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@ Orvidius: Sorry, but I think you have it wrong. The main point is obfuscation. The biggest problem isn't clumsy new controls or such, but the developers hiding information we used to have.

No, I get that. It affects me too. To me, obfuscation still counts as a "change". ;)
 
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As a recently new (3 months) explorer myself, I am very sad to see people I learned so much from and who have contributed so much leaving. I absolutely understand it though; I am not getting on well with the FSS at all. I don't really enjoy the probes much either, which surprised me, as I thought that would be the best thing. I'm pressing on with the beta to see if that changes anything, but I'm not too hopeful at this point.

You'll be missed, Jackie.
 
When this beta patch came out, the forum was bustling with ppl complaining about the new system. I thought I might just wait this out but then yesterday evening I was bored and thought OK I will take a look myself. The bindings, well they weren't as bad as I thought they were going to be, it took me about 15-20mins of faffing around but not too bad really. The camera suite on the other hand, well I gave up with that so really it isn't as difficult as what I was made to believe it would be.

The new system is quite fun and interesting, I do actually quite like it. I would say that I think that the old system should still be available to anyone who does not want to invest the time in this new system. From what I thought FD were doing was adding a new system that allowed you to explore in a bit more depth to find hidden things without flying to planets and trying to spot them yourself. But I think if people prefer to do it the old way then why can't they? I think that both systems could work together and using the new system gives an explorer a bit more depth to find things if they wish to do so.
 
This isn't a surprise, but it still makes me sad. Jackie's gone, MattG's gone, Allitnil's gone: there go in my opinion the best explorers.

Most prolific system taggers, yes. but explorers hmmm? to be honest until this update what we considered to be exploration in the past was a bit of an illusion since there really wasn't anything to it that deserved the name 'exploration'--- just jump to a system that you never even had to discover in the first place, press honk, and point your ship at something, and you're done. THAT was "exploration" in a nutshell. Now that the game is no longer simple mode and has discovery gameplay and is more involved and interactive, and has a bit of skill involved, i'm not surprised to see people who liked the simplistic tag-all approach leave. the best explorers this game will ever see will be born out of this update.
 
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What I would say to the OP is don't give up, the community needs you guys. I am quite confident that after this beta FD will change a few things and I reckon they will probably allow the old way to be used as it was but just give higher rewards for the cmdr's who dig deeper with the new tools.
 
Well it's no surprise that those who were most engaged in the current exploration game would be the most affected by it.

I would not take it personally, at this stage I honestly think it's difficult to say whether it's better or worse.

It's clearly different.

The focus of exploration is different.

The reported discoveries thing is awesome, the dividing of the galaxy into areas is great.

It's difficult to say where it will go at this time, but I think there's a great deal of promise there, with real exploration goals being brought into the game, and CMDRs on mass heading to areas to seek things out, or strange discoveries popping up in your feed.

I would not write it off yet. But yeah as I say it's totally understandable (and expected) that those most engaged in the current exploration game might feel most negatively affected by large changes.

Very true! Agree it's sad, but the mechanics of the thing had to be beefed up. Great to see in Obsidian Ants livestream that for players who used to surface scan planets, this new process is actually faster.
 
Most prolific system taggers, yes. but explorers hmmm? to be honest until this update what we considered to be exploration in the past was a bit of an illusion since there really wasn't anything to it that deserved the name 'exploration'--- just jump to a system that you never even had to discover in the first place, press honk, and point your ship at something, and you're done. THAT was "exploration" in a nutshell. Now that the game is no longer simple mode and has discovery gameplay, is more involved and interactive, and has a bit of skill involved, i'm not surprised to see people who liked the simplistic tag-all approach leave. the best explorers this game will ever see will be born out of this update.

If you knew what Jackie did you'd know perfectly well he literally discored some mechanics in the stellar forge & how some stars are distributed in the galaxy, system tagger really does come short.
 
Most prolific system taggers, yes. but explorers hmmm? to be honest until this update what we considered to be exploration in the past was a bit of an illusion since there really wasn't anything to it that deserved the name 'exploration'--- just jump to a system that you never even had to discover in the first place, press honk, and point your ship at something, and you're done. THAT was "exploration" in a nutshell. Now that the game is no longer simple mode and has discovery gameplay, is more involved and interactive, and has a bit of skill involved, i'm not surprised to see people who liked the simplistic tag-all approach leave. the best explorers this game will ever see will be born out of this update.

I'm guessing you've never tried to reach anywhere on the edge - that's always been pretty challenging. Unfortunately that has pretty much been done now.
 
Inversely to all this, I have been absent from the game for about 5 months. All updates up until now have primarily been Combat/Bubble focused. In the last 2 yrs I have spent more time out in the black, 90% of my time i would say. This update was the one i was waiting for.
I've hunted ELW's, I was first with a proven crossing of the Abyss (on the map of EliteDiscovery at least) South to North to the west of Beagle (coincidently as I did that Chiggy was going West to East) and spent many a wasted hour trying to find Geological sites. And that was what broke my back. Hunting the correct kind of little purple dot on a surface to avoid it being a rock and not some fumeroles etc. ED needed a better mechanic for this. The new mapping aspect addresses that issue at least, although it may be now too simplistic. But i'll take that at the moment.
Of all the people in the ED community, 10% (a guess, may be less) would be those outside of the bubble 'exploring'. The rest of the community turned off once gaining Elite by the 'jump, honk, jump' scenario.
So they gave the community as a whole something different.
I have spent time binding keys/joystick/mouse to find the best config for me.
It has given me reason to come back.
Once it goes live, then i'll be out in the black again. I will experiment, use my judgement by just looking at the scanner readings if it is ELW then actually check if it is. Then its no longer hit system map, but tune the scanner. Same game, different mechanic.

It's sad to see many familiar faces leaving because of this. I feel early Beta is a slightly premature verdict.

What I do believe though, is that there needs to be something other than Guardians/Thargoids features on surfaces/in systems away from the bubble in the further reaches of the galaxy to entice more people out.
Added content is what Exploration now needs.
 
Inversely to all this, I have been absent from the game for about 5 months. All updates up until now have primarily been Combat/Bubble focused. In the last 2 yrs I have spent more time out in the black, 90% of my time i would say. This update was the one i was waiting for.
I've hunted ELW's, I was first with a proven crossing of the Abyss (on the map of EliteDiscovery at least) South to North to the west of Beagle (coincidently as I did that Chiggy was going West to East) and spent many a wasted hour trying to find Geological sites. And that was what broke my back. Hunting the correct kind of little purple dot on a surface to avoid it being a rock and not some fumeroles etc. ED needed a better mechanic for this. The new mapping aspect addresses that issue at least, although it may be now too simplistic. But i'll take that at the moment.
Of all the people in the ED community, 10% (a guess, may be less) would be those outside of the bubble 'exploring'. The rest of the community turned off once gaining Elite by the 'jump, honk, jump' scenario.
So they gave the community as a whole something different.
I have spent time binding keys/joystick/mouse to find the best config for me.
It has given me reason to come back.
Once it goes live, then i'll be out in the black again. I will experiment, use my judgement by just looking at the scanner readings if it is ELW then actually check if it is. Then its no longer hit system map, but tune the scanner. Same game, different mechanic.

It's sad to see many familiar faces leaving because of this. I feel early Beta is a slightly premature verdict.

What I do believe though, is that there needs to be something other than Guardians/Thargoids features on surfaces/in systems away from the bubble in the further reaches of the galaxy to entice more people out.
Added content is what Exploration now needs.

I agree. I do see one problem with having both systems available to cmdr's in that when you honk you see the whole system map, so why would you then use the new FSS to try and locate planets. I think that the FSS system perhaps needs to be more about identifying signal sources of interest on the planets themselves and gathering in depth information about the atmospheric conditions etc. Currently my real concern is that when you find a planet that says it has geological locations, that kind of sends out a message that the other planets are flat and boring so no reason to visit which I feel is sort of anti exploration and not really making things better at all. Perhaps all planets should be given a more interesting terrain overhaul and like you said that the interesting things to find are plentiful and varied. I would love to stumble across a Stonehenge out there.
 
I think all this "moaning" about new system will end when they saturate your feed with rumoured discoveries. It literally seems like a foundation for more dev driven gameplay. When? Thats' another story. I hope that's sooner than later.
 
Most prolific system taggers, yes. but explorers hmmm? to be honest until this update what we considered to be exploration in the past was a bit of an illusion since there really wasn't anything to it that deserved the name 'exploration'--- just jump to a system that you never even had to discover in the first place, press honk, and point your ship at something, and you're done. THAT was "exploration" in a nutshell. Now that the game is no longer simple mode and has discovery gameplay and is more involved and interactive, and has a bit of skill involved, i'm not surprised to see people who liked the simplistic tag-all approach leave. the best explorers this game will ever see will be born out of this update.
Ah, another DD-level argument. To clarify what I meant: they were the best explorers because they did a lot for our understanding of the game's galaxy. That's far more like actual discovery than just tagging bodies and unlocking entries in a codex.
 
Sadly, it's starting to look like the end of the line for me as well as an explorer. I'm not a dedicated explorer, but it has been something I enjoyed over the last 4 years, with having visited 26,882 systems, earned 554M credits, traveled 1.4MLY and 6.36MM in an SRV.

I've been logging into the beta once or twice daily, but it's not "growing on me" at all.

I advocated from the time the new ideas were announced that the old and the new needn't have become a binary choice, but alas that seems to have been successfully shouted down by others. I'm saddened that it has adversely affected so many of the highest profile explorers.

Oddly, I suspect that the current advocates who seem to have swayed the conversation, will likely not prove to have the perseverance of many of the career explorers that ED will be losing and that 3 months after launch in the live game, ED will find that a only small fraction will carry on.

The final outcome may turn out to be that ED may have actually killed exploration rather than having "improved" it.

Had the original mechanics been left alone, and the new features simply added in, it could have been a win/win.

Unfortunately, it seems FD just doesn't like to do things that way.
 
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