Thargoid behaviour - is "interceptor" really the right name? Or is something else going on?

I was mulling on the behaviour of Thargoid so-called interceptors again the other day.


When we first met them, they scanned us and mostly let us continue on our way, unless we were carrying something which, in their view, we ought not to be.


Now we meet them in ostensibly hostile combat, yet their behaviour is strange from a tactical perspective. A Thargoid deploys into a system, and then once encountered, turns hostile but otherwise sits in place, drawing fire until destroyed. Some Thargoids provoke engagement, by attacking convoys, bases or stations. No Thargoid, to my knowledge, apart from the Orthrus, runs from the fight, even when heavily damaged. So are these truly "interceptors" - or are they something else?


I propose their behaviour is consistent with lures, and data recorders, rather than true combat vessels. They provoke an engagement from the best weapons, ships and pilots that humanity can muster. They draw weapon fire, consistently, to particular points: we call these hearts, but could just as well call them sensors: calorimeters, spectrometers. They only reveal targeting data when ships fly close, well inside sensor range: 500m or so, the range at which the engaging craft can also be scanned and measured. They probe mechanical (Thargon), energy (lightning) and data processing (shutdown wave) hardening of craft which engage them. They can observe a variety of tactics in engagement with single (interceptor), multiple (scout) or mass (thargon) hostiles, in open space and atmospheric evironments. The only Thargoid to run from the fight is the Orthrus, which has almost expressly a data-gathering function.


And now we have the Maelstroms, giant clouds with a mysterious core, into which pilots now willingly endlessly throw ships and materiel in a vain quest to make it to the centre. What the Thargoids do with all this, I do not know.


I have a feeling we are at present only being provoked and measured, rather than being truly fought.
 
Seeing as they "Intercept" people either in hyperspace or in systems now so I do think currently Interceptor is apt :)
 
I propose their behaviour is consistent with lures, and data recorders, rather than true combat vessels. They provoke an engagement from the best weapons, ships and pilots that humanity can muster. They draw weapon fire, consistently, to particular points: we call these hearts, but could just as well call them sensors: calorimeters, spectrometers. They only reveal targeting data when ships fly close, well inside sensor range: 500m or so, the range at which the engaging craft can also be scanned and measured. They probe mechanical (Thargon), energy (lightning) and data processing (shutdown wave) hardening of craft which engage them. They can observe a variety of tactics in engagement with single (interceptor), multiple (scout) or mass (thargon) hostiles, in open space and atmospheric evironments. The only Thargoid to run from the fight is the Orthrus, which has almost expressly a data-gathering function.


And now we have the Maelstroms, giant clouds with a mysterious core, into which pilots now willingly endlessly throw ships and materiel in a vain quest to make it to the centre. What the Thargoids do with all this, I do not know.


I have a feeling we are at present only being provoked and measured, rather than being truly fought.
I actually think this is a really interesting interpretation!

We are told that what we call "Thargoids" are actually just drones. So yes, I think you're right, they most likely perform many functions, and do also seem to act as lures, that's really interesting :)

We do also see the interceptors scanning wreckage, colleting 'stuff' from the barnacle sites, scooping up escape pods, etc. Ironically they seem to behave in a much more generalised scouting role than the actual named 'Scout' ships, which only ever seem to be in aggressive combat :alien:

There's also the 'mirror' Hyperdictions. The ones where the Thargoids don't scan or leave, they just sit and mirror your ships movements. It's probably a bug, but it sure is creepy, it really feels like they're testing responses and studying us - or were...
 
If they are all drones it would fit in with the myccoid narrative as Thargoids dont want to keep losing people to viral attacks, that they developed a completely automated organic srone army would be a good step.

Either that or they somehow merged or copied the Guardian AI into their ships and it's that we have been fighting after all if they are all drones we may never ever see a Thargoid on foot as they arent in the area at all.
 
'Drones' as in the drones that constitute the majority of ants in a hive. Not 'drones' as in our modern use of the word to mean semi-autonomous constructed robots - that use is derived from the word use in ant nests and similar :) although Thargoids use biotech, so it's probably something of a mixture of the two ideas!

The Thargoid Codex in-game tells us that the only 'sentient' Thargoids are the Queen and Princesses (juvenile queens). Everything else are drones, it's just how their species is.

As far as we know all the Thargoids we kill are just bio-mechanical drones. We're specifically told in the Codex that the Queens care as much about losing a drone as we do about losing an eyelash. that's why they seem fairly limited in responses, because like ants they have limited individual intelligence.

As the OP says, the Interceptors seem very misnamed since they perform a wide variety of roles - few of which seem to include actual interception!
 
The Thargoid Codex in-game tells us that the only 'sentient' Thargoids are the Queen and Princesses (juvenile queens). Everything else are drones, it's just how their species is.
Is this a human interpretation though? Or actually what their species is like? i.e. is the Codex a font of human knowledge with all it's inherent biases, flaws, and human perspectives or interpretations, or what is factual from a completely neutral perspective?
 
Good question :) I don't think there's a way to know for sure! Keep an open mind, definitely!

Not sure how much of the below you're aware of, but if you're not you might find this interesting :)

Some general thoughts and background:​

The idea of Interceptors being drones (worker ants), as opposed to independently sentient and intelligent beings fits with OPs observations, and general observations over the years. Interceptors have fairly basic and patterned behaviours, following essentially the same basic strategies over and over again. They collect materials, scan stuff, fight back when threatened - obviously that changed dramatically after Salvation's attempted genocide, or at least it did in HIP 22460 and the Maelstrom affected systems.

Presumably the Maelstroms (or what's inside) are the Queen, or contain the Queens. It's possible Salvation had a captured Queen or Princess for his projects.

The Codex info and people's observations over the years broadly fits with non-canon information from Frontier Frist Encounters (FFE) (extract below), a series of articles called "Tharogids - Truth and Fiction". It's known that some Elite Dangerous lore is derived and modified from previous games:

THE THARGOIDS - TRUTH AND FICTION
... In terms of procreation, there exist adult females termed hive 'mother' capable of spawning a succession of 'drones' - sterile females with no reproductive potential.
Drones are produced as eggs and nursed to adulthood through a series of nymph stages similar to almost all insect species in the known worlds. All reproduction is parthenogenic and there is no evidence for the existence of a second gender.
It is believed that there exists a degree of psychological continuity between members of the same hive and this 'hive consciousness' will be explored in the next issue: Thargoid culture and politics.

... Thargoid culture appears similar in basis to the hive cultures found in most insect species across the Galaxy, taken to the logical end point by full intellectual development encompassing an awareness of history, aesthetics and social structure. There is a strong sense of hive identity and absolute loyalty to the hive mother or her successor.
Drones, although self-aware, have little sense of self-preservation and it has been postulated that there is a single 'hive consciousness' residing in the hive mother. If this is the case, then the drones are effectively active arms of the hive rather than individuals in their own rights. This could, in turn, shed new light on the various attempts made by the Thargoids to establish communication links with our own species.

In FFE the article I've quoted above is written by Dr Joreb Innitu. In Elite Dangerous the following Tourist Beacon can be found in Beta Hydri:

In 3251, the publication of "The Thargoids: Truth and Fiction" by the Dr Joreb Innitu of the Alien Studies Department of the Ghandi Institute based on Wicca's World (Alioth) inflamed tensions between the Alliance and other political powers. He was ambushed and assassinated whilst leaving the Beta Hydri system after a scientific conference.

This was also an event in FFE, the locations and dates match. INRA, Mycoid, the Tharogid war, the Thargoid retreat from human space (because of Mycoid), all that stuff was lore featured in FFE too that's clearly been carried over to Elite Dangerous. It's been expanded massively and features a lot more detail and interesting stuff, but again that suggests that FFE and how it depicted the Thargoids were at least the starting point for what we have in Elite Dangerous.

Based on all that, I'd say the Codex entry is more likely than not to be broadly accurate.

The Thargoid Queens are shown to be fiercely intelligent but slow learners in the official Elite Dangerous novel "Out of the Darkness". That book features a lot of Thargoid content towards the end, and broadly speaking what we're seeing now in game was foreshadowed in that book and in another official novel Premonition (which tied in with the Dynasty project). In both we're told that powerful people in human space were extremely aware of the Thargoids, and maybe even have some communication with them, and that a war is definitely coming that humanity might not survive - they were published about 7 years ago or so, and we're starting to see that war happen now :)
 
Maybe the game AI just isn't good.

In combat, multiple interceptors do not collaborate to take down a target.

Ants do. Bees do. Wasps do.

In other games, enemies definitely can be coded to fire and maneuver - or use special abilities collaboratively to end players.

In this game, interceptors are bullet sponges with a host of resistances, and the accessible effective weapons have notoriously short ranges - these aren't hallmarks of high end combat coding. On more than one occasion, the devs have actually nerfed player abilities to make the experience more challenging (instead of upping sprite AI tactics).

Just look at the latest Maelstrom addition. Mindless damage fields and global pushback mechanics. That is probably a whole lot easier to code than a zerg swarm.

The game narrative definitely creates Thargoid BGS terminology that is consistent with warfare and securing territory - this is definitely consistent with the term "Interceptor".

I think the OP may be overthinking the limitations of the game guts.
 
Seeing as they "Intercept" people either in hyperspace or in systems now so I do think currently Interceptor is apt :)
They dont "intercept" think of a fly flying around your head, but it's flying slow enough that you can grab it, that's an hyperdiction.
 
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