T 9 HEAVY Build (CGs, trading)

All very good advice and all completely redundant.

If you want to build a ship for survivability in Open, you're looking at the wrong ship.
On a similar budget, buy a Python instead.
Alternatively, if money isn't an object, go for one of the big 3.

The amount of sacrifices that you'd have to make, and the credits you'd have to spend, to make a T9 survivable in open would render it almost pointless to fly in the first place.

Course, that's not to say you shouldn't fly a T9 in Open.
Upgrade the shields as much as you can, fit a decent MRP and then "git gud" at high-waking at the first sniff of trouble.
Anything more than that and you'll be reducing the cargo capacity and jump-range to the point where you'd probably be able to deliver more stuff, per hour, in a Python.

A T9 definitely isn't my first choice for Open trading, but the thread is on T9, so I recommended what I could. A Python or Big 3 would have more survival, but it's also off topic as the subject is T9s.

Of course, outside of Open one really only needs decent shielding, with good thrusters and mines if you want to kill hostile NPCs. (Need to be fast enough that the NPC sticks behind you and eats mines)
 
That build would be pirate bait, shields are too small, Packhounds are useless against Target Lock Breaker Plasma, which would kill the small shields, fighter bay is class 5 and can be instant killed in launch by a double rail shot, which is probably even unnecessary as disabling and holding your main ship hostage would either get you to call off the fighter or end up dead. And the remaining hardpoints will be inaccurate against small/medium pirates using chaff or dispersal and do petty damage on large pirates. The single point defense BTW can't stop a torp, hatchbreakers, or a double missile shot, and cannot work on near-point blank FSD disruptor dumbfires if only one is used.

Boost the shields more, ditch the single PD, put better thrusters to at least remove the threat of torps (travel speed 250 m/s with 3 second arming time), and maybe even armor up the hull and throw an MRP on board if you want additional security.

This video can give some general advice too, quite useful and engineering your trade ship will only make it better https://youtu.be/Uh9AWV_BWo0

(Unless you mean NPC pirates, in which just boost the shields and thrusters and throw mines on, NPCs love running into them.)

It would be Pirate Bait if:

1. I played in Open, which I generally do not.
2. If they can catch me with an Interdiction, which so far very few have been able to do, as I do not submit.

See, over in my part of the galaxy, out in anarchy space, we regularly gather for games of Interdiction Tag - taking turns interdiction and trying to escape from one another. It's made us quite decent at the Interdiction game. NPC's have a 0% chance of pulling me, but they do seem to like to follow me in to stations, and I've left plenty floating in their own debris outside the no-fire zone.
Human players, on the other hand - well, since I don't play in Open generally, are not much of a concern, though I do know a few clowns who like to interdict or try to interdict people just for fun.
I remain uncaught though.
 
I can only imagine how painful it must be to actually take a T9 to get various bits engineered.

Mine has some engineered modules but they're all cast-offs from other ships.

Not a problem really. It's only 30 or so jumps from my home system to Maia in a stock T9, not difficult or that time consuming. That's the furthest out I need to go for engineering, the rest are closer.
 
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Missiles, eh?
I'll have to think about that. I went with mines, because I figure I'm not going to get to point at my enemy.
But here's a question: why 7D thrusters? Don't you get better weight / output value from 6As?

6A is 8 tonnes heavier and only gives +1 to the boost speed.
 
I can only imagine how painful it must be to actually take a T9 to get various bits engineered.

Mine has some engineered modules but they're all cast-offs from other ships.

You pick something you have that is Ok for the trip and has the same size or larger modules, buy and store a set of modules then take that ship to the engineers and summon the modules there mod the modules as you want and store the succesful modules.

A T9 definitely isn't my first choice for Open trading, but the thread is on T9, so I recommended what I could. A Python or Big 3 would have more survival, but it's also off topic as the subject is T9s.

Of course, outside of Open one really only needs decent shielding, with good thrusters and mines if you want to kill hostile NPCs. (Need to be fast enough that the NPC sticks behind you and eats mines)

I thought they stopped doing that.
 
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