Thargoid Interactions

An small observation I made some days ago.

We do know that the Thargoids get angry if you "steal" something they are about to scoop (ie, using a collector limpet to snatch out an escape pod from their tractor beam). However the other day something different happened to me.

The Thargoid started scooping an escape pod, but I had no collectors, so I tried to catch the pod as it was moving towards the Goid. I failed and destroyed the pod (may its occupant rest in piece). However, the Thargoid became immediatly hostile, exactly the same as if I had stolen the pod.

This changes my perception of their reaction. I used to think that they were yelling "HEEEEEEEEEEEEEEEEEEEEEEEEEY THAT'S MINE!" when they attacked. However, after destroying accidentally the pod, I feel like it yelled "HEEEEEEEEEEEEEEEEEEEEEEEEEY YOU [insert insult here]".

My gut feeling is that the Thargoids do not recognize the human beings inside the Escape Pods as a being itself, but as an integral part of the human machinery. If you think about it, we could describe their ships as "machines made of biological matter", so maybe they are observing our ships as "living beings that include non-biological matter on their bodies".

o7

I've made off with a few pods that made them deploy fighters, but nothing really suggesting they'd attack. Almost as if they were warding me off.
 
If a wing drops into a signal source and one pilot provokes a 'goid, do all the human ships get attacked, or only the transgressor?
 
Main points from my only Thargoid encounter so far. (NHSS)

- warning behaviour was triggered by distance, but this was down to the Thargoid, not me.
- attack was triggered by my xenoscan completing
- I was finished off by missiles from the Thargon swarm

I wasn't fighting back and lasted a long while despite being in my exploraconda, with its 'wet paper bag' shields and armour.

More details here:

https://forums.frontier.co.uk/showt...foil-Hattery?p=6015036&viewfull=1#post6015036
 
No. I have been questioning this for awhile. With all the attacks people have been getting from Thargoids/Flower Ships, how come none of them have been attacked with this corrosive goo? My guess is that the destroyed ships were attacking the Thargoid and when it burst in its death throes, it dissolved into the familiar caustic cloud and that is what we see on the destroyed ships.

Huh? Everyone get's attacked by the corrosive goo.

Take a look at your ship after fighting thargoids. The goo is there.
 
Huh? Everyone get's attacked by the corrosive goo.

Take a look at your ship after fighting thargoids. The goo is there.

I did a facepalm on this. Went out and got attacked by a Thargoid while taking a Tissue Sample. Repaired my ship, BEFORE remembering to check the external view for green damage.

[knocked out]
 
They only appear friendly on the contacts panel, i was wondering why they werent appearing allied for me, but they do in the contacts tab (They will obviously still attack you if you stay in their personal space for too long even when you're allied with them). They definatly act differently when you become allied with them though (when i drop into a nhss now they're allied in the contacts panel), they scan me and make a more happy sound.

Wow now! That's a game changer! I must try this myself.
 
By all observations I made (I did no other things last week but jumping in NHSS’s in many different systems and checking out Thargoid behaviour) I would like to share two in my opinion important thoughts:

1) as long as we pay attention to some certain “code of conduct” they DO NOT attack (minimum distance 500m, more is better; do not open fire (just deploying hardpoints seems to be ok); quickly increasing distance to calm them down when it gets dirty)
2) though I several times tried to “provoke” the Thargoids by following and scanning them with the Xeno-scanner, and after having read the reports from players who had hostile encounters, I have the very strong feeling that they get to know EACH individual ship/pilot and that they share an account where our deeds are recorded/archived. To some they seem to be very "forgiving", to other players the behave aggressive immediatly. Maybe they do not only scan, but maybe they also MARK us. This is my only explanation for encounters starting and or ending hostile or friendly, unless a player attacks them directly, then the Thargoid reaction should be clear.

I also would like to share a video from Zm4rco (as far as I know Xbox player) with similar and further thoughts in this matter, I hope it is ok when I post the link here:
https://www.youtube.com/watch?v=pBDkQFNRejg
I am no wimp at all, but I think we make a BIG mistake by attacking the Thargoids (at least the ones we got to know up tp now). They easily can destroy any single ship - and I do assert also any WING of us - if they would simply deploy a wing themselves and concentrate firepower, but they don’t do so if not heavily provoked and/or attacked. As in game the galaxy evolves also by players behaviour, I’d be sad if mankind would be wiped out and the game would end this way.
 
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So patch notes for 2.4.03 also Says they have tweaked thargoids UI changed stats.?

Has anyone noticed a change in behavior?

I had to wonder whether this relates to my personal stats page on the right hand HUD? The count of my credits, Thargoid Wake Scans, etc. Not sure.
 
Nope, just means they don't go allied (green) in your contacts.

*****************

Don't know if this old news, but it's new to me, after aggroing the Thargoid (stayed too close for too long trying to get an escape pod) & leaving the mass lock affect of the green cloud, I allowed the Thargoid to get within 700m of me & it didn't mass lock me at all!
 
Nope, just means they don't go allied (green) in your contacts.

*****************

Don't know if this old news, but it's new to me, after aggroing the Thargoid (stayed too close for too long trying to get an escape pod) & leaving the mass lock affect of the green cloud, I allowed the Thargoid to get within 700m of me & it didn't mass lock me at all!

That's an interesting observation. Since they are adept at manipulating space-time, maybe they make themselves light enough to not induce a mass lock.

During a hyperdiction, two Thargoids decided to follow me around. Eventually I got tired of observing them and tried to enter supercruise to leave them behind. They did exert a high mass factor, so it took something like 120 second for my FSD to charge up.
 
By all observations I made (I did no other things last week but jumping in NHSS’s in many different systems and checking out Thargoid behaviour) I would like to share two in my opinion important thoughts:

1) as long as we pay attention to some certain “code of conduct” they DO NOT attack (minimum distance 500m, more is better; do not open fire (just deploying hardpoints seems to be ok); quickly increasing distance to calm them down when it gets dirty)
2) though I several times tried to “provoke” the Thargoids by following and scanning them with the Xeno-scanner, and after having read the reports from players who had hostile encounters, I have the very strong feeling that they get to know EACH individual ship/pilot and that they share an account where our deeds are recorded/archived. To some they seem to be very "forgiving", to other players the behave aggressive immediatly. Maybe they do not only scan, but maybe they also MARK us. This is my only explanation for encounters starting and or ending hostile or friendly, unless a player attacks them directly, then the Thargoid reaction should be clear.

I also would like to share a video from Zm4rco (as far as I know Xbox player) with similar and further thoughts in this matter, I hope it is ok when I post the link here:
https://www.youtube.com/watch?v=pBDkQFNRejg
I am no wimp at all, but I think we make a BIG mistake by attacking the Thargoids (at least the ones we got to know up tp now). They easily can destroy any single ship - and I do assert also any WING of us - if they would simply deploy a wing themselves and concentrate firepower, but they don’t do so if not heavily provoked and/or attacked. As in game the galaxy evolves also by players behaviour, I’d be sad if mankind would be wiped out and the game would end this way.

Holy, that is probably the most interesting thing i've read since the thargoids were added. Although being allied with them was apparently a bug, you are most definately correct about them keeping a record on you, each time i jump into a nhss they react with no hostility, and always let me scan them (even when they're taking an item and im within 500m, no hostility, no warnings, they only get hostile if im not scanning and just staying near them), i've dropped about 560 meta alloys to them so far, and each thargoid that i've dropped some too has always left something that they usually take (escape pod, thargoid probe/sensor). It is possible that we're seeing a reputation system with them arive soon (Thats why the ability to ally with them was there in the first place, hopefully wasnt a straight up bug and was never supposed to be there). I've fired on two thargoids (both yesterday) with a specced out cobra mk3, they've become hostile and shot me, but as soon as i ran they stopped firing and became peaceful again (Could be a result of them giving me a second chance because im normaly nice to them)

That's an interesting observation. Since they are adept at manipulating space-time, maybe they make themselves light enough to not induce a mass lock.

During a hyperdiction, two Thargoids decided to follow me around. Eventually I got tired of observing them and tried to enter supercruise to leave them behind. They did exert a high mass factor, so it took something like 120 second for my FSD to charge up.

Mass factor of 30, they seem to have something that increases their gravity.
 
Here's a little hypothesis to work on;
The Thargoid menace attacked our systems all those years ago and as a result we created a way to disable their jump drives rendering them unable to go get reinforcements. As a result they couldn't gather resources either. So instead they crash landed into the planets and started about a metamorphosis into what we now know as Thargoid Barnacles, These barnacles once they are mature will start to produce smaller offspring and caretaker type units which scavenge and repair any wounded thargoid offspring. Eventually after a set amount of resources have been collected by the barnacle and its offspring a new metamorphosis occurs whereby the barnacle mass transforms into a Base. This Base then continues producing Scavengers and eventually starts seeding itself by laying eggs in its central chamber. These eggs are in fact what we see as Flowership's and once they are mature are launched from the top of the base into space with even more "barnacle seeds", these then start to deploy probes into the systems around searching for hostile threats and suitable planets for reseeding and extraction. The Flowership's take this data and relay it back to their home base, they also take any organic mater in any state and return to process it for further unit and base reinforcement. The response we see from the Flowership's now is purely a instinctive behavior learnt from the previous hosts which were persecuted by humans. I dont believe this is the final stage in the design of the thargoid's, i think that the base will transform once more into a war station and start producing soldiers. The reason that we don't see these current thargoid's flying off to get reinforcements is they probably considered inferior and weak by their original race and therefore must adapt and survive without a queen. However if the original race has come into contact then they are fully aware of the threat we represent as a race and are coming to eradicate us.

This is my hypothesis and i believe this is highly likely the correct chain events in the re emergence of the thargoid race.
 
So, I've noticed that I've been getting different bounty rewards from the thargoids.

Could the symbols the thargoids have on their cockpit be their "rank?" If others can test to see if different symbols yield different bounty amounts, then that may be a way to test this theory.

Apparently when a goid kills you the eventlog has the goid's rank. Tying that in with the goid logo is a more direct technique than the bounty.
 
Are we keeping track of where Thargoids are being spotted? Because I just saw one at Hyades Sector AQ-Y D81, the same system the Gnosis jumped into. It's about half way between the Pleiades and the Bubble.

http://codedtransmission.com/thargoidsighting.jpg

Yes. If you haven't already then install EDMarketConnector, and then into that install the NHSS reporting plugin from here https://forums.frontier.co.uk/showt...goid-Data-Gathering-Effort-We-need-your-help!
it automatically reports any NHSS you drop into and feeds into a spreadsheet that is being compiled for intel gathering/analysis.
 
A cyclops variant interceptor poses for a close-up after a peaceful meeting of scanners.

Video:

My light flashing and horn honking fell on stony ground. It seemed content to just shadow me and I got the impression it would have done that all day. It wasn't until I turned and boosted away after the video that I got the "target has deployed hard-points" warning but I was already waking out.

Edit: Also interesting that there were two initially and the one that EMPed me jumped away and left it's wing-mate to do the scan.

Stills:


I believe that when the goid deploys its hardpoints it is either about to attack you with its laser or it is about to enter hyperspace. I've not been attacked of late but often witnessed the hardpoint deploymen before it wakes out.
 
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