Thargoid invasion - Next target systems?

Spire massacres have a quite slippery notion of exactly when they are effective, and are often very inefficient:
The usual problem of balancing a linear response when player activity patterns are closer to power-law, I think.

Recapturing spires (or using the effect to get the 85% discount elsewhere) is powerful, so being able to do it at multiple Maelstroms every week makes things very easy.
So then the difficulty gets turned up so that "everyone" working on it can maybe get 175% so that effort needs to be focused and coordinated on a particular Maelstrom.
And that then makes it essentially useless in all other circumstances.
 
Have you tried the Sirius missiles? They introduce a bit of jitter and they have the original shot speed, but with more fire rate and a lot more capacity, and a very fast reload which improves also the long-term rate!
I have thought about it, but that would be such a specialized build that wouldn't be any good against the interfering interceptors. In a wing, yes, two Orthrus zapper 'Condas with two interceptor killer Kraits or Chiefs would work well.
 
You said you were testing a sample calculator for unpopulated alerts. If you need more data for that we have about 9 systems measured since the nerf so we can give you that data if needed.
Absolutely, feel free to send me anything you have worked out, it all helps to refine the calculator.
And also which sampels tactik do you mean? Is it that one were you produce a scout which doesn´t move and give 100% rates?
Yes, freezing a scout in a NHSS4. Works best with pilots in pairs which is great for us as we don't often get a full wing with timezones etc.. Conda and T9 are what we use.

Buddy Sampling in Alerts - Method
The pilot in the Conda goes into a NHSS4, kills or lets the Orthrus go and kills all the scouts except one, then the pilot in the T9 drops in and the Conda exits to supercruise. This makes the scout freeze in space and sit there slowly spinning on the spot.

Sit the T9 over the scout ready to sample, then the Conda navlocks to it and drops back in. It can't see the scout, only the T9 can, but that doesn't matter. The T9 has 32t of corrosive resistant cargo space, a universal limpet controller and six class 1e research limpets so it can collect 20 samples in a minute or two. It drops them every time it gets 20 or so and the Conda uses collector limpets from its universal controller to grab them.

The Conda only needs 8-12 collector limpets to fill the hold so it can drop the rest for the T9 to pick up and keep sampling with. The T9 has a separate collector limpet controller for this so it doesn't cut into sample time by taking them from the universal.

There are things that can't be explained in text, mostly to do with the pilots coordinating and timing their drops so you don't have them collide and scatter too much, and positioning your ships so you don't hinder the movement of each other's limpets, but after a while a pair of pilots will find their own rhythm with one dropping samples and the other dropping limpets and it doesn't take long to get a flow going.

The Conda with an average 128 hold fills up in a little over 10 minutes with no failures. Go for more if you want to risk a normal cargo rack and an amfu to repair corrosive. The Conda takes full holds to whichever carrier has the buy order for the number of samples needed and returns to collect from the T9 and restock it with limpets until the order is filled.

Two of us doing this cleared a system in just over 2 hours that required 960 samples, which would have taken twice that time or more in solo or even winged on the same signal. Given that you have to find a new signal each time, prepare it for sampling and while sampling the scout is constantly moving in and out of range and some failures always occur, the extra time all that adds to the process is eliminated with buddy sampling, which more than makes up for the small amount of time lost waiting for the Conda to deliver and return. The T9 isn't kept waiting long if it's a signal not too far in and can have 32 samples ready for the Conda's return that it can grab immediately. It feels slow but is deceptively quick.
And about Hip 2422, we´ve now decided with that progress it already has, that it won´t be possible to let go into invasion so were now clearing Hip 2422 instead of Aowicha. Plus the last uninhabited alertsystem.
o7 and thanks for the detailed answer
Any time. As I said please join us on our discord if you want to coordinate operations.

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So those are our measurements at Mealstrom Oya (all data is taken after U17.01):
Uninhabited alertsystems (except for Hip 2422):
Systemdistance to mealstromDate of measurementprogress 1progress 2Scout Tissiu sampelsestimate number to 100%
Cephei Sector DQ-Y b117,7528.12.33090,0008050,008710151.898
Cephei Sector ZE-A c819,921.12.33090,0000770,027917291.042
HIP 300619,9328.12.33090,0005280,011811161.418
Cephei Sector FB-X b1-120,2628.12.33090,0005820,01814217968
Cephei Sector AF-A c2120,6721.12.33090,0000000,02833526918
Cephei Sector AF-A c2221,190,1944270,778859500856
Cephei Sector AV-Y b621,3321.12.33090,0000950,03342220600 (Data probatly incorrect due to interfirences)
Cephei Sector AV-Y b023,5721.12.33090,0001400,03609128779
Cephei Sector WO-A b415.421.12.33090,0000280,010936312.842
HIP 2422 (inhabited)24,0128.12.33090,0034480,01796514964 (Data probatly incorrect due to interfirences)

Progress 1 is the progress before selling the sampels and progress 2 after selling the sampels and waiting for the next tick.

About that freezing Scout. What do you do when jumping into supercruise? We´ve tried that as well but had mixed suscess, but we were also more then two cmdrs in the instance.
As far as we can tell for the scout to become freezed the cmdr who jumpes out has to have the aggro of the scout and the scout needs drones docked to it. Is there anything else?

And also I´m already on your Discord so if you want we can further communicate there.
 
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So, after Luggerates is done, where would the best spot to go be? One of the outpost invasions around Indra maybe? (So I can go and suck with my gauss aim even more until I get modshards.)

And as an indirect response to @Kayvan mentioning the use of … useless … “exploration data”, that’s absolutely what I was going to do for that.
 
Yes, come to Indra. ^^ The 2 Invasion systems are right next to each other, so once 20577 is done you can switch to 70 Tauri. At least that's what I intend to do.

--

Today I plugged 5 modshards into a Gunship and tried the Gibbing game... it did not work that well. I didn't have to dock that often for repairs since my very first attempts at AXCZs. I'll write a more detailed review in a recent Gunship thread, but to spoil the verdict: not recommended.
 
About that freezing Scout. What do you do when jumping into supercruise? We´ve tried that as well but had mixed suscess, but we were also more then two cmdrs in the instance.
As far as we can tell for the scout to become freezed the cmdr who jumpes out has to have the aggro of the scout and the scout needs drones docked to it. Is there anything else?
Never had to do any of that. The CMDR who jumps out is the one who killed all the scouts so they should have aggro already but aggro doesn't really matter and you don't need drones on the scout either. Without more detail I can't say what is the problem your end.
 
Before I do something: Is there someone sitting on 29% worth of samples for Mahlina to clear that out so we can focus on trying to clear Scythia by the end of the day? Or are we letting Scythia fall?
 
Before I do something: Is there someone sitting on 29% worth of samples for Mahlina to clear that out so we can focus on trying to clear Scythia by the end of the day? Or are we letting Scythia fall?
No way Scythia's getting defended. It's too indefensible and we've not got enough time. Let's just hope we can get Mahlina done before the tick.
 
I don’t think it’s worth bothering with Scythia anyway. A ~20 ly 270k outpost system is not going to be highly relevant for anybody(except maybe BGS), and it doesn’t have any “good” targets for the Thargoids either.

Mahlina… well, just unfortunate enough to always have had more ‘interesting’ invasion targets available for the last two weeks. Plus the general surplus of them recently.
 
shrugs with hands raised I guess fighting in Hupang was more interesting to the majority of those who are still active in the week(cycle) rather than taking a break.

(Even though it’s an effective waste of time without full commitment from the start, looking at inara recording ~52k kills and 10k rescues in the last week for barely 15% progress, which just says how much clearing that system will actually require.)

… that said, I don’t blame anyone for not being too willing to deal with an unenviable scenario. I found a grand total of one random when I tried to fight in Mahlina two days ago, and said random also immediately ran off to never return when a single Medusa dropped by, even though I was beginning to handle it.

And I could have really used a scout swatter there because gauss cannons suck at dealing with scouts. Especially when an angry Medusa is what I’m more concerned about.

(I did run some evacs today. Even if it goes nowhere, at least the evac Krait [MKII] I made myself rather than the Python proved its worth, though it is of course less efficient.)
 
Had people got on to Mahlina in half decent numbers one day earlier or even half a day earlier it might have happened. Hupang I don't get either, as an experiment to get an idea of what was needed fair enough, and that takes a few days to find out but it was only going to take work away from more realistically clearable Invasions and now that progress will be deleted.

Not everything has to be a dehumanising efficiency drive but some decisions really need more thinking through than they're getting.

4 unpopulated Alerts will become new Controls, which is better than last week, at least. Aowicha will go to Invasion but SNPX have it covered, along with any Alerts in Oya. Vocovii will be horrible if the Ground Port isn't attacked. HIP 18075 is ok, HIP 20024 bit more of a pig but still basically ok.
 
Vocovii will be horrible if the Ground Port isn't attacked.
Probably fine to leave it unless/until the ground port is attacked, in which case random focus will likely see it cleared anyway.

The two HIPs… well. Probably also not much of a rush there, those distances seem to be something most people will be willing to put up with for a planetary port defense(unlike HIP 20616).

Those high difficulty Taranis invasions will be a problem no matter which way it is looked at, unless the Titan doesn’t throw HR 1737 into alert. Sure, it can hold out a few weeks with 7 ports total, when invaded, but that will still divide people’s effort, especially if one of the ground ports gets hit. And Hupang doesn’t have the luxury of lasting as long, while it’s unclear which of its other stations gets hit next.

Can’t say whether the outpost or surface port would be ‘ideal’ for it - one means it won’t get a lot of attention, but then might go into its last viable week alongside 1737(if it gets alerted), the other pretty much requires it being focused down hard that week, or not have any chance at a clear whatsoever. If it can be at all(probably yes, but at the expense of everything else that particular week).
 
Can’t say whether the outpost or surface port would be ‘ideal’ for it - one means it won’t get a lot of attention
Which system are you making this assumption about? Still Vocovii or somewhere else? In any case attacked outposts and attacked ground ports are about as popular as each other, depending who you talk to.
 
Which system are you making this assumption about? Still Vocovii or somewhere else? In any case attacked outposts and attacked ground ports are about as popular as each other, depending who you talk to.
Hupang in this case, as I was talking about it there(when I made that statement).

And I think the average random player that doesn’t communicate generally gravitates to ground ports, given their easier difficulty both without swarms and oddly different flight behavior of interceptors. At least partly shows in how much faster they complete compared to outpost invasions, I believe.
 
Hupang in this case, as I was talking about it there(when I made that statement).
Ok. Some of it could apply to other systems too, hence the request but in Hupang's case the non Odyssey Ground Port being attacked may make the system more accessible for anyone on Horizons and the Damaged Port will be good for Critical Wounded, but we will see.
And I think the average random player that doesn’t communicate generally gravitates to ground ports, given their easier difficulty both without swarms and oddly different flight behavior of interceptors. At least partly shows in how much faster they complete compared to outpost invasions, I believe.
It may appear that way but it's never been that clear cut and as more time has passed it has become less so. Casuals at GPs while they're there contribute to an extent - when there's an Invasion - but do nothing to keep future Invasions manageable or clear Controls, and I can see even the existing activity at Ground Ports dropping off if we get too many Invasions. Plus Ground Ports themselves are no longer quite the cake walk they have been now Glaives and Scythes are in the mix.

Additionally, from the start AX pilots (i.e. experienced players and squads) have often preferred Attacked Outposts as the least buggy CZs. Ever since we joined forces 13 months ago our AX allies have asked us to include them in our Invasion targets when possible, for that reason. More recently Spire Sites have split a lot of AX attention and many of them are more interested in those than anything else, although that said only tonight a few were saying they were getting a bit bored with them. The Titans are not such a thing the last few weeks either but there's probably some still doing those.

Hopefully we can all recover from this and then those still doing their part won't get demoralised by wondering if others are still doing theirs, as we overcome the demotivation and inertia this latest difficulty change has caused in the playerbase. Coordination is pretty much out the window until that happens.

It also sucks that the evacs from Mahlina were going to a rescue ship 240LYs away...
It hasn't helped, for sure. One consolation is the smaller amount of passengers per mission now means you can take 20 missions and a fuel scoop or an extra small fuel tank even in a Python. Small mercies etc.
 
Looks like T. Leigong at HIP 8887 attacks again, all but confirming that the Titan attacks are due to an actual rule-change since week 53 to make them attack after everything else has had a chance, and not simply a dormant rule regarding empty Maelstroms which could have been the case from the beginning. At this point, the only way such a rule could have been the case is if it becomes active below some arbitrary number of Control systems. Either way, that is quite the naughty degree of cheating on the part of Frontier!

As a possibly-interesting point of analysis it seems to have attacked the farther target Arietis Sector ZE-R b4-3 despite HIP 8033 being within the radius afforded by HIP 9016.
 
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