Thargoid invasion - Next target systems?

Imeut works for me, I happen to be parked next door already.

Do we know if taking more systems boosts the Thargoids' effort by giving them more resources? Or does it weaken them by being stretched further?
 
All of those are Invasion systems; no other Alert system nor any Controlled system seems to have any attention. If I may point out a couple of general observations:
  • Controlled systems require combat exclusively, Alert systems in effect require support exclusively¹, and Invasion systems accept both.
  • The scattering of effort above plus the effort potential during downtime could have been combined to win a third system.
Therefore:
  • Supposing momentarily that combat and support aggregates are equal, it seems to me that the combat effort could start at a Controlled system and support effort at an Alert system, both then meeting up at an Invasion system after the former two are secured.
  • In practice, the rapid completion of HIP 20485 suggests to me that support efforts are superior and might best be focused entirely on containment via securing the Alert systems, while combat efforts retake Controlled systems one by one, perhaps only considering one Invasion target per progress wipe if both efforts will have a surplus which can be combined to do that.
  • If it is important to stop an Invasion then we could begin with one Invasion target, though I imagine that would risk poor surplus management unless we focus only on Invasion targets.
What you are calling support is 3 different activities - carrying regular passengers, evacuating the wounded and deliveries. We have already found the importance of these tasks to vary depending on the state of the system and the station being worked on.

In the Alert system HIP 20485 AXI did rescues and only rescues for just under 3 days and it moved the progress bar a little but nowhere near as fast as in an Attacked system like HIP 23716. It was only when Deliveries were focused on instead, on Monday, that the progress increased faster and the system was cleared the day after. We estimate rescues work around 3 times slower in an Alert system than an Attacked system.

In Matshiru, before the buggy timer shut the whole system down instead of giving us 4 more "chances" to save it, because the only remaining port became inactive the Delivery missions vanished and the Evacuate the Wounded missions became Evacuate the Critically Wounded and increased both in number of missions and number of people per mission. Focusing on the Evacuate the Critically Wounded over the regular Passenger missions (which had not changed) moved the progress bar faster even though they both come under evacs and also under support as you have defined it.

It's not as simple as saying support is better here or should only be done here, it's a bit more nuanced than that. Where all 3 tasks are necessary - AX, Evacs and Deliveries - they have equal weight as far as we can tell but from the findings above you can see it's not that simple. Certain actions at certain times have a larger effect.

Nor did Ida sit it out as some seem to think. When they saw progress happening over the weekend at HIP 23716 they came back and helped clear it, then went on to help finish off HIP 20485.
 
Definitely! Take care of your transport starship armour, some heat sinks for a safer starport approach, and when you are ready perhaps venture into AX Multi-cannon turrets for a few Scout kills on the way.
FYI, ADVANCED AX-weapons now available at rescue ships.
Get them while they're hot.
 
What you are calling support is 3 different activities - carrying regular passengers, evacuating the wounded and deliveries. We have already found the importance of these tasks to vary depending on the state of the system and the station being worked on.

In the Alert system HIP 20485 AXI did rescues and only rescues for just under 3 days and it moved the progress bar a little but nowhere near as fast as in an Attacked system like HIP 23716. It was only when Deliveries were focused on instead, on Monday, that the progress increased faster and the system was cleared the day after. We estimate rescues work around 3 times slower in an Alert system than an Attacked system.

In Matshiru, before the buggy timer shut the whole system down instead of giving us 4 more "chances" to save it, because the only remaining port became inactive the Delivery missions vanished and the Evacuate the Wounded missions became Evacuate the Critically Wounded and increased both in number of missions and number of people per mission. Focusing on the Evacuate the Critically Wounded over the regular Passenger missions (which had not changed) moved the progress bar faster even though they both come under evacs and also under support as you have defined it.

It's not as simple as saying support is better here or should only be done here, it's a bit more nuanced than that. Where all 3 tasks are necessary - AX, Evacs and Deliveries - they have equal weight as far as we can tell but from the findings above you can see it's not that simple. Certain actions at certain times have a larger effect.

Nor did Ida sit it out as some seem to think. When they saw progress happening over the weekend at HIP 23716 they came back and helped clear it, then went on to help finish off HIP 20485.

Excellent to know, thank you! I focus on combat myself, so it helps a lot to have a summary of important non-combat details. Based on that, it is fair to suggest that Commanders should bring passenger vessels for Invasion systems, and cargo vessels for Alert systems? I imagine the answer may be provisional there, if the effect of deliveries on Invasion systems is still being tested.

@Ashnak – See above for some great information regarding Alert systems. I did not have a proper answer for you, but it seems that Alert systems with a functional starport should be targeted with cargo deliveries (fetch and return missions, I presume). You are quite correct that an Alert system with no working starport would leave only combat with a lot of Supercruise downtime in between, in effect quite futile.
 
Excellent to know, thank you! I focus on combat myself, so it helps a lot to have a summary of important non-combat details. Based on that, it is fair to suggest that Commanders should bring passenger vessels for Invasion systems, and cargo vessels for Alert systems? I imagine the answer may be provisional there, if the effect of deliveries on Invasion systems is still being tested.
So far our evidence indicates deliveries work better than rescues in Alert systems, yes. Not just delivery missions but also selling to the commodity market, focusing on goods in high demand. Deliveries in Invasion systems appear to be as valuable as AX and rescues, in other words they are all valuable. But also situational. It depends on the state of the Port itself. We now know that when a Port becomes Inactive this does not mean it has failed completely, it still has passenger missions and evac wounded missions but the wounded become critically wounded and the port has become so damaged that the ability to take deliveries is removed along with any delivery missions from the mission board. In other words it can no longer be used to transfer and exchange goods. It can no longer function as a Port in the literal meaning of the word.
 
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It sounds like AXI want to continue focusing on Taranis.
Hip 25679 seems to be their target for now.

Thank you—I shall be sure to watch that system in particular while scanning around for other signs of interest emerging, and name it if it sees good progress. In general, I will try to keep a report of emergent effort updated throughout the week, and produce some form of effort-based suggestions as the next cycle approaches.

Regarding target suggestions, I imagine AXI will find that there are many Commanders willing to help with running passengers in their choices of Invasion system. However, said system really needs to be announced a few days in advance, not eight hours. Their priorities are still listed online as the two systems won in this cycle.
 
Thank you—I shall be sure to watch that system in particular while scanning around for other signs of interest emerging, and name it if it sees good progress. In general, I will try to keep a report of emergent effort updated throughout the week, and produce some form of effort-based suggestions as the next cycle approaches.

Regarding target suggestions, I imagine AXI will find that there are many Commanders willing to help with running passengers in their choices of Invasion system. However, said system really needs to be announced a few days in advance, not eight hours. Their priorities are still listed online as the two systems won in this cycle.
I had a recce of the system. There's an Orbital dock, 1 medium pad, and a surface port that's under attack, likely lost in the morning. As such it doesn't look like a good prospect for hauling.
 
So far our evidence indicates deliveries work better than rescues in Alert systems, yes. Not just delivery missions but also selling to the commodity market, focusing on goods in high demand.
I was going to ask if missions to source and deliver 500 tons of tobacco or beer should take priority or if I should just look at the commodity market and just look for the "holy crap that's in high demand" stuff. In fantasy land, we'd be delivering beer and wine, maybe 300-500 tons of onionhead. In real-ish world, it would be grains (essentially FOOD), advanced meds, explosives, etc in the commodity market. I appreciate your confirmation of my feelings on that issue. :giggle: 🍺
 
I was going to ask if missions to source and deliver 500 tons of tobacco or beer should take priority or if I should just look at the commodity market and just look for the "holy crap that's in high demand" stuff. In fantasy land, we'd be delivering beer and wine, maybe 300-500 tons of onionhead. In real-ish world, it would be grains (essentially FOOD), advanced meds, explosives, etc in the commodity market. I appreciate your confirmation of my feelings on that issue. :giggle: 🍺
Well they both work. If you take an actual source and return mission it works too. As for how sensible the demands are, sadly our modelling can find nothing to work with :)
 
Does it matter where the Thargoid Combat Bonds are cashed, so far as supporting the system defense progress? I cashed about a million worth at a system a jump or two away (can't recall the name), during last week's cycle.

I realized after, that I'd hate to have the effort not count because I cashed the bonds in the wrong place.
 
FYI, ADVANCED AX-weapons now available at rescue ships.
Get them while they're hot.
Just a heads up, those new Turreted Enhanced AX Missile Racks don't track properly as they appear to use the standard variant's shot speed instead of the new one when calculating lead, resulting in a weapon that can't hit its target:

Source: https://youtu.be/r9D38ZtWwxI


Issue Report:

According to the announcement today / yesterday (depending on where you are in the world as I type this :p) they also have an issue with Synthesis not working... so avoid that one for now.

The new Turreted Multicannons are good Scout shredders and decent for a Cyclops heart, but not really useful outside of that.

Does it matter where the Thargoid Combat Bonds are cashed, so far as supporting the system defense progress? I cashed about a million worth at a system a jump or two away (can't recall the name), during last week's cycle.

I realized after, that I'd hate to have the effort not count because I cashed the bonds in the wrong place.
IIRC, we can't turn in bonds at a station that's under attack, so I'd imagine the war simulation tracks kills rather than bonds. I'm not entirely sure about that, however.
 
This is a great idea, Edit: I would suggest a single system rather than two, it took a monumental effort to win just one by AXI.

Let’s see what happens today. There are two main groups that I am aware of AXI and Project IDA. If there are others it would be good to hear about them. Let’s make the forum a “group”, not official but at least attempt to focus the casuals like me and others who are not signed up but do like to make a difference when they play.

As I see it….

Week 1: not a surprise attack but the first week proper. Based on Inara figures and from what I understand we only filled 50% of the bar to defend HIP 23716

Week 2: again at HIP 23716 but we won by Monday evening . Looking at Inara and based on 1 action. 1 point (kill Hydra 1 point, save a life 1 point, deliver a supply 1 point etc) the effort - which was still huge - was around 60% less, This allowed a second system to be saved HIP 20485, in the same week.

Week 3: Axi are organised, IDA are organised both doing what they do best aka combat vs hauling. Forum starts to get organised.

If this week is a success here then we might think about measuring how big a team we are by targeting a system not supported by Axi or Ida. This is a good move for humanity as we have three active unit’s defending.
 
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Inara Thargoid War Overview is good at pointing directions on where to support, as it tells the participation%, so we should push areas that can be done within the one week interval.
2 systems for this week, maybe try 3 systems on the next.
This is useful for day to day battle analysis but the stats you’ve linked to are based on data collected from the start of the war some three weeks ago. Unless there is a way to filter by week then the information is old and misleading and could lead a commander to spend their time in either of the top two systems that have both been won.

Need to read whats infront of me :), great source.
 
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Progress as shown on the Galaxy map will suffice. Speaking of which, we have another ambiguous-looking state now:

Recovery.png

The only part of this which is clearly understandable is that HIP 23716 wants cargo deliveries. Unless there has been or will be any clarification, it is not obvious exactly what conditions reactivate a port, exactly what occurs if that progress is complete, nor exactly what occurs after four weeks.

Information updated with notes about this Recovery system, and about the new Maelstroms. I imagine it will be wise to watch the FSS occasionally in case of more arrivals.
 
So that looks like a round trip for a Thargoid-proof cargo ship: ship out "construction materials" to HIP 23716, then go to the attacked port of choice and pick up escape pods for shipping out.
 
Progress as shown on the Galaxy map will suffice. Speaking of which, we have another ambiguous-looking state now:


The only part of this which is clearly understandable is that HIP 23716 wants cargo deliveries. Unless there has been or will be any clarification, it is not obvious exactly what conditions reactivate a port, exactly what occurs if that progress is complete, nor exactly what occurs after four weeks.

Information updated with notes about this Recovery system, and about the new Maelstroms. I imagine it will be wise to watch the FSS occasionally in case of more arrivals.
Qustion should be if how safe it is in the system and/or around it. I mean, is it safe enough to bring a lesser armoured trade ships to deliver the cargo?
 
Progress as shown on the Galaxy map will suffice. Speaking of which, we have another ambiguous-looking state now:


The only part of this which is clearly understandable is that HIP 23716 wants cargo deliveries. Unless there has been or will be any clarification, it is not obvious exactly what conditions reactivate a port, exactly what occurs if that progress is complete, nor exactly what occurs after four weeks.

Information updated with notes about this Recovery system, and about the new Maelstroms. I imagine it will be wise to watch the FSS occasionally in case of more arrivals.

Well, now they need to make clear what materials are needed for repairs and in what quantities

Then we need to figure out if it is a weekly based event (do we have to repair at least 1 station per week) or - since we're talking about repairs - we have 4 weeks to repair all 4 stations?
What happens next? IF we succeed we will have another incursion losing a station per week if we fail to defend?
If we fail to repair all 4 stations presumably we will have less time to defend in case of an incursion?
 
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