T10 exploration build?

My now six years old son fell in love with "tank-like" ships and demanded a T-10. As I kinda like the bulkiness too, I went all-out and completely engineered the ship for child use. Meaning able to survive anything, a complete warship. Luckily my son adores revolving guns, so it is all about MCs with added burst laser and a rail for both coolness and special efects.

ANYway, I was kinda surprised to find such a heavy-weight to jump an impressive 35 LYs with a booster, I didn't even use the scoop for visiting engineers. What is it's max range or it's range in a decent exploration build? I tried using Coriolis for the fist time but I'm not sure I'm getting the correct results.
 
Been a while since I was in the bubble but my T10 does I think 35LY jumps without a booster and I think g5 fsd engineer but no specials. Should be able to hit 45ly jumps I'd assume if you have yet to do any jump engineering. May have to lose some weight though.
 
Purely theoretical but you could build something like this, with a jump-range of 50Ly: https://s.orbis.zone/4sd1

I probably wouldn't build that, though.

Normally, I'd stick an extra fuel tank in an exploration ship but the T10 already carries 64t of fuel so that's not really necessary.
I'd consider bunging a C5 fighter bay in it though, so you can have some fun whizzing around canyons on planet surfaces.
That might, in turn, mean you need to fit better Core Modules to provide more power etc.
Obviously, you want an SRV in it and it might be best to go for a C4 SRV bay rather than C2, so you've got a spare SRV.
You want an AFMU of some sort but a small one will suffice cos you can synthesise ammo' for it.
A repair limpet controller is handy but you'll need a cargo bay to hold limpets which you synthesise if needed.
Docking computer might be handy cos the T10 isn't exactly agile so it might be better to rely on the DC when docking after months out in the black.
I usually try to fit a corrosion resistant cargo rack and collector, just in case I ever find anything amazing while exploring.

Probably something like this: https://s.orbis.zone/4sd8

That would require some power management but it'd just be a case of, say, shutting down the thrusters if you wanted to use the AFMU or shutting down the FSD if you wanted to use the limpet controllers etc.
Not a big deal.
Note that the thrusters are DD4.
If you engineer them to DD5 the maximum mass drops below the ship's weight so DD4 is the best you can apply.

+EDIT+

Should say, I took my T10 to Beagle Point, back before FSD Boosters were a thing, with a jump-range of 35Ly and it wasn't really a struggle so you can afford to kit out the T10 with quite a few "luxury items" and it shouldn't cause problems.
 
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36ly max for an exploration loadout sounds about right.
Oops, undersized the FSD. 48-50ly more likely.
 
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My combat general purpose type 10 gets 40ly so i take that exploring?

Engineering isn't accurate (i never get the enginnering right in coriolis because what happens depends on the materials at the time not the other way around :))

 
This is how mine looked on Distant Worlds 2.

You could take off the defenses and use a lightweight hull for a few more LY.

This thing is really insensitive to extra mass, though. Taking off all of the weapons, shield boosters, reinforcement, and swapping to lightweight alloy hull only gives you 3 more lightyears of jump. With that being the case, I felt like all of the defense was worth losing a measly 3 LY -- so I left it all on for my entire DW2 trip.

Edit:

If you really wanted, I guess you could build the typical "paper airplane explorer build" ...But since flying that wet paper bag only gives you 9 more lightyears over a fully built ship -- again, I don't see the point. Personally, I'll take possibly surviving a run-in with hostility over 9 LY of jump range.
 
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I’ve taken my T10 out to the Formidine Rift and on to Sag A before leaving it in Colonia. With two SRVs and a Fighter bay it’s got plenty toys for a long haul trip and for such a big lump it jumps extremely well whilst staying very cool. Mine comes in at a shade under 50ly, literally 49.somethingoverfive.

On DW2 I came across a few T10 Cmdrs but in all honesty I was glad to be in my Phantom for that trip. It can hold most things you’ll need but the SC manoeuvrability can be a little tiresome on a long trip, rolling and yawing my way through every star’s scoopable corona was always going to give me arms like an orangutan or a broken joystick. I’ve got a new joystick :)

Now it runs out of Colonia for shorter trips, the usual suspects go on the longer trips and I include all the SK hulls in that.

Edit: Found my build.

Explorer T-10
 
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Ok, I think I get the idea. So I did ok at Coriolis and the jump range is just not what I expected from the warship build... What can you do, stats work in Anaconda's favour. Or Krait mk. 2, as SLF still is the standard for my exlplo builds.
 
The T-10 is a cool running ship, so no need to worry about fuel scooping. It's slow on the turn in supercruise, but that gives it a feel of a big ship.

Whatever you pack into it, it will handle well, because the jump range is less effected by weight of modules relative to the ship itself. So, yes, you can fit a SLF and SRV and AFMU and anything else you care to carry without having an excessive reduction of FSD range.
 
My explorer T-10 (which is out at Colonia) was built before the Guardians modules became available, and has a 37 ly jump range, so fit a Guardian FSD boost module would give it 47 ly jump range. It even has a full suite of beam lasers and two mining lasers, SRV and SLF. So with a light build you can easily hit over 45 ly jump range, without too much need to mess around with finding an ever smaller power plant or distributor.

EDIT - It has 6D Shields and Distributor, 7D thrusters and Power Plant. All have been engineered for efficiency, thrusters are dirty drives, but that engineering is not too important for this ship as an explorer, I suspect.
 
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Gotta say, I wouldn't worry too much about the SC agility of the T10.

It does turn slowly but when you're out exploring (especially with the new FSS) that's not a big deal and you forget about it pretty quickly.

Sure, more agile is always better but if you want to take a T10 out into the black, there's no need to be concerned about it's agility.
 
My fleet support Type-10 gets 47.75 light years with a full load of 16 tonnes of limpets. And got me from Sol to Beagle Point in seven days. I'm not carrying fighters but I do have dual AFMUs, hull & repair controllers, dual SRVs and a healing beam laser plus mining laser.

My build: https://is.gd/LcLi4a
Seven days to BP?! Man, that was some serious jumpage... Kudos!
 
interesting discussion here! I did some short explo trips in the T10, fully kitted, no compromises.
This triggers some "I wanna go out into the black" in me again.

Where did I park that Brick?
 
I like the T9 more for exploration.
It has better modules for less weapons and more heat, but the view is identical.
I'm using a 8c bi weave on mine. Love that thing.

edit: now with link

 
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