As far as realism goes, I find it quite simple and easy to immerse myself in the Elite world where, for some reason, all weapons have to be aimed and fired by a human, including turrets, and there is no E/war.
I don't have to think about it much because it is consistent and provides for good game-play. The only time I would start to wonder if it was 'realistic' or not would be if some inconsistency made me question it. Otherwise I can just enjoy it.
It seems to me that most of the cry's for 'realism' in various threads are more cry's for consistency with current technological and methodological paradigms rather than 'realism'. There is no need for this because the Elite universe uses different paradigms, part of the justification for which is that it is set in the far enough future that almost arbitrary differences from the present can be allowed for to enable enough suspension of disbelief to enjoy the mechanics that give rise to good game-play.
Hows that for a sentence...

I don't have to think about it much because it is consistent and provides for good game-play. The only time I would start to wonder if it was 'realistic' or not would be if some inconsistency made me question it. Otherwise I can just enjoy it.
It seems to me that most of the cry's for 'realism' in various threads are more cry's for consistency with current technological and methodological paradigms rather than 'realism'. There is no need for this because the Elite universe uses different paradigms, part of the justification for which is that it is set in the far enough future that almost arbitrary differences from the present can be allowed for to enable enough suspension of disbelief to enjoy the mechanics that give rise to good game-play.
Hows that for a sentence...