System to system travel using SC rather than Hyperspace = Hypercruise?

Ignoring the technical limitations, imagine you could seamlessly accelerate to Hypercruise speeds and travel from system to system directly, manoeuver around stars, etc. You get the idea. Hyperspace jumps would be removed from the game. Route plotting would give you a vector that you can follow, if you navigate yourself you could find potentially faster but more dangerous routes. Would you prefer that over the current system?
 
Since it would mean Frontier would have to rewrite the entire game and it would take a massive amount of resources that are better spend expanding the actual game and useful content, i would say no.

Looks like you didn't read past the thread title. I said ignore the technical limitations.

PS
BTW
I doubt they would need to rewrite the entire game. You can already SC from system to system, the game just doesn't load the assets. It would be possible to stream them though like it happens in many open world games. This also already happens when flying from station to planet using normal space rather than super cruise. But as said above, that wasn't the question.
 
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But you can't ignore those. Otherwise this whole discussion is esentially worthless as it is purely hypothetical speculation without use.

Edit: If that is what you want, then just ignore my drivel... :)

Yes, it's a hypothetical speculative thread. What's wrong about that? I think it's more interesting than the 995 complain threads... ;)

PS
Just saw the edit, consider your drivel ignored :D
 
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What sort of speed would be talking about though?

Too fast and your not going to be able to avoid any dangers, too slow and it would take forever (in gaming terms) to get anywhere.

I think you'd end up upsetting people either way. Without any real gameplay payoff
 
Hmm.... if it was possible whats time frame are we talking about here to get to another system?

I facedeck alot when i have to travel at least 450ly in just FSD LOL
 
Who wouldn't want it?

I want to know why we can't simply fly through the galaxy map.

Who wouldn't want it? I don't know, but I figured after the Engineer discussions that some people would get upset when their nodded jump ranges get useless. ;)
 
like the idea but when i kinda did that (cus you can't SC from one system to another atm) it cost a lot more fuel that hyper space... I was looking for a star that was not on the map but should have been there.

Apart from it would take extra dev time, i can see it needing a huge rewite of old code, as the travle can be simulated on the client computer, then at a set distance you use the hyperjump code to drop the player at the edge of the system...

yeah, this doesn't leave time for loading, but if there was a point where the game was simulating the travel between starts on the client, the systems could be loaded in the background and pop in as needed.

Don't know what advantages it would give to the game, still, nice idea :)
 
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like the idea but when i kinda did that (cus you can't SC from one system to another atm) it cost a lot more fuel that hyper space... I was looking for a star that was not on the map but should have been there.

Apart from it would take extra dev time, i can see it needing a huge rewite of old code, as the travle can be simulated on the client computer, then at a set distance you use the hyperjump code to drop the player at the edge of the system...

yeah, this doesn't leave time for loading, but if there was a point where the game was simulating the travel between starts on the client, the systems could be loaded in the background and pop in as needed.

Don't know what advantages it would give to the game, still, nice idea :)

I think one of the advantages would be that long range travel gets more interesting when you need to avoid stars while travelling to maintain your speed. It would also make long range travelling faster because you would just pass the systems you aren't interested in. And having no loading screens is also a nice addition...

PS
Thinking about it I would even prefer it over space legs and atmos ;)
 
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Speed should be roughly the same like jumping now. In other words: Fast.

Guess the only problem then would be hitting the star since its like aiming at a pinhead for some distances. One little nudge to left/right ect you will fly past and end up some at the wrong place haha
 
Guess the only problem then would be hitting the star since its like aiming at a pinhead for some distances. One little nudge to left/right ect you will fly past and end up some at the wrong place haha

It would work similar to SC, slowing down early would give you enough time to make adjustments.
 
Who wouldn't want it?

Probably everybody who wants to reach their destination in a reasonable out-of-game time.
Without changing super-cruise speed and acceleration it would take very long.
If the max speed in super-cruise is increased to extreme speeds it would still take very long to accelerate to those speeds and decelerate from those speeds.
If acceleration in super-cruise is increased in a way that results in the same (extremely short) travel times of hyper jumps, then traveling in a system would be almost instantaneously - removing any possibility of interactions in super-cruise.
If a hyper-cruise speed is introduced that requires a jump to hyper cruise (like jumping form normal space to super-cruise) it would be just like hyper jump only that it would take longer to reach the destination, but with the downside of an other "loading screen" at the start and the end of hyper-cruise.



It would be nice to be able to super-cruise to other systems (hidden loading screen halfway between the systems should be possible).
 
Probably everybody who wants to reach their destination in a reasonable out-of-game time.
Without changing super-cruise speed and acceleration it would take very long.
If the max speed in super-cruise is increased to extreme speeds it would still take very long to accelerate to those speeds and decelerate from those speeds.
If acceleration in super-cruise is increased in a way that results in the same (extremely short) travel times of hyper jumps, then traveling in a system would be almost instantaneously - removing any possibility of interactions in super-cruise.
If a hyper-cruise speed is introduced that requires a jump to hyper cruise (like jumping form normal space to super-cruise) it would be just like hyper jump only that it would take longer to reach the destination, but with the downside of an other "loading screen" at the start and the end of hyper-cruise.



It would be nice to be able to super-cruise to other systems (hidden loading screen halfway between the systems should be possible).

He refers to a new mode, detached from sc.
 
It would work similar to SC, slowing down early would give you enough time to make adjustments.

Now the problem is since a Hyperspace jump is going from X.cs to stupid speed as soon as you activate this mode you will be having to slow down straight away.

I get what you mean. I am just making more point into the discussion:). The way lore as made the Hyperspace jump stuff seems like speed would be the problem with it all being possible
 
Ignoring the technical limitations, imagine you could seamlessly accelerate to Hypercruise speeds and travel from system to system directly, manoeuver around stars, etc. You get the idea. Hyperspace jumps would be removed from the game. Route plotting would give you a vector that you can follow, if you navigate yourself you could find potentially faster but more dangerous routes. Would you prefer that over the current system?

hmm... you can sort of play that out in game already... go to a system with a lot of planets and imagine those planets are star systems and landing on an planet would be the way you enter a new system. (<<<I did say sort of play it out)

A cool concept but I very much doubt we'll ever see it.
 
Ignoring the technical limitations, imagine you could seamlessly accelerate to Hypercruise speeds and travel from system to system directly, manoeuver around stars, etc. You get the idea. Hyperspace jumps would be removed from the game. Route plotting would give you a vector that you can follow, if you navigate yourself you could find potentially faster but more dangerous routes. Would you prefer that over the current system?

Epic idea. I'd love that.
Imagine the multitude of factors influencing the ride and skill involved in exploiting them (stellar phenomena, slingshot maneuvering, hazard regions and avoiding danger/risk to cripple your ship, even proper/enginered modules installed for longer/faster journey). Oh boy, I can see that in my mind right now - the ride of my life. :D
Of course you'd have to mount a Ludicrous Drive first. ;)
But seriously, neat idea.
 
Ignoring the technical limitations, imagine you could seamlessly accelerate to Hypercruise speeds and travel from system to system directly, manoeuver around stars, etc. You get the idea. Hyperspace jumps would be removed from the game. Route plotting would give you a vector that you can follow, if you navigate yourself you could find potentially faster but more dangerous routes. Would you prefer that over the current system?

I would much rather like that than current loading screen, albeit it's nice-looking.
Basically - anything providing more player agency is a YES from me.
 
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