This is mostly wrong, there is always a performance limit to a PC and it's almost always heat, this is what CPU and GPU boost is all about, unless you have an extremely overkill cooling set up if you are not hitting the limits of your cooling you are leaving performance unused and wasting the money you paid for it.That's generally what's meant by overheating today, when it has to throttle to avoid damage. It's a symptom of a problem with your build, not a problem with the software - there's something wrong with the cooling as it shouldn't be possible for software to do this to you even if it's deliberately trying. If you can identify which component has faulty cooling you can fix it, like via the benchmark tools I posted above. If it's the GPU throttling it probably just needs dusted since GPU manufacturers select appropriate heatsinks/fans for their hardware. If it's the CPU throttling and cleaning the heatsink doesn't fix it, you might need a different heatsink or to reinstall it.
Perhaps I'm just not playing heavy duty games (I typically muck about with NMS, KSP, Star Trek bridge crew, Homeworld, Star Wars Squadrons and World of Warships), but I do have MS Flight Simulator (which, I think ought to give my PC a good kicking).... but all is good.
No, it isn't. It's even a security hazard to have a system where untrusted software (javascript, etc.) can bring the temperature up to the point where throttles kick in, it's a huge opportunity for a side-channel attack.This is mostly wrong
What's really strange is even my CPU (i7-7700) is very hot (about 70 degrees). And that's a 65W cpu with a 250W cooling block on top.
That's generally what's meant by overheating today, when it has to throttle to avoid damage. It's a symptom of a problem with your build, not a problem with the software - there's something wrong with the cooling as it shouldn't be possible for software to do this to you even if it's deliberately trying. If you can identify which component has faulty cooling you can fix it, like via the benchmark tools I posted above. If it's the GPU throttling it probably just needs dusted since GPU manufacturers select appropriate heatsinks/fans for their hardware. If it's the CPU throttling and cleaning the heatsink doesn't fix it, you might need a different heatsink or to reinstall it.
Also OP posted that it doesn't happen in any other of his demanding games so it's not his rig that's the prob
I’m running it on a laptop so I’m used to thermal throttling, especially this time of year, but Odyssey is straining my system far more than games with high required specs, it’s not our rigs.
Being throttled due to heat can only really be solved by hardware (e.g. water cooling).
No, it isn't. It's even a security hazard to have a system where untrusted software (javascript, etc.) can bring the temperature up to the point where throttles kick in, it's a huge opportunity for a side-channel attack.
Genereally that's true. But my cooling sys normally never ever reaches temps above 60 degrees so this a new for me with this specific rig.70C isn't particularly hot for a CPU and Intel's hasn't been using a definition of TDP that limits the thermal output of a part to it, at least in the short term, for quite some time.
So you don't have a hardware problem to solve.I'm not reaching thermal limits on any of my GPUs, but they are all significantly undervolted.
There's been a substantial amount of work getting encryption algorithms to run in the same amount of time regardless of the input, but not always in the same amount of heat. If you can raise the temp to the point where it might throttle or not throttle depending on the input you've got your timing attacks back. Faulty cooling is unsafe just like faulty hardware.It's not a security hazard to run at less than peak clock speeds.
Hi Zac,Hi Drew, what graphics settings are you running the game on when you experience this?
My current case is not optimal for cooling (new one on the way), and my 980 I'm having to limit, otherwise it's hitting 90c. It's a factory OC card, so it's stock speed is the same as most stock cards boost. Hopefully my new case will bring it down to a better level.My GTX 980 goes up to 70°C when playing Odyssey, which is more than with any other game. And it uses 90-100% of the GPU and memory. Also all my cores are used to around 90%. Granted, I am pushing it with the settings a bit but it's still notable from my experience with the computer.
My GPU starts to melt when I start EDO, the temperature rises from 40 ° C to 75 ° C in about 5 minutes and when the room temperature is above 35 ° C, like yesterday, I'm really scared for my card, and a replacement is out of sight during this time of GPU deficiency. That's why I prefer not to play Odyssey. But in spirit I am with all the players who sacrifice their cards for the greater good™
I have to run mine in debug mode to turn off the OC or the driver will randomly crash resulting in a blank screen. No driver update ever fixed that for me. Just happy there's this workaround for it.My current case is not optimal for cooling (new one on the way), and my 980 I'm having to limit, otherwise it's hitting 90c. It's a factory OC card, so it's stock speed is the same as most stock cards boost. Hopefully my new case will bring it down to a better level.
Running 1080x1920 and about the same on High or Ultra. Running Horizons on Ultra, temps are more stable in the low to mid 80s, rather than mid 80s to 90s.
do not complain to frontier for your hardware problems, if your cpu is using 100% this is a good sign that the software knows how to use your hardware, the problem is in your cooling system.I was streaming EDO last night and noticed that my PC was hitting a thermal throttle (set at 80c) whilst playing EDO Patch 4 both on CPU and GPU. Stats from Afterburner. No other game I have pushes my computer this hard (including MS Flight Simulator). This also affects my streaming as (due to the throttle) Streamlabs starts to stutter during those parts of the game, meaning I can't stream it smoothly either regardless of what EDO is going.
My PC spec
GTX 1070, i7-8700, 16 GB Ram, SSD (all standard air-cool case)
I wonder if given the number of systems out there someone is going to fry their computer due to playing EDO, particularly as we're now in summer/ambient temps are high and not everyone may have cleaned out dust/optimised their cooling. - Not really a complaint, just an observation. My PC is getting too hot... and it's only EDO that does this. The fan speeds are really audible when playing and I can feel hot air blowing on my feet (PC is under the desk) - don't have this on any other game. FPS in settlements was dreadful... no real improvement for me in Patch 4, though concourses seemed a bit better (I hit 40 for the first time). My FPS is sync'd to 60 for the monitor.
On the plus side - last night I noticed "space" looked noticeably better, the game didn't crash once and I completed two missions. Instancing was rock solid (far better than horizons has ever been).
However, jumping back into Horizons to get the stats below ... the smoothness and general "togetherness" of that version of the game is striking when compared to EDO right now.
Space (Odyssey)
GTX 1070 70c 55% 4840MB
Fan Speed 1970
i7-8700 69c 29% 8774MB
FPS 60
Settlement (Odyssey)
GTX 1070 79c 85% 7222MB
Fan Speed 2965
i7-8700 79c 38% 8774MB
FPS 19
For comparison.... Horizons
Space (Horizons)
GTX 1070 58c 35% 3492MB
Fan Speed 622
i7-8700 41c 16% 6824MB
FPS 60
Surface base (Horizons)
GTX 1070 68c 39% 3492MB
Fan Speed 1120
i7-8700 54c 19% 6824MB
FPS 60
Cheers,
Drew.
maybe because he only plays old games? if the OP opens battlefield V I bet 1 dollar his house explodes.Also OP posted that it doesn't happen in any other of his demanding games so it's not his rig that's the prob
But that’s all we, the consumer, have to go on. It’s not unreasonable to expect games with the same recommended specs to have similar performance.
If the games require a water cooled rig because the standard cooling won’t cut it, that should be specified.
Don’t blame our rigs because the game isn’t properly optimised.
There's been a substantial amount of work getting encryption algorithms to run in the same amount of time regardless of the input, but not always in the same amount of heat. If you can raise the temp to the point where it might throttle or not throttle depending on the input you've got your timing attacks back. Faulty cooling is unsafe just like faulty hardware.
vsync'd to 60 fps