Taking heat damage : Thermal Throttle :(

there are many flight simulators, and I've never played the new one I don't know if it heats up the cpu, but the bfV loading is the thing that has warmed my cpu the most so far, EDO doesn't even come close.
He even mentioned in the same sentence that it's particularly known for being heavy on GPUs
 
OP mentioned MFS in same breath.
Indeed. I'm not excluding the possibility that there is a physical cause (poor cooling/air flow) here, or perhaps a software configuration issue in the OS/Drivers etc.

However. I have plenty of games (MS FS 2020 being the most obvious one) that also experience some FPS drops from my ideal of 60 due to graphical fidelity/resolution settings/complexity (I appreciate my PC is not cutting edge) and do not exhibit the heat issue I've described.

I don't know what the problem is, but it is confined to playing EDO. I'm happy to concede it may not be EDO's fault, but playing EDO in combination with using Streamlabs OBS is the only time it manifests itself.

When I set the PC up six months ago I ran various benchmarks (eg. Heaven/Valley/Superposition) with no issues, so I am a little bemused.

Cheers,

Drew.
 
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When did I say it was being damaged? Throttling happens to prevent damage. The OP didn’t even say it damaged his rig.

You didn't, and I didn't imply you did.

I'm saying that one piece of software being more demanding than another is neither unusual nor problematic in the absence of other, actual, problems.

But if you think it’s all fine, then I’ll leave you to it.

I don't think that it's a problem that Odyssey causes hardware to pull more power than other games.

I think it's problem that it seems to use it so inefficiently.

I don't know what the problem is, but it is confined to playing EDO.

It is 100% EDO's fault that it uses the power it uses.

It's not EDO's fault if this is a problem.
 
Hi Drew, what graphics settings are you running the game on when you experience this?

Hi Zac, it really doesn’t matter what his settings are because you can reproduce this issue on any system, at any setting when you compare it to Horizons.

Take any computer at your home or in the office and run Horizons at any resolution with any settings and note the performance (FPS uncapped) and resource usage.

Then run EDO with that same system at the same settings doing the same things you did in Horizons. You’ll see much less FPS and probably more resource usage.

This is something that happens with every single system. Even all those people that are happy with their 60 FPS at 1080P in EDO. It’s all an illusion because if they were to run Horizons they’d see their FPS would probably be well over 100 and using less resources.

No doubt there are a few issues here and there that affect specific systems, but there is a fundamental problem with the rendering in EDO that affects everyone. If you guys can identify and fix that, guaranteed you’ll see huge performance gains all around.

You can reproduce this in every single machine. Please, this needs to be a number one priority, little fixes here and there are not going to cut it.
 
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It's set to "Ultra" and I haven't made any changes to whatever the defaults are. Resolution is 1080p, vsync'd to 60 fps and in "frameless window" mode. Hope that helps. :)
...

I don't know if it is still the case but I stopped using borderless in Elite years ago as it was for some reason giving me huge increase in GPU load (i.e. 100%!). It means I can't use overlays but that is a price worth paying if it stops my GFX card acting as an incredibly loud foot-warmer. ;)
 
I don't know if it is still the case but I stopped using borderless in Elite years ago as it was for some reason giving me huge increase in GPU load (i.e. 100%!). It means I can't use overlays but that is a price worth paying if it stops my GFX card acting as an incredibly loud foot-warmer. ;)
Ok. That's worth checking out - thanks. :)

This may be due to OBS using the GPU's built in H.264 encoder. The encoder doesn't affect frame rates in the game but adds to the generated heat.
Do you have a suggestion for an alternative config? An unhappy interaction between EDO and Streamslabs OBS may be the heart of the issue.

Cheers,

Drew.
 
Hi Zac, it really doesn’t matter what his settings are because you can reproduce this issue on any system, at any setting when you compare it to Horizons.

Take any computer at your home or in the office and run Horizons at any resolution with any settings and note the performance (FPS uncapped) and resource usage.

Then run EDO with that same system at the same settings doing the same things you did in Horizons. You’ll see much less FPS and probably more resource usage.

This is something that happens with every single system. Even all those people that are happy with their 60 FPS at 1080P in EDO. It’s all an illusion because if they were to run Horizons they’d see their FPS would probably be well over 100 and using less resources.

No doubt there are a few issues here and there that affect specific systems, but there is a fundamental problem with the rendering in EDO that affects everyone. If you guys can identify and fix that, guaranteed you’ll see huge performance gains all around.

You can reproduce this in every single machine. Please, this needs to be a number one priority, little fixes here and there are not going to cut it.
of course the horizon is lighter, get close to any building on the horizon and look at the textures, the horizon is made for you to see things from afar, the odyssey is made for you to get close, there is no magic, you need to put textures there and that weighs.
 
Hi Zac, it really doesn’t matter what his settings are because you can reproduce this issue on any system, at any setting when you compare it to Horizons.

Take any computer at your home or in the office and run Horizons at any resolution with any settings and note the performance (FPS uncapped) and resource usage.

Then run EDO with that same system at the same settings doing the same things you did in Horizons. You’ll see much less FPS and probably more resource usage.

This is something that happens with every single system. Even all those people that are happy with their 60 FPS at 1080P in EDO. It’s all an illusion because if they were to run Horizons they’d see their FPS would probably be well over 100 and using less resources.

No doubt there are a few issues here and there that affect specific systems, but there is a fundamental problem with the rendering in EDO that affects everyone. If you guys can identify and fix that, guaranteed you’ll see huge performance gains all around.

You can reproduce this in every single machine. Please, this needs to be a number one priority, little fixes here and there are not going to cut it.

In GPU limited scenarios, Horizons is significantly hotter than Odyssey, for me.

This is from my primary system (6800XT), but similar patterns apply to the game on my 1080 Ti and 3080 as well:

PjhtWUu.jpg


997ISNh.jpg


Everything identical except the game client. 4k, ultra preset. Game allowed to run a few minutes for temps to stabilize. Horizons is pulling 327w. Odyssey is pulling 298w.

Elite: Dangerous has always been the hottest/most power hungry actual game I've ever seen, since 2014.
 
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Out of curiousity, I've just re-run Unigine Superposition (2017) benchmark at 1080p.

Peak stats from afterburner.

Without OBS running

GTX 1070 78c 98% 2100Mb
Fan speed 2435
i7-8700 49c 15% 4279Mb
FPS 122

With OBS streaming

GTX 1070 78c 98% 2100Mb
Fan speed 2414
i7-8700 58c 22% 4459Mb
FPS 118

Never reached the the same temps or fan speeds. No throttle occured. I'm going to see if the x.264 change has helped EDO in a mo...

Cheers,

Drew.
 
Your system shouldn't be damaged by thermal throttling: this happens precisely to avoid damage to the system without having to shut down the system.

Also OP posted that it doesn't happen in any other of his demanding games so it's not his rig that's the prob

When you get down to it, it most certainly is the system. A game cannot magically cause your system to overheat: your system overheats when it's drawing in more power than its cooling solution can dissipate. Power draw is normally controlled and limited by the bios/drivers, not the game, and the cooling solution is the user's responsibility.

Of course it's good practice for software to be well optimized so as to not requiring more power than is needed, but ultimately if even the most unoptimized piece of non-malign software causes your system to overheat, it means your cooling solution somehow cannot handle your system being used to 100% of its capacity, which is a fairly important issue to address since a system which cannot run at 100% is a waste when a cheaper system could achieve the same.
 
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This may be due to OBS using the GPU's built in H.264 encoder. The encoder doesn't affect frame rates in the game but adds to the generated heat.

NVENC doesn't use much power. What it does do is use CUDA, which typically forces NVIDIA GPUs to the P2 power state, cutting VRAM clock. It also has a little bit of overhead, that combined with the P2 power state, does reduce game frame rates slightly, and might even cause the card to use less power while recording than otherwise.

Out of curiousity, I've just re-run Unigine Superposition (2017) benchmark at 1080p.

Even pre-Horizons ED was more demanding than Superposition.

About the only tests you'll find that will reliably out-do ED in power consumption/heat are wholly synthetic ones...OCCT, FurMark, maybe some of the hottest 3DMark tests (FireStrike Extreme, Port Royal, or the Ray Tracing Feature Test), etc.
 
of course the horizon is lighter, get close to any building on the horizon and look at the textures, the horizon is made for you to see things from afar, the odyssey is made for you to get close, there is no magic, you need to put textures there and that weighs.

If you compare uncapped frames you’ll see that EDO has about half the frames that Horizons gets even in deep space when not surrounded by anything. Someone gave an example of that earlier in this thread.
 
I was streaming EDO last night and noticed that my PC was hitting a thermal throttle (set at 80c) whilst playing EDO Patch 4 both on CPU and GPU. Stats from Afterburner. No other game I have pushes my computer this hard (including MS Flight Simulator). This also affects my streaming as (due to the throttle) Streamlabs starts to stutter during those parts of the game, meaning I can't stream it smoothly either regardless of what EDO is going.

My PC spec

GTX 1070, i7-8700, 16 GB Ram, SSD (all standard air-cool case)

I wonder if given the number of systems out there someone is going to fry their computer due to playing EDO, particularly as we're now in summer/ambient temps are high and not everyone may have cleaned out dust/optimised their cooling. - Not really a complaint, just an observation. My PC is getting too hot... and it's only EDO that does this. The fan speeds are really audible when playing and I can feel hot air blowing on my feet (PC is under the desk) - don't have this on any other game. FPS in settlements was dreadful... no real improvement for me in Patch 4, though concourses seemed a bit better (I hit 40 for the first time). My FPS is sync'd to 60 for the monitor.

On the plus side - last night I noticed "space" looked noticeably better, the game didn't crash once and I completed two missions. Instancing was rock solid (far better than horizons has ever been).

However, jumping back into Horizons to get the stats below ... the smoothness and general "togetherness" of that version of the game is striking when compared to EDO right now.

Space (Odyssey)

GTX 1070 70c 55% 4840MB
Fan Speed 1970
i7-8700 69c 29% 8774MB
FPS 60

Settlement (Odyssey)

GTX 1070 79c 85% 7222MB
Fan Speed 2965
i7-8700 79c 38% 8774MB
FPS 19

For comparison.... Horizons

Space (Horizons)

GTX 1070 58c 35% 3492MB
Fan Speed 622
i7-8700 41c 16% 6824MB
FPS 60

Surface base (Horizons)
GTX 1070 68c 39% 3492MB
Fan Speed 1120
i7-8700 54c 19% 6824MB
FPS 60

Cheers,

Drew.
Did you try other games that came out over the last few months?
I'm not hitting the throttle with anything so far even with this hell we have outside currently, Odyssey included, but it runs rather hot with games like Cyberpunk 2077 and Assassin's Creed Valhalla for example.
Anything that really strains hardware and is pretty new.
 
Ouch! I was having some overheating problems back when Odyssey first released, but, I haven't had any since the patches.
 
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