These changes usher in not only obfuscation and time-wasting, but appear to have also attracted some discourtesy and arrogance into what was a very respectful and intelligent forum in my limited time experience, sadly.
Personally, I think I've spent something like 5-8 hours with it by now. My initial opinion of it hasn't changed much. I just see that I could get somewhat used to it, but I don't see why I should put up with having less fun unless there's something significantly new and interesting (to me) to be found out there. We'll see that after release. The quality of content doesn't change the quality of the mechanics though.
The devs have already said that they know about the issue but chose to go ahead anyway.What I really don't get is that experienced players such as the OP have the perfect opportunity to let the Devs know why they hate it so much. This is how we'll all benefit in the long run. Running away from the issue doesn't cut it for me.
What I really don't get is that experienced players such as the OP have the perfect opportunity to let the Devs know why they hate it so much. This is how we'll all benefit in the long run. Running away from the issue doesn't cut it for me.
These changes usher in not only obfuscation and time-wasting, but appear to have also attracted some discourtesy and arrogance into what was a very respectful and intelligent forum in my limited time experience, sadly.
Something something..wait what you got this game when, now im sure this game came out 2015.
Following the recent obfuscation of the exploration side of the game, I'm off.
Oh, we have. There has been plenty of feedback, but next to nothing was changed. Perhaps there will be some small changes in the beta, some controls and whatnot, but don't expect anything major to change until the next major update (which we have absolutely no idea about), if not later.What I really don't get is that experienced players such as the OP have the perfect opportunity to let the Devs know why they hate it so much. This is how we'll all benefit in the long run. Running away from the issue doesn't cut it for me.
Oh, we have. There has been plenty of feedback, but next to nothing was changed. Perhaps there will be some small changes in the beta, some controls and whatnot, but don't expect anything major to change until the next major update (which we have absolutely no idea about), if not later.
Even then, it might go the way of Powerplay, with the only added hope being that Frontier would probably have to touch exploration again if they'll do an atmospheric flight expansion.
It's a testament to community engagement, how people will still use a rather broken system to sustain their own communities. (Mind you, activity all across has dropped quite a lot from PP's early days.) But take a look at the developer updates to Powerplay, and you'll see it's the bare minimum to keep it going that they've put in. Then there was how they floated the Open Only idea back at the start of the focused feedback sections, only to not commit to anything for the Q4 update.Well, not sure I would use the conventional wisdom surrounding Power Play as an example. I was absolutely floored by just how many people are actively engaged in what was allegedly dead when I decided to get into it six months ago.
Quite depressing skimming this thread and seeing so many voices in such strong agreement with Jackie's opinion of the new exploration stuff being a game breaker for them. Are you really not prepared to give it a try before making your decision?
o7
Quite depressing skimming this thread and seeing so many voices in such strong agreement with Jackie's opinion of the new exploration stuff being a game breaker for them. Are you really not prepared to give it a try before making your decision? As someone who seems to love the intricacies of this wonderful procedurally generated galaxy that Frontier have produced for us I would have thought that you would have been the first to admit that the old "honk and voila, you've found what the current system has to offer" mechanism was a shallow placeholder of an exploration mechanic and that the richness of the galaxy deserved something a lot more "scientific" and "research" like to uncover its mysteries? (not to mention that handing your discoveries in to Universal Cartographics actually now has meaning and benefit for the wider ED community)?
Jackie - I had the pleasure of seeing Cmdr Alot present your early joint findings about the procedural generation system back at Lavecon 3(?) years ago now. It was mind blowing stuff! I wish you well and salute your involvement with this community (but also hope you might reconsider).
o7
Have to admit, I agree with every single one of your points there (and point 3 is one I hadn't even thought of before). I love this game too much to quit tho' so I'm really trying to make the best if it 'cos I reckon we're stuck with the new system as it stands.I've been trialling the FSS in the beta, and I'm going to keep at it for a while, but it hasn't so far done anything except confirm my suspicions that I would not enjoy it. Bear in mind, that I've only been out exploring for three months in total, and only started playing the game in April, so I am definitely not the "old guard who don't want familiar things to change"!
There have been numerous discussions on how it could have been dealt with, how discovering other hidden things could live alongside the sysmap reveal, and also as to why it isn't necessarily a great new thing, so I'm not going to dwell on any of those areas, but the key points I've formed in my mind so far after testing are these:
1: It is a lengthy process, even after practice, and it is just something I want to get through so I can get on with things. (In some systems, I can do the current method of flying to each object to scan it quicker than the FSS)
2: I feel disengaged from my ship, the local space, and everything else whilst using the FSS. I no longer feel like I'm playing Elite at that point, plus I enjoyed having to fly to the objects, I got a better feel for the layout of the system.
3: It seems to devalue "first discovered" tags, in that you can tag everything from one place - those 300kls distant sub-systems are as easy to tag as something 1ls away now.
4: I want to see the whole sysmap / Orrery. If I want to do that, I have no choice but to play the FSS game until the whole system is discovered - there is no choice there. In turn, this means I will then have hoovered up the entire system for first-discovered tags, and then I'm back to point 3, and also point 1...
5: It just isn't fun (for me). And that's the clincher; because this has to be fun!
The probes are still something I'm getting to grips with, and I've got mixed feelings about them to be honest. It feels rather too gamey in a lot of ways, and I dislike the look of objects when using them via the analysis hud (the different hud modes are currently annoying, but I can see this would certainly be something I'd get used to in the end, rather than being something I couldn't live with!)
Have to admit, I agree with every single one of your points there (and point 3 is one I hadn't even thought of before). I love this game too much to quit tho' so I'm really trying to make the best if it 'cos I reckon we're stuck with the new system as it stands.
Sorry to hear, but understandable.Following the recent obfuscation of the exploration side of the game, I'm off.
Wonderful procedurally generated galaxy, true: but they aren't adding more of that aspect. Rather, the new content looks to be the usual manually crafted assets, and the new mechanics make it more difficult the rare gems of procedural generation. In some cases, it'll be practically impossible, like a lottery.As someone who seems to love the intricacies of this wonderful procedurally generated galaxy that Frontier have produced for us I would have thought that you would have been the first to admit that the old "honk and voila, you've found what the current system has to offer" mechanism was a shallow placeholder of an exploration mechanic and that the richness of the galaxy deserved something a lot more "scientific" and "research" like to uncover its mysteries?
Thing is, the new minigame is quite shallow as well. A bit of lockpicking, point and click. Signal locations are static, and can be learned quickly - the game even tells you which one you're tuned to. In fact, as I started to update the ELW finding guide I wrote, I realised the new system requires less skill to recognize an ELW or an AW than the old one did.I would have thought that you would have been the first to admit that the old "honk and voila, you've found what the current system has to offer" mechanism was a shallow placeholder of an exploration mechanic and that the richness of the galaxy deserved something a lot more "scientific" and "research" like to uncover its mysteries?
Doesn't really do anything more than third-party sites already did (and in many use cases, much less), although it will provide a larger data set. Sharing your discoveries with others had just as much meaning before as it will now: what will change is that POIs will be easier to share to a wider audience. A matter of quantity, not quality.not to mention that handing your discoveries in to Universal Cartographics actually now has meaning and benefit for the wider ED community
I've been trialling the FSS in the beta, and I'm going to keep at it for a while, but it hasn't so far done anything except confirm my suspicions that I would not enjoy it. Bear in mind, that I've only been out exploring for three months in total, and only started playing the game in April, so I am definitely not the "old guard who don't want familiar things to change"!
There have been numerous discussions on how it could have been dealt with, how discovering other hidden things could live alongside the sysmap reveal, and also as to why it isn't necessarily a great new thing, so I'm not going to dwell on any of those areas, but the key points I've formed in my mind so far after testing are these:
1: It is a lengthy process, even after practice, and it is just something I want to get through so I can get on with things. (In some systems, I can do the current method of flying to each object to scan it quicker than the FSS)
2: I feel disengaged from my ship, the local space, and everything else whilst using the FSS. I no longer feel like I'm playing Elite at that point, plus I enjoyed having to fly to the objects, I got a better feel for the layout of the system.
3: It seems to devalue "first discovered" tags, in that you can tag everything from one place - those 300kls distant sub-systems are as easy to tag as something 1ls away now.
4: I want to see the whole sysmap / Orrery. If I want to do that, I have no choice but to play the FSS game until the whole system is discovered - there is no choice there. In turn, this means I will then have hoovered up the entire system for first-discovered tags, and then I'm back to point 3, and also point 1...
5: It just isn't fun (for me). And that's the clincher; because this has to be fun!
The probes are still something I'm getting to grips with, and I've got mixed feelings about them to be honest. It feels rather too gamey in a lot of ways, and I dislike the look of objects when using them via the analysis hud (the different hud modes are currently annoying, but I can see this would certainly be something I'd get used to in the end, rather than being something I couldn't live with!)