Thargoid invasion - Next target systems?

I think you’re missing the point with this. It has always been true that a skilled Combat pilot can contribute to a Control system at a moderate level, although not as much as if they were sampling. However, the problem is that many Combat pilots cannot do this - there are a large amount of casual players who cannot fight a group like this without being able to dock and repair, which is why I’ve always liked station CZs for making AX combat more accessible. It’s not just because of watching numbers tick up that I’m fighting to make Invasions happen - it’s because many, many people will have enjoyable gameplay there that they wouldn’t otherwise.
I cannot agree with this point enough! From a personal perspective: I'm a risk averse player, and very mediocre combat pilot. 95% of the time I play in Solo. Planetary defence scenarios are the only thing that will compel me to play in Open...I enjoy them that much. I will risk getting ganked, and I'm happy to eat a rebuy or three from the Thargoids, as they allow me to participate in some pretty awesome content. Without Invasions, its back to Solo I go. Obviously just the perspective of one pilot!
Have a great Friday!
 
Combat scenarios around ports, stations, even outposts are so spectacular, that tried AX once again in current invasion, sadly it is only 1 invasion, which will be handled in max 24h.
So I will wait for next such opportunity, looks like nothing attract players as much, as this places (currently I had feeling that cunning battle is something like endless fight, because always when I logged I seen at least 2/3 players. Few times even 10). Will it mess progression bar or instance?

Yes.

But I'm here for fun, not efficiency or clearing system, so...
o7, untill next invasions
 
The list is updated, although still with Nu Guang and HIP 11111 highest as far as inhabited Alert systems are concerned. Just for @Hellrider and @Kalizandra though, do note that it may be as well to fly over to M. Taranis if the next few hours suit you well enough:

HIP 25679 Invasion 86% *87.2%Taranis 17 Ly, 4 ports, 1960 Ls 0.2g planet attack

Still a little bio-mechanical alien life yet remains! In the meantime, once everyone is settled here we will be in-session for Arietis Sector BQ-P b5-0; at just over 4000 strength it may not be all done this evening, although that would become one of the most accurate measurements ever recorded.
 
I think invasions are also more ‘fun’ to run evacs from, makes it a little less monotone now and then, if less efficient. In a way, at least, since I get to use more of my Cutter’s cargo space if a large port is available.

HIP 25679
I suspect it won’t survive the next few hours. Thargoids thought they were launching an onslaught, but the players returned the favor just as much. Still, 20,000 (recorded) Thargoid kills in just under two days is quite something.

On a slightly related note to ongoing invasions, I started a little project of mine to keep track of system population as recovery progresses(of the ongoing invasion, but also potential recaptures). Mostly a personal curiosity thing to see if Frontier has actually included the detail of populations going missing in the numbers in the game [interface], or it solely exists within GalNet.
 
I think you’re missing the point with this.
I'm not missing your point, I'm disagreeing with it. It's possible for people to understand you perfectly and still disagree with you.

I'm also done being blamed for fdev's inability to put fun things in other systems for all levels of skill, so that's going to stop as well.
 
On a slightly related note to ongoing invasions, I started a little project of mine to keep track of system population as recovery progresses(of the ongoing invasion, but also potential recaptures). Mostly a personal curiosity thing to see if Frontier has actually included the detail of populations going missing in the numbers in the game [interface], or it solely exists within GalNet.
Invasions and system population have never been connected so I would not expect any correlation with any figures in game. For example, we did thousands of rescues in Matshiru at the start of the war, population 1206. What did they do, keep going back because they liked riding on the rescue ship?

It's just a story beat, go with it.
 
For example, we did thousands of rescues in Matshiru at the start of the war, population 1206. What did they do, keep going back because they liked riding on the rescue ship?

That actually is quite close to the quite romanticised idea of wounded pod evacuations I always held! Clearly they are eager warriors desperate to rejoin the fight once healed, where aiding their egress results ultimately in stronger system forces, represented by counting it as a bit of activity which is as good as some destroyed Thargoids.


I suspect it won’t survive the next few hours.

At around five hours, it did quite well—I am quite happy with my earlier estimation, at least!
 
I have to assume that there was a few layers of rephrasing in between what the developer said and what made it into the patch notes that lost the original meaning.
I don't know, I think the intention was for them to hit more populated systems and make them Alerts but as we starved them of those they had no choice, they can either Alert an unpop or do nothing. You could be right about the mistranslation but god knows what it should have said in that case. Looking purely at cause and effect it didn't do very much.
Yes, certainly. My expectation is that the answer to "are they taking any new ones" when the attack shell is mostly at 20-25LY will be a somewhat different answer if it's compressed to 15-20 LY, especially since that gives fewer options for keeping them away from too many inhabited systems other than to recapture additional uninhabited systems within the 15 LY shell.
Which will be plenty to do, given their difficulty, yes.
Not that in that scenario temporarily losing an uninhabited system or two and having to retake it would be that big a deal.

Anyway, months away yet, plenty of time for other things to shake up the situation.
Well you know what they say, if you don't aim high you won't even get close. We don't mind the work, we're just done working to mess about trying to game things in the mistaken belief that fdev are stupid and don't play their own game so they won't counter any prevarication even though we're shouting our intentions all over the forum :)

It's a straightforward goal for us either to achieve or for them to stop us achieving. So let's find out which it is instead of dossing around trying to be clever and getting bitten for it.
That actually is quite close to the quite romanticised idea of wounded pod evacuations I always held! Clearly they are eager warriors desperate to rejoin the fight once healed, where aiding their egress results ultimately in stronger system forces, represented by counting it as a bit of activity which is as good as some destroyed Thargoids.
Lol, indeed. It's always been a bit of a running joke. "Hey, you know what, this injury's not so bad, I can still walk, take me back there!"
 
Lol, indeed. It's always been a bit of a running joke. "Hey, you know what, this injury's not so bad, I can still walk, take me back there!"
And I remember seeing suggestions for return journeys to bring in non-wounded pilots.

One thing that has actually kind of irked me? This idea that people are so desperate to get evacuated from their homes even in a system under alert… but if you retake one, they all just return and pretend the Thargoids were never there, nor could they come back to the system at any time? Yeah, I don’t buy it. Some, yeah, they’d absolutely return. But nearly everyone?

I don’t know. Maybe I don’t understand interstellar society, but I wouldn’t think about moving civilians that close to a front in a war even after retaking territory.
What did they do, keep going back because they liked riding on the rescue ship?
Well, maybe they just do. Does also kind of tie into my above point. The news recap of the war for the last month certainly said something along the lines of “So many people were able to return to their homes right next to the big angry space flowers!”… so you’re really putting them back in the firing line?
It's just a story beat, go with it.
You might be right, but nobody loses anything by doing a simple number check(even if it proves your statement). There is after all a measurable population drop as a system enters and/or progresses in an invasion… and I like these little things that might seem pointless but elicit my curiosity anyway. If Frontier did put that little detail in, neat. If not, oh well.
 
A question, since I don’t have access to ED right now - what potential attackers do HIP 18075, Dhang Tzela and HIP 20024 have, and how far from the Maelstrom are they? I’m considering which system to try and recapture next.
 
I don't know, I think the intention was for them to hit more populated systems and make them Alerts but as we starved them of those they had no choice, they can either Alert an unpop or do nothing. You could be right about the mistranslation but god knows what it should have said in that case. Looking purely at cause and effect it didn't do very much.
I suspect the original statement was along the lines of "reduce the number of uninhabited systems attacked" - which was certainly true of increasing their cost by four - and that got translated into the "deprioritise uninhabited systems" we got which isn't quite right.

That said, at the time the Thargoids were still gaining net systems each week - the second difficulty reduction didn't come until later - and the common strategy at the time of focusing on inhabited defence and not "losing ground" would have ultimately increased the number of inhabited attacks significantly. Eight Indras would have been possible, and from a black box point of view it would have felt like they were focusing more on inhabited systems.
 
Victories in Hyades Sectors CV-O b6-2, GW-W d1-88, NT-I b9-2, ST-Q b5-1, FB-N b7-3 and CR-J a10-1, Trianguli Sector EQ-Y b3, Col 285 Sectors KW-M c7-31, RM-B b14-8, SH-B b14-2 and SS-H b11-0, Arietis Sectors BQ-P b5-0, KM-W d1-93 and WJ-R b4-0, and HIPs 25679 and 9137! M. Leigong loses two more attacks—and has now no other agents it can use to attack HIP 9016, so I believe we are now sure to discover its own attack capability just after this week and next.

Alerts at 09:10 2nd September 3309:
Nu Guang Alert 28% *28.8%Raijin 19 Ly, 44 Ls starport, 1040 Ls outpost
HIP 29596 Alert 26% *26.3%Hadad 18 Ly, 2098 Ls starport, 3038 Ls outpost, 1550 Ls planet
HIP 20527 Alert 16% *17.4%Indra 23 Ly, 595 Ls starport, 834 Ls outpost, 4805 Ls planet
HIP 11111 Alert 16% — Oya 24 Ly, 2567 Ls outpost

Eviction, unlikely:
HIP 30502 Control 28% *29.7%Hadad 14 Ly, 14.9k strength

Clean-up:
Col 285 Sector SS-H b11-3 Alert 98% — Cocijo 23 Ly, empty
Col 285 Sector JG-O c6-5 Alert 44% *44.1%Thor 25 Ly, empty
Pegasi Sector UK-L a9-0 Alert 38% — Raijin 23 Ly, empty
Cephei Sector ZE-A c8 Alert 30% — Oya 20 Ly, empty
Pegasi Sector NY-O a7-1 Alert 30% — Raijin 22 Ly, empty


A question, since I don’t have access to ED right now - what potential attackers do HIP 18075, Dhang Tzela and HIP 20024 have, and how far from the Maelstrom are they? I’m considering which system to try and recapture next.

We have:
  • HIP 18075 (3763) can be attacked by Col 285 Sectors KV-F b11-0 (730), IG-O c6-11 (6238) and OB-E b12-3 (1998).
  • Dhang Tzela (7033) by Col 285 Sectors MG-E b12-0 (1651), MG-E b12-1 (4340), OB-E b12-2 (3213) and OB-E b12-3 (again 1998).
  • HIP 20024 (5804) by HIP 19894 (12873), Rajuarpai (46194), Chanyaya (13090) and Col 285 Sector IG-O c6-14 (2006) with Col 285 Sector JG-O c6-5 nearby.
 
We have:
  • HIP 18075 (3763) can be attacked by Col 285 Sectors KV-F b11-0 (730), IG-O c6-11 (6238) and OB-E b12-3 (1998).
  • Dhang Tzela (7033) by Col 285 Sectors MG-E b12-0 (1651), MG-E b12-1 (4340), OB-E b12-2 (3213) and OB-E b12-3 (again 1998).
  • HIP 20024 (5804) by HIP 19894 (12873), Rajuarpai (46194), Chanyaya (13090) and Col 285 Sector IG-O c6-14 (2006) with Col 285 Sector JG-O c6-5 nearby.
Thank you very much! I’ll do some thinking on what my next target will be, then.
 
HIP 30502
I feel like whoever is working these systems is not doing it in a very focused manner. Rather than continue to push HIP 30502 last week… Overwatch shows a record of Montioch getting moved to 18% progress in the few days preceding the weekly reset. Also seeing some activity this week, too.

(Obviously, I know this isn’t the right place to say that to any effect, but I still have to wonder why one would waste effort to no avail on the harder system, when one was already pushed to 50% and could have been finished this, or next, cycle.)
 
And I remember seeing suggestions for return journeys to bring in non-wounded pilots.
Yes, we made the suggestion as did a few others, also bringing people back to repopulate systems after they had been wrested from Thargoid control.
You might be right, but nobody loses anything by doing a simple number check(even if it proves your statement). There is after all a measurable population drop as a system enters and/or progresses in an invasion… and I like these little things that might seem pointless but elicit my curiosity anyway. If Frontier did put that little detail in, neat. If not, oh well.
Sure, go for it, I didn't mean don't bother, I just meant don't knock your pipes out trying to find an in game correlation that is likely not there. It'll be interesting to see if you do find something.
I suspect the original statement was along the lines of "reduce the number of uninhabited systems attacked" - which was certainly true of increasing their cost by four - and that got translated into the "deprioritise uninhabited systems" we got which isn't quite right.
Ah, I see what you mean. Not the same at all.
That said, at the time the Thargoids were still gaining net systems each week - the second difficulty reduction didn't come until later - and the common strategy at the time of focusing on inhabited defence and not "losing ground" would have ultimately increased the number of inhabited attacks significantly. Eight Indras would have been possible, and from a black box point of view it would have felt like they were focusing more on inhabited systems.
It would have given that impression, definitely.

In hindsight, and actually even at the time, it's obvious we were never meant to stop the expansions until they had expanded X far, not with them taking 50+ systems a week at a time when we could barely save a dozen from collapsing further than they had already and didn't have the information that we now have about attackers and how they work.

Arthur said in a FL around January time that they were taking lots of territory, leaving the unspoken question why, and now that has been confirmed in game by the logs we all got where Seo Jin-Ae flat out states it as their only goal when they were coming to the bubble but once here they also began taking people, it seems.

Having done this the targets for Alerts and Controls were dropped enough for us to make a certain amount of progress. Until the natural barrier of the ramp from 15 Ly inwards comes into play and nothing fancy has been needed to stop us getting any further, the difficulty does that by itself. A simple but effective way to keep us at the mercy of the story and any breakthroughs it gives us.

With the barnacles, which perhaps we should have seen coming but even then could not have guessed they would be advanced forms on atmosphere bodies or that they would make systems unclearable, perhaps we can assume that they have as much territory as they need for whatever it is they are doing, even though we have taken many systems back, and now they've switched from taking territory to taking people.

Somehow the Titans are reinforcing the systems around them, how exactly we don't know but it clearly involves some kind of energy and that energy follows the laws of physics as we understand them, with the power of the Titan's influence getting weaker with distance, similar to the inverse square law although in this case the curve is inverse cubic with ramps at 5 ly intervals. Statistical jargon aside, it seems logical that if we start breaking into Titans to rescue human captives then the Titans will have to divide their energy between defending themselves and still trying to reinforce the systems around them. Which in turn may reduce the strength of the systems around the Titan and make them possible to take back.
 
by the logs we all got where Seo Jin-Ae flat out states it as their only goal when they were coming to the bubble but once here they also began taking people, it seems.
The logs actually state that it was a recent change of priorities - the exact wording is ‘The noise changed a few weeks ago. But it wasn’t until you mentioned millions of people vanishing that the new melody made sense.’… whatever motivated them to begin focusing on capturing humans over purely taking territory, I can’t be sure. But I’d bet it has something to do with the resistance they’ve been meeting. Though I’d have to question what they were doing with the populations trapped behind the lines after their initial arrival until now, then.

That aside, I think what’s happening to make systems harder to defend/retake closer to a Titan is just purely dedicating a larger force of Thargoids to systems closer to their equivalent of a forward operating base. They might be able to show up wherever they like at any point in time… but that doesn’t mean they’d neglect keeping their most important asset(s) in the war defended*.

*I understand the caveat that the nature of space makes this somewhat redundant, but maybe they think holding space around it makes people want to retake that territory, rather than assault the cause of its occupation directly. Could just as easily work the other way around, though.

And since Titans are easily capable of moving through space with no chance of interception by human ships, that also kind of goes against the idea they’d bother too much with holding territory closer to it more fiercely than systems that are further out.

On the barnacle note… I kind of had this not-so-great, but also possibly unfounded thought of them being processing centers of some kind. Which also begs the question why they’re in unpopulated space rather than populated… but it’s not like this war has given us more answers than questions. At least, in regards to Thargoid motivations.
 
Victories in HIPs 19600, 38718 and 6489, Col 285 Sectors SS-H b11-3, IA-G b11-3, JG-O c6-5, TS-H b11-0, TS-H b11-1, TS-H b11-3, US-H b11-2 and YT-F b12-6, Arietis Sectors NH-V b2-0 and LM-V b2-3, and Hyades Sectors IN-K b8-0, IN-K b8-1 and IN-K b8-2!

Alerts at 08:10 3rd September 3309:
Nu Guang Alert 50% *50.3%Raijin 19 Ly, 44 Ls starport, 1040 Ls outpost, 48k Ls planet
HIP 20527 Alert 48% — Indra 23 Ly, 595 Ls starport, 834 Ls outpost, 4805 Ls planet
HIP 29596 Alert 48% — Hadad 18 Ly, 2098 Ls starport, 3038 Ls outpost, 1550 Ls planet
Col 285 Sector KM-V d2-69 Alert 48% — Cocijo 24 Ly, 451 Ls planet
HIP 11111 Alert 34% — Oya 24 Ly, 2567 Ls outpost, 2474 Ls planet
Pathamon Alert 20% — Leigong 22 Ly, 105 Ls starport, 194 Ls outpost

Eviction, unlikely:
HIP 30502 Control 30% *30.6%Hadad 14 Ly, 14.7k strength

Clean-up:
Pegasi Sector NY-O a7-1 Alert 70% — Raijin 22 Ly, empty
Cephei Sector ZE-A c8 Alert 62% — Oya 20 Ly, empty
Col 285 Sector UH-C b13-0 Alert 46% — Thor 23 Ly, empty
Pegasi Sector UK-L a9-0 Alert 46% — Raijin 23 Ly, empty


And since Titans are easily capable of moving through space with no chance of interception by human ships, that also kind of goes against the idea they’d bother too much with holding territory closer to it more fiercely than systems that are further out.

I get the impression that said movement was not quite so easy! If it were, by now I imagine that at least one of them would have displayed the ability to move again after forming a Maelstrom. I imagine instead that the energy source which let them soar across the Galaxy is now expended, and that whether a Titan has ever moved or retreated before—as opposed to leaving them abandoned—is an open question.
 
Victories in HIP 20527, Col 285 Sectors UH-C b13-0, UH-C b13-2, VN-H b11-0, VN-H b11-2 and ZE-P c6-13, Cephei Sectors ZE-A c8 and AF-A c22, Arietis Sector NS-R a5-0 and Pegasi Sectors NY-O a7-1, DG-X c1-6 and UK-L a9-0—well done with repelling all empty Alerts! Present activity projects six more inhabited Alerts, where Pathamon has ~27% spare and HIP 19157 lacks ~21% (with three others behind it).

I tried selling Coral Sap to a Rescue megaship; no effect there. I noticed also that the description of Coral Sap at the market, unlike the concise version in the Inventory, states specifically that its use is unknown.

Alerts at 06:50 4th September 3309:
Col 285 Sector KM-V d2-69 Alert 90% — Cocijo 24 Ly, 451 Ls planet
HIP 29596 Alert 82% *83%Hadad 18 Ly, 2098 Ls starport, 3038 Ls outpost, 1550 Ls planet
Nu Guang Alert 72% *72.4%Raijin 19 Ly, 44 Ls starport, 1040 Ls outpost, 48k Ls planet
HIP 20890 Alert 70% *70.9%Indra 22 Ly, 1609 Ls outpost, 6876 Ls planet
HIP 11111 Alert 64% — Oya 24 Ly, 2567 Ls outpost, 2474 Ls planet
Narrowly:

Pathamon Alert 50% *50.7%Leigong 22 Ly, 105 Ls starport, 194 Ls outpost
Trailing:

HIP 19157 Alert 22% — Indra 22 Ly, 705 Ls starport

Eviction, unlikely:
HIP 30502 Control 30% *31.2%Hadad 14 Ly, 14.5k strength
 
The logs actually state that it was a recent change of priorities - the exact wording is ‘The noise changed a few weeks ago. But it wasn’t until you mentioned millions of people vanishing that the new melody made sense.’…
You're right about the wording. However, a change of priorities doesn't mean "weren't doing it before" either.

Most intelligent species are capable of having more than one idea at a time otherwise they would have no concept of priorities. I think the captures have been going on since the start of the war, not as a priority or a dedicated goal as such but happening regardless. They would have to be taking people as well as territory for so many to be missing already and for reports of it to be able to go back months, and what she is picking up now is the change of priority to captives over territory and also that they now have a purpose for the captives. Which doesn't exclude all thought of taking further territory either. In practical terms we do not need to second guess them either way and will continue to starve them of as many new systems as we can.
whatever motivated them to begin focusing on capturing humans over purely taking territory, I can’t be sure. But I’d bet it has something to do with the resistance they’ve been meeting.
Could be. Maybe they've taken as much territory as they need to for whatever they are doing next, even with us taking a lot of it back. Or they may have thought ok, well, if we're going to do this we need to do it now before they take too much back.
Though I’d have to question what they were doing with the populations trapped behind the lines after their initial arrival until now, then.
My tinfoil - the pods they picked up before the war machine arrived gave them the biological and technological knowledge necessary to be able to capture millions of us and keep us alive should they ever need or want to. Why? Doesn't matter, there may not have even been a plan at that point, work out how to capture them now and figure out what to do with them later. We do things just because we can or think it might be useful for some future purpose that we haven't fully specified at the time, so why couldn't another species?
That aside, I think what’s happening to make systems harder to defend/retake closer to a Titan is just purely dedicating a larger force of Thargoids to systems closer to their equivalent of a forward operating base. They might be able to show up wherever they like at any point in time… but that doesn’t mean they’d neglect keeping their most important asset(s) in the war defended*.
That's possible. The difficulty curve may simply represent that level of reinforcement and has nothing to do with energy requirements for maintaining reinforcements over distance. There are always more guards around the palace than anywhere else, a human perspective yes but protecting one's leaders is also a concept that doesn't have to be exclusively human.
*I understand the caveat that the nature of space makes this somewhat redundant, but maybe they think holding space around it makes people want to retake that territory, rather than assault the cause of its occupation directly. Could just as easily work the other way around, though.

And since Titans are easily capable of moving through space with no chance of interception by human ships, that also kind of goes against the idea they’d bother too much with holding territory closer to it more fiercely than systems that are further out.
The whole idea that creatures with a better command of hyperspace than us, whose FSD technology we have a basic stolen version of, who can and do run rings round us in hyperspace, the idea that a race like that would need to follow tired old war clichés about supply lines and distance from the beachhead - in space - has struck me as ridiculous from the start, only put in to give us a handle on things and the armchair generals a feeling of validation. This has the potential to be a high concept science fantasy war doing something truly different. What a waste of that potential if this is all there is.

More tinfoil - remember last year when they appeared to be doing recons into our space but retreated before it came to a fight? Our attention was drawn to this by Patreus and others in Galnet who speculated that they were evaluating us somehow.

Suppose this is an extension of that. They don't need to do war this way. The whole war machine is a controlled experiment. Trying war our way, using concepts we understand, as a test of our capability within a framework familiar to us. And a massive distraction from what they are really doing.
On the barnacle note… I kind of had this not-so-great, but also possibly unfounded thought of them being processing centers of some kind. Which also begs the question why they’re in unpopulated space rather than populated… but it’s not like this war has given us more answers than questions. At least, in regards to Thargoid motivations.
Seo JIn-ae mentions tunnels and caves, we assume she means inside the Titan but at the barnacle sites as well would be cool. They've made the distinction of calling them a matrix which suggests a more complex structure than a basic barnacle site. People have been asking for tunnels and caves. Maybe this is where it starts.
I get the impression that said movement was not quite so easy! If it were, by now I imagine that at least one of them would have displayed the ability to move again after forming a Maelstrom.
Depends what their purpose is. If it was to move to a position and establish a base of operations there's no need for it to move on yet, assuming it could and isn't stuck there. Not moving on doesn't necessarily mean it can't, just means it hasn't yet.
I imagine instead that the energy source which let them soar across the Galaxy is now expended
Why would you assume that it's something that couldn't be replenished? Maybe it has a massive fuel tank that needs filling up again and that takes a few months. They are parked round Ammonia worlds, which we presume they have used to generate the maelstrom around themselves for protection. They could also be using those worlds as a gigantic fuel pump / battery to refuel / recharge.
and that whether a Titan has ever moved or retreated before—as opposed to leaving them abandoned—is an open question.
My tinfoil for this is that the abandoned ones we see on planets are the old mothership models from the first war. They have now been upgraded and the Titan is the mothership GTI Evo 2. Fuel Injection (ammonia), 3 times the size, 10 times the power. Custom porthole covers, media player and captured enemy storage optional.
 
Not moving on doesn't necessarily mean it can't, just means it hasn't yet
There also hasn’t been any real reason foe the Titans to move again - at best, anything we’ve done around them has likely amounted to a mere annoyance. Especially without the Guardian weapons being functional, Titans are basically immune to anything we can do to them now.

They don't need to do war this way. The whole war machine is a controlled experiment. Trying war our way, using concepts we understand, as a test of our capability within a framework familiar to us. And a massive distraction from what they are really doing.
Actually quite a good idea, but… we still haven’t got a clue what their ultimate goal might be. Is it bringing humanity under their fold after we’ve proven to be quite a pain to their existence? The mass abductions certainly might point that way, and such an idea would give a human keyed in to the hivemind a few bad dreams, I imagine.

Don’t know, though. Assimilating an entire species? That would be a tall order, and I’m not sure what we could provide to the Thargoids that they don’t have themselves already. It certainly isn’t anything on the technological level…

Our attention was drawn to this by Patreus and others in Galnet who speculated that they were evaluating us somehow.
I did kind of think that same thing. They way they specifically targeted Federation space, then an Alliance system, felt like testing military defenses. (Which were basically nonexistent in an organized fashion when Taranis arrived, despite the fact that we knew what was coming, and all the signs pointed that way even without Seo’s insight, but that’s a whole different tangent.)

Though it did always strike me as odd that they just ignored doing the same for the Imperial counterpart, as though they were aware they had - at the time - pulled out of cross-superpower collaborations and would therefor likely only have to be dealt with around Imperial space, presenting a more localized threat.

However, a change of priorities doesn't mean "weren't doing it before" either.
Oh, no, I agree… to a degree. Seo’s wording is rather specific, yes, but the recording is dated for… was it June or July again? (It is July) “A few weeks ago”… so not too long after we first began to poke the Titans. Could they have been harvesting us even before then? Definitely. It’s possible Seo only just noticed it at that time, because of it becoming a more prominent subject for the Thargoids what they’re gonna do with all those squishy humans they caught. Or maybe they only reached a decision about it then.

RE barnacle matrix sites, I had the idea that a potential use for coral sap could end up being a part of whenever Aegis launches an initiative to, well, make whatever we need to get into the Titans(I assume we’ll end up going inside, at least). U17, anyone?

Custom porthole covers, media player and captured enemy storage optional.
Am I allowed to be amused?
 
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