Greetings Commanders,
While the team are busy getting tomorrow’s massive update ready for launch, we just wanted to take a moment to say thank you, and explain how your feedback and time spent in the beta is helpful to us.
During the beta process we pay great attention to the bug report forum, and other discussion areas, to identify issues and problems and assign priorities. We work as hard as we can to fix hundreds of reported bugs, with a focus on those that affect the largest number of players, or stop the game from working.
Elite Dangerous: Beyond – Chapter Four is by far the biggest update of the Beyond season, and maybe our biggest update ever in terms of game-changing enhancements to core systems at the heart of Elite Dangerous. For that reason, your bug reports, feedback in the forum, on social media, and on livestreams have been incredibly important.
Your participation is important, as it allows us to test the following:
We’re already working on a patch that will follow shortly after launch, which will include a few changes and tweaks including a rebuff of the Mamba. We’ll have more details on the statistics of the Mamba after launch, but we thank you for your patience while we’re incorporating that change.
Those of you who participated in the beta have probably already seen most of the gameplay changes we’ve incorporated based on feedback you left on the forums. As a recap, we’d like to point out a few of the key changes below:
The full list of changes will be available in the patch notes on launch day (11 December).
Thank you again for being with us on this incredible journey. We can’t wait for everyone to get their hands on Elite Dangerous: Beyond – Chapter Four when it launches on 11 December.
The Elite Dangerous team
While the team are busy getting tomorrow’s massive update ready for launch, we just wanted to take a moment to say thank you, and explain how your feedback and time spent in the beta is helpful to us.
During the beta process we pay great attention to the bug report forum, and other discussion areas, to identify issues and problems and assign priorities. We work as hard as we can to fix hundreds of reported bugs, with a focus on those that affect the largest number of players, or stop the game from working.
Elite Dangerous: Beyond – Chapter Four is by far the biggest update of the Beyond season, and maybe our biggest update ever in terms of game-changing enhancements to core systems at the heart of Elite Dangerous. For that reason, your bug reports, feedback in the forum, on social media, and on livestreams have been incredibly important.
Your participation is important, as it allows us to test the following:
- Compatibility: The huge amount of variation in PC components and setups is impossible to recreate in house, so having thousands of Commanders play allows us to shake out any issues caused by the many different hardware/software combinations
- Server stress testing: It’s invaluable having thousands of commanders downloading and playing the game at once; it allows us to see how the servers will stand up, and potentially catch and fix any issues before launch
- Balance and tweaks: We try our best to ensure new features are balanced (within themselves, and when compared to other parts of the game) – the beta allows us to see where there may be tweaks needed, and react accordingly
- Feature feedback: Beta is a great opportunity to see how commanders get on with the new features, and gives us time to react accordingly to any pertinent feedback
We’re already working on a patch that will follow shortly after launch, which will include a few changes and tweaks including a rebuff of the Mamba. We’ll have more details on the statistics of the Mamba after launch, but we thank you for your patience while we’re incorporating that change.
Those of you who participated in the beta have probably already seen most of the gameplay changes we’ve incorporated based on feedback you left on the forums. As a recap, we’d like to point out a few of the key changes below:
- We increased mining payouts
- We made it so probes would be infinite when using the FSS exploration mechanics
- We changed specific bindings for entering and exiting the FSS
- The Discovery Scanner became a free built-in module
- A ‘number of bodies’ message was added to the information message when using the energy pulse
- The ability to find ‘notable signals’ when using the FSS was added
- Made it so notable signals persist outside of Analysis Mode
- We derestricted passenger ship internal slots
- We added a HUD notification about ship lights being on
The full list of changes will be available in the patch notes on launch day (11 December).
Thank you again for being with us on this incredible journey. We can’t wait for everyone to get their hands on Elite Dangerous: Beyond – Chapter Four when it launches on 11 December.
The Elite Dangerous team