thargoid damage increased ?

Has the scout damage been multiplied with the last patch?

Running my usual fully engineered thargoid hunting ship.

I got focus fired by 3 scouts , normally I'd lose 5% hull (unshielded) before I kill them, now all of a sudden my hull starts to melt , killed them with 45% hull left.
 
Had the same impression.
I'm running a small bi-weave shield on my thargsploration phantom, usually enough to keep scout fire from my hull until I've boosted out of range. Today, a bunch of them melted the shield and 5% of my hull in a matter of seconds...
 
Yeah, definitely. I spawned at a defending base, took off and got ripped to shreds by the waiting scouts. Tried fighting Hydras, but it's just not possible as the Scouts are all over you, so you have to focus on them, which means getting shredded by the Hydra. By the time you clear out the scouts and RTB for repair, a new bunch spawn.

Played for over an hour without a group of CMDRs being able to take out a single hydra. Everybody dropped off until I was the last one left and I had to bail in the end.

I'm flying a shard-conda with fully engineered hull reinforcements and a guardian module reinforcements. I tore through my heat sinks mostly trying to get back to base safely.

I'm sure the game was too easy for the hardcore gamers which is why they've made it harder, but being a casual gamer, I could just about "do" the swarm-free planet fights with the help of other comanders in my end game ship. But now I'm way out of my depth. It's a shame, as I was enjoying this content, but it's too much for my skills now!
 
I think they broke the targeting for the scouts. I had all the scouts in the instance shooting me while ignoring NPC Ships and ground turrets.

I haven't had my ship blown up so fast since I shot a security service ship by accident in a High Rez while bounty hunting without armor.
 
Agreed, I did a couple of shieldless Maelstrom runs yesterday and it used to take two scout interdictions to drop my hull 1% (submit 'n boost), since U15 each scout interdiction knocks off 3-4% hull, so it seems like 6-8 times the damage.

That's a straightforward like-for-like with no other targets.
 
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Interdicting scouts seem to start off berserk, which would explain the damage increase (and screen shake, if you have it). I'm not sure if they're berserk in all contexts, though.
 
Interdicting scouts seem to start off berserk, which would explain the damage increase (and screen shake, if you have it). I'm not sure if they're berserk in all contexts, though.

<sigh> so we need a new CG for a camomile tea ejector, calm them down a bit. Deliver tea and narcotics to a very relaxed megaship.
 
I was looking for a Thargoid Sensor in a shielded exploratory Phantom near a crashed hive ship and dropping in to NHSS 4 that only had Scouts killed my ship in seconds (along with the ancients relics I had just traveled specifically to collect prior). They too appeared to be in Berserk mode. And this wasn't even in the bubble / invasion fleet. It was in Asterope region.

Hope this isn't as intended... I hunt 'goids primarily and I really do feel this level of difficulty or 'insta-deaths' upon entering an instance (esp. one that's only threat level 4) shouldn't be a thing.
 
It was explicitly mentioned in the patch notes that they won't stay focused on ground targets any more.
You missed the first part.
I had all the scouts in the instance shooting me while ignoring NPC Ships

This is unrealistic that the goids stop shooting their attackers and target a player instead that has not attacked them. They are not supposed to cheat and figure out that we are bigger threat to the conflict zone than the NPC currently shooting at them.

This is why I am advocating FDEV have them go back to attacking the ship or turret shooting at them.
 
Yeah it's definitely ramped up significantly. Usually my Asp E can get away from a scout interdiction with minor shield damage, that's it.
But last night i was consistently losing shields and about 10% hull every time. It's turned up to 11 a bit too much right now.
 
took off from an attacked settlement (in 3,9k hull challenger), 9 scouts took liking of me, dropped to 30% hull within seconds :D
3.7k Krait MkII, Outpost CZ. Managed to kill 12 scouts with shards after aggressively launching, realized I was at 22% hull and there was no end to the stream of hyper-scouts, spawning in with berserk and regen already active. Landed with 7% hull. Rolled the dice and launched again, was dead at 9 scouts killed. It's a little much.
 
Well, it got a mention in Sally's recap today, fingers crossed for a solution:

It's Important to Note that...
  • Of course, there are additional aspects of Update 15 that many of you are passionate to know more about, including your feedback on the Fleet Carrier grouping UI, reports of an unexpected increase in Thargoid Scout aggression and others.
Please do accept our thanks for your patience as the team digest and carry out their investigations. We'll keep you in the loop of information and developments whenever possible o7

I tried another Hadad run yesterday, was interdicted 5 times by scouts in the first 2000ls and had my hull taken down to 66%, plus FSD/PP damage. I decided not to attempt the remaining 37000ls and enjoyed some non-Thargoid activities for the evening.
 
Tried to help with Hadad again today, 8100 HP Hull-A-Conda shredded. I also ran a bi-weave to try and offset scouts but it was like paper to them. I was enjoying having the ability to "take the fight to the Thargoids" - but with the recent buff to scouts - I cannot even afford my repairs. If it stays like this, the Thargoids win hands down.
 
This point is extensively discussed here :
and feel free to contribute to the issue in the tracker :
 
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