OP mentioned MFS in same breath.maybe because he only plays old games? if the OP opens battlefield V I bet 1 dollar his house explodes.
OP mentioned MFS in same breath.maybe because he only plays old games? if the OP opens battlefield V I bet 1 dollar his house explodes.
there are many flight simulators, and I've never played the new one I don't know if it heats up the cpu, but the bfV loading is the thing that has warmed my cpu the most so far, EDO doesn't even come close.OP mentioned MFS in same breath.
He even mentioned in the same sentence that it's particularly known for being heavy on GPUsthere are many flight simulators, and I've never played the new one I don't know if it heats up the cpu, but the bfV loading is the thing that has warmed my cpu the most so far, EDO doesn't even come close.
Indeed. I'm not excluding the possibility that there is a physical cause (poor cooling/air flow) here, or perhaps a software configuration issue in the OS/Drivers etc.OP mentioned MFS in same breath.
When did I say it was being damaged? Throttling happens to prevent damage. The OP didn’t even say it damaged his rig.
But if you think it’s all fine, then I’ll leave you to it.
I don't know what the problem is, but it is confined to playing EDO.
Hi Drew, what graphics settings are you running the game on when you experience this?
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It's set to "Ultra" and I haven't made any changes to whatever the defaults are. Resolution is 1080p, vsync'd to 60 fps and in "frameless window" mode. Hope that helps.
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This may be due to OBS using the GPU's built in H.264 encoder. The encoder doesn't affect frame rates in the game but adds to the generated heat.playing EDO in combination with using Streamlabs OBS is the only time it manifests itself.
Ok. That's worth checking out - thanks.I don't know if it is still the case but I stopped using borderless in Elite years ago as it was for some reason giving me huge increase in GPU load (i.e. 100%!). It means I can't use overlays but that is a price worth paying if it stops my GFX card acting as an incredibly loud foot-warmer.![]()
Do you have a suggestion for an alternative config? An unhappy interaction between EDO and Streamslabs OBS may be the heart of the issue.This may be due to OBS using the GPU's built in H.264 encoder. The encoder doesn't affect frame rates in the game but adds to the generated heat.
of course the horizon is lighter, get close to any building on the horizon and look at the textures, the horizon is made for you to see things from afar, the odyssey is made for you to get close, there is no magic, you need to put textures there and that weighs.Hi Zac, it really doesn’t matter what his settings are because you can reproduce this issue on any system, at any setting when you compare it to Horizons.
Take any computer at your home or in the office and run Horizons at any resolution with any settings and note the performance (FPS uncapped) and resource usage.
Then run EDO with that same system at the same settings doing the same things you did in Horizons. You’ll see much less FPS and probably more resource usage.
This is something that happens with every single system. Even all those people that are happy with their 60 FPS at 1080P in EDO. It’s all an illusion because if they were to run Horizons they’d see their FPS would probably be well over 100 and using less resources.
No doubt there are a few issues here and there that affect specific systems, but there is a fundamental problem with the rendering in EDO that affects everyone. If you guys can identify and fix that, guaranteed you’ll see huge performance gains all around.
You can reproduce this in every single machine. Please, this needs to be a number one priority, little fixes here and there are not going to cut it.
You could switch from NVENC to x264 in the settings. x264 is a software encoder, i.e. it will use the CPU instead.Do you have a suggestion for an alternative config? An unhappy interaction between EDO and Streamslabs OBS may be the heart of the issue.
Super. It was set to NVENC, so I've switched it to x264 and will report back.You could switch from NVENC to x264 in the settings. x264 is a software encoder, i.e. it will use the CPU instead.
It's like you guys are speaking another language! lolSuper. It was set to NVENC, so I've switched it to x264 and will report back.
Many thanks.
Cheers,
Drew.
Hi Zac, it really doesn’t matter what his settings are because you can reproduce this issue on any system, at any setting when you compare it to Horizons.
Take any computer at your home or in the office and run Horizons at any resolution with any settings and note the performance (FPS uncapped) and resource usage.
Then run EDO with that same system at the same settings doing the same things you did in Horizons. You’ll see much less FPS and probably more resource usage.
This is something that happens with every single system. Even all those people that are happy with their 60 FPS at 1080P in EDO. It’s all an illusion because if they were to run Horizons they’d see their FPS would probably be well over 100 and using less resources.
No doubt there are a few issues here and there that affect specific systems, but there is a fundamental problem with the rendering in EDO that affects everyone. If you guys can identify and fix that, guaranteed you’ll see huge performance gains all around.
You can reproduce this in every single machine. Please, this needs to be a number one priority, little fixes here and there are not going to cut it.
Also OP posted that it doesn't happen in any other of his demanding games so it's not his rig that's the prob
This may be due to OBS using the GPU's built in H.264 encoder. The encoder doesn't affect frame rates in the game but adds to the generated heat.
Out of curiousity, I've just re-run Unigine Superposition (2017) benchmark at 1080p.
of course the horizon is lighter, get close to any building on the horizon and look at the textures, the horizon is made for you to see things from afar, the odyssey is made for you to get close, there is no magic, you need to put textures there and that weighs.
Did you try other games that came out over the last few months?I was streaming EDO last night and noticed that my PC was hitting a thermal throttle (set at 80c) whilst playing EDO Patch 4 both on CPU and GPU. Stats from Afterburner. No other game I have pushes my computer this hard (including MS Flight Simulator). This also affects my streaming as (due to the throttle) Streamlabs starts to stutter during those parts of the game, meaning I can't stream it smoothly either regardless of what EDO is going.
My PC spec
GTX 1070, i7-8700, 16 GB Ram, SSD (all standard air-cool case)
I wonder if given the number of systems out there someone is going to fry their computer due to playing EDO, particularly as we're now in summer/ambient temps are high and not everyone may have cleaned out dust/optimised their cooling. - Not really a complaint, just an observation. My PC is getting too hot... and it's only EDO that does this. The fan speeds are really audible when playing and I can feel hot air blowing on my feet (PC is under the desk) - don't have this on any other game. FPS in settlements was dreadful... no real improvement for me in Patch 4, though concourses seemed a bit better (I hit 40 for the first time). My FPS is sync'd to 60 for the monitor.
On the plus side - last night I noticed "space" looked noticeably better, the game didn't crash once and I completed two missions. Instancing was rock solid (far better than horizons has ever been).
However, jumping back into Horizons to get the stats below ... the smoothness and general "togetherness" of that version of the game is striking when compared to EDO right now.
Space (Odyssey)
GTX 1070 70c 55% 4840MB
Fan Speed 1970
i7-8700 69c 29% 8774MB
FPS 60
Settlement (Odyssey)
GTX 1070 79c 85% 7222MB
Fan Speed 2965
i7-8700 79c 38% 8774MB
FPS 19
For comparison.... Horizons
Space (Horizons)
GTX 1070 58c 35% 3492MB
Fan Speed 622
i7-8700 41c 16% 6824MB
FPS 60
Surface base (Horizons)
GTX 1070 68c 39% 3492MB
Fan Speed 1120
i7-8700 54c 19% 6824MB
FPS 60
Cheers,
Drew.