Telepresence lore

Since Telepresence is in the game, and FD have mentioned it isn't being/will never be used for helm due to 'hacking', I've taken a stab at inventing lore to back this up. If this is all nonsense to you, blame my Holo-me. He's crazy. You try talking to him.

--

FOR IMMEDIATE RELEASE

History & Records Division,
Building 11A1 Pilots Federation compound,
Founders World,
Shinrata Dezhra.
3303-03-13 - 14:29

Commanders,

Due to the recent surprising upsurge in popularity of larger ship crews, the Pilot's Federation has again been inundated with requests for clarification on the reasons behind the ban on Telepresence helm control.

The reason is, of course, the Telepresence Wars of 3266.

It is not known precisely where or when the Telepresence comms & security protocols were first compromised, but it's likely the first attacks occurred some time in 3262 along the Achenar to Quince trade corridor. Unconfirmed reports suggest a previously little-known pirate faction utilised this breach to commandeer passing trade vessels, dropping them out of supercruise to gain access to their cargo.

But the vulnerability only came to the fore in mid 3265 when numerous terrorist factions along the Imperial / Federal border began Telepresence-hijacking (or "Telejacking") cruise ships to take the passengers for ransom, or far more worringly: to transform the ship into a supercruise projectile for attacking military installations and even civilian population centres.

The issue escalated to outright conflict in 3266 when Imperial and Federal authority ships sent to quell the violence were, in turn, telejacked and used against friendly forces. While there have been many accusations on both sides of 'false flag' attacks, where both Imperial and Federal strikes against the other were blamed on telejacking, the Pilots Federation at this point has no evidence supporting either side in this matter.

Neither do we know how a lowly pirate faction could breach such a hitherto secure protocol. The Pilots Federation cannot comment on unsubstantiated claims that the breach was due to a Federation-mandated 'back-door' to the Telepresence protocol, supposedly added to provide security forces with an override in the event of suicide attacks, and/or intelligence gathering.

In any case, despite Telepresence Inc. claiming to have patched the vulnerability in question, the public had long lost confidence in the system, with its slogan "We'll be There for you" quickly becoming a popular, derisory hyperNet meme. The breach also is likely a significant causal factor in the sudden rise in popularity of 'data-mules'- ships carrying offline data packages from station to station no longer entrusting direct FTL comms.

Under immense pressure from the Imperial, Federal and Alliance trifecta, the Pilots Federation had little choice but to mandate that all interplanetary vessels must be crewed by at least one Commander, who must operate the helm and be in place to kill the Telepresence feed immediately in the event of a remote telejacking attempt on his or her crew.

We hope this clarifies current Telepresence policy and the reasons behind it.

Pilots Federation Press Officer, History & Records Division.
 
Dear Pilots Federation.

Why Can't I telepresance to any of my other ships and fly them around? Why can't I telepresance over my exploration data when I'm at 1% canopy health out in the middle of no where? Why can't I telepresance out some trade data from neighbouring systems? Who in their right mind is paying me million of credits to take them to a place they can telpresance themselves to? Especially when I'm arguably not even piloting the ship, I'm just telepresancing it myself.
 
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Why Can't I telepresance to any of my other ships and fly them around? Why can I telepresance over my exploration data when I'm at 1% canopy health out in the middle of no where? Why can't I telepresance out some trade data from neighbouring systems?
because that's fast travel, and fast travel is for peasants.
 
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OK, I'll take the bait... *sigh*

Don't try to justify this ugly, lazy abomination that they introduced.

It is what it is: A gameplay mechanic for people too lazy to do a few hops. And I really wish they would have just left it at that without explanation, for the implications of the holo crews turn Elite lore into something akin to Teletubbies.

Imagine how extremely boring the next Elite novel will be with this 'official lore'.

Breaking of the Fourth Wall has become too frequent in the Gaming Industry. The heresy should be rooted out before it takes over!

Sorry, must go stock up on pitchforks, torches, tar, feathers...
 
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My explanation to no-helm telepresence:

Start game
  • Open
  • Private group
  • Solo
  • As crew member

(I.e. In my imaginary menu we lack the option.)

Yes, that's actually a great idea. I thought from inside the game, you should join as a crew member. But this makes even more sense!
 
Dear Pilots Federation.

Why Can't I telepresance to any of my other ships and fly them around? Why can I telepresance over my exploration data when I'm at 1% canopy health out in the middle of no where? Why can't I telepresance out some trade data from neighbouring systems? Who in their right mind is paying me million of credits to take them to a place they can telpresance themselves to? Especially when I'm arguably not even piloting the ship, I'm just telepresancing it myself.

Covered by the above (entirely imaginary) lore. Even encrypted comms can't be trusted, so a telepresence helm - or a ship without someone on board to cut the telepresence feed - is a no-go.

(I'm not making this decision. I'm just coming up with a lore explanation for a choice FD have already made. For the poops 'n' giggles.)
 
Sorry OP, but I'm not even to read a justification for telepresence as implemented in Multi-crew. It's such a lazy handwave that I couldn't contain my laughter when Sandro talked about Elite having elements of hard sci-fi at the PAX stream.

It's not even hard to have a non lore breaking implentation of multi-crew and still have instant transfer of commanders. For example; have dummy NPC crew in the seats of the ships (after all the lore is the bigger vessels require it). Then you friend comes online and joins you replacing the dummy NPC, you know like how naval vessels have crew rotations since the beginning of time.

So what if I'm in my asp at Beagle Point and I mulit-crew with a friend that's in Sol, how does my character get there, I hear you ask??
-Doesn't matter because you can head canon it however you want to. The point is you don't have this sci-fi garbarge of telepresence put into lore, it's a Sag A* size hole in the existing universe's rules.

Best thing with dummy NPC avatars is the solo players would be happy with anything NPC crew thrown their way even if it were just comestic at this point and it's harder much more work than what we're getting.
 
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OK, I'll take the bait... *sigh*

Don't try to justify this ugly, lazy abomination that they introduced.

It is what it is: A gameplay mechanic for people too lazy to do a few hops. And I really wish they would have just left it at that without explanation, for the implications of the holo crews turn Elite lore into something akin to Teletubbies.

Imagine how extremely boring the next Elite novel will be with this 'official lore'.

Breaking of the Fourth Wall has become too frequent in the Gaming Industry. The heresy should be rooted out before it takes over!

Sorry, must go stock up on pitchforks, torches, tar, feathers...

I'm not 'justifying' it - I don't like telepresence in fighters, nor in multicrew. But FD have made the choice, it's here, so let's run with it.

They could have gone with the 'out-of-game' option to start the game as different characters, but didn't. So if we're going to have some kind of lore / technobabble explanation for it, I'd rather it's a feasible one.
 
Telepresence is the space superglue.

It stick scattered gameplay together. So that we don't need a reason for these gameplay
 
OK, I'll take the bait... *sigh*

Don't try to justify this ugly, lazy abomination that they introduced.

It is what it is: A gameplay mechanic for people too lazy to do a few hops. And I really wish they would have just left it at that without explanation, for the implications of the holo crews turn Elite lore into something akin to Teletubbies.

Imagine how extremely boring the next Elite novel will be with this 'official lore'.

Breaking of the Fourth Wall has become too frequent in the Gaming Industry. The heresy should be rooted out before it takes over!

Sorry, must go stock up on pitchforks, torches, tar, feathers...

Say it as it is Aidan lol. Pull no punches!
 
Dear Pilots Federation.

Why Can't I telepresance to any of my other ships and fly them around? Why can I telepresance over my exploration data when I'm at 1% canopy health out in the middle of no where? Why can't I telepresance out some trade data from neighbouring systems? Who in their right mind is paying me million of credits to take them to a place they can telpresance themselves to? Especially when I'm arguably not even piloting the ship, I'm just telepresancing it myself.

Because the team at Galactic Legal has deemed that someone must actually man the helm of a ship in order to be able to be held liable for violations of the law.
This decision was based largely on precedents established in the late 20th century as autonomous motor vehicles first began to operate. A "driver" was still required to be "at the wheel" and sober so that someone could be issued legal fines for infractions of the law.
 
I'm not 'justifying' it - I don't like telepresence in fighters, nor in multicrew. But FD have made the choice, it's here, so let's run with it.

The telepresence for fighters makes sense in it's implementation due the fighter being in the range limit of the mothership. So effectively its a VR controlable version of modern day drones. Something I think is fairly sensible and fits within the science of Elite. Don't get me wrong I respect FDev and anyone that puts together a sci-fi universe, first because I enjoy the setting and second because it's not easy to create a constant ruleset. However the word telepresence in this context has been used in place of magic.
 
Because the team at Galactic Legal has deemed that someone must actually man the helm of a ship in order to be able to be held liable for violations of the law.
This decision was based largely on precedents established in the late 20th century as autonomous motor vehicles first began to operate. A "driver" was still required to be "at the wheel" and sober so that someone could be issued legal fines for infractions of the law.

But but but Indigo.... How do Galactic Legal or whoever get your body back from say the fringes... many thousands of lightyears away should you get crushed by a black hole? (a) - your body is GONE if it gets sucked into / crushed by a black hole and (b) - even if you weren't crushed.. how do they get your body back instantly.. long range teleport? Must be telepresence. Ask your superiors for an insider answer :) :)
 
My explanation to no-helm telepresence:

Start game
  • Open
  • Private group
  • Solo
  • As crew member

(I.e. In my imaginary menu we lack the option.)

^ This. Absolutely no real reason why it needed to be anything more than this. Same as CQC, same as choosing open, group or solo. It's just another game mode and has no need to be part of the lore.
Same with Holo Me really, no need to be an option from our ship menu.
 
I'm not 'justifying' it - I don't like telepresence in fighters, nor in multicrew. But FD have made the choice, it's here, so let's run with it.

They could have gone with the 'out-of-game' option to start the game as different characters, but didn't. So if we're going to have some kind of lore / technobabble explanation for it, I'd rather it's a feasible one.

Their idea was so great & innovative, I'm pretty sure it will be adapted by many other SciFi universes, as using surrogates or holos really adds to the feel of being directly involved.

"In the grim dark future of the 41st Millenium, there is no peace, no respite, no forgiveness... There is only war! For the glory of the Emperor! He who has the best holo transmitter protects us! To glory, Holo Marines!"

"Mr Worf, let's not forget you are really just a hologram, as am I. Your real name is Alfred Schulze, you work as a stand-up comedian in cheap Berlin pubs, which explains your horrible choice of appearance... And..." - "Yes, Captain. Should I raise the shields, though?" - "Why???"

"Luke... Obi-Wan never told you what..." - "Yeah, I know. Everything. You are my father, which explains how you knew I was on Hoth. You simply checked my computer while I was at the Toshi station. Ben told me everything when his battery ran low and he began to shimmer." - "Erm... Yes, that's true. Sorry for intruding into your bedroom. Dinner will be ready in 10 mins."

etc
 
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But but but Indigo.... How do Galactic Legal or whoever get your body back from say the fringes... many thousands of lightyears away should you get crushed by a black hole? (a) - your body is GONE if it gets sucked into / crushed by a black hole and (b) - even if you weren't crushed.. how do they get your body back instantly.. long range teleport? Must be telepresence. Ask your superiors for an insider answer :) :)

As part of the licensing process, all pilots must submit a genetic sample. This genetic sample is used for the creation of clones in the event the original pilot's body is lost due to decompression, or in your case, hypercompression. Additionally, as part of the docking procedure, a neural pattern scan is recorded at each station prior to departure, to be imprinted on the clone body, in the event of pilot death.
 
Covered by the above (entirely imaginary) lore. Even encrypted comms can't be trusted, so a telepresence helm - or a ship without someone on board to cut the telepresence feed - is a no-go.

(I'm not making this decision. I'm just coming up with a lore explanation for a choice FD have already made. For the poops 'n' giggles.)

Ok, so... we created a complex drone, with life support, and living areas for the sake to being able to take control of a device that we can more safely and cheaply control remotely? The cost of a simple drone is waaaay cheaper and safer than running a fully fledged F35 right now. I can't see that changing in the future, hacking risks aside. Also, any software can be programmed to shut down if something unusual happens.


Because the team at Galactic Legal has deemed that someone must actually man the helm of a ship in order to be able to be held liable for violations of the law.
This decision was based largely on precedents established in the late 20th century as autonomous motor vehicles first began to operate. A "driver" was still required to be "at the wheel" and sober so that someone could be issued legal fines for infractions of the law.

Not all drones are required to have live pilots. In fact, none that I can think of do.
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