and those are a different story. They're more difficult and only give a +50% boost instead of +300%, so aren't worth boosting from.
 
I've done 6,849 boosts so far, and the only deadly mishap was with a white dwarf, and those are a different story. They're more difficult and only give a +50% boost instead of +300%, so aren't worth boosting from.
Wow, that's a lot jumps. I definitely not gonna mess with white dwarfs. I still have a lot of learning to do. For my Expedition after this current time one I want to go really far. So I probably gonna train a bit on that crab pulsar
If that is important to you, you probably don't want to bother with an Anaconda.
I think will not get a super big ship. I wished there was a bubble shaped ship, full 360 view cockpit. I spent 2 hours in the Phantom. Made a landing. I like it so far and it handles a bit more responsive than my old AspEx. It has a acceptable amount of obstruction of view. My mission designed Python ship I always felt trapped in. Probably because I spent most my time with big view of the cockpit of AspEx.
 
1. There are plenty of third-party sites like EDSM that can give you stats on how common/rare certain star and planet types are. The EDSM data, is however, self-selecting. Particularly prior to the implementation of the FSS, players would often not bother to scan anything in a system if it were "boring" - i.e. nothing interesting or valuable. This tends to under-rate how rare certain things actually are. I'm currently doing a systematic survey, to try to reduce those variables and find out just how common or rare the various planet types are around each of the most common star classes. Because "planet rarity" is highly dependent on star class.

2. I have seen 12. I believe the record is higher than that.

3. Part of the problem here is that "stars" can be generated in "planetary" orbits - brown dwarfs and T Tauris, particularly, but also larger star classes can form in planetary orbits around massive stars. Such "planetary stars" are numbered as planets in the system, but counted as stars by the Discovery Scanner honk and are listed as stars in the system info tab on the galaxy map. I believe the highest number of actual, letter-named stars is nine; at least, there is a planet in Orvidius' list that is reported to be orbiting stars EFGHI, and that star "I" must be star number nine.

4. As a Solo-only player, I can't offer any actual experience here, just offer the general safety advice: stay away from the "popular" systems (and Deciat/Farseer is defintely a "popular" system) until after you sell the data. If you're flying in Open then it's assumed you are into the social aspect of the game, so find yourself some friends to act as backup - gankers and psychos are less likely to attack a player in a strong wing. There are numerous player groups that offer "Escort services" for winging up with explorers wishing to return home in Open.

5. Not quite sure what your question is there. There are plenty of player factions who would welcome your sale of exploration data.

6. Heat buildup and dissipation is not modelled very realistically in this game. For example: logically, sitting in the shadow of a planet that's close to the sun should be very cold, and should offer a respite from the heat - but it doesn't. And you can basically ignore the "surface temperature" statistic of a planet in terms of landability - if the system map says it's landable, then you can land on it safely without worrying about your ship or SRV melting, despite having a surface temperature that's hundreds or even over a thousand degrees. That being said, planets where the surface gets hot enough to actually damage/destroy your ship are very rare, but not impossible to find. The archetypal example has to be the World of Death, a landable planet in an eccentric orbit around a white dwarf; the orbit takes the planet well inside the dwarf's exclusion zone and through the jet cones.
 
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