Thargoid invasion - Next target systems?

Wasn't there another set of "Azimuth" weapons that was just too good so they made sure it would never be given out again? Were those shards as well?
There was a similar shard with 8500m range. It was great, unfortunately was on a ship I accidentally sold - annoyed about the engineered ship and then even more annoyed when I realised that weapon was also gone. Envious of those who still have it!

(Edit although it was a likely culprit for various fines and bounties I picked up due to indiscriminate ranged shotgun fire)
 
Regarding the surface sites for AX restoraion/Hostile Reboot missions;
There are 4 settlements in Wise 1507+7027, Bravo Defence Encampment, Donoso Defence Installation, Nomura Command Installation and Pesci's Point.
These all have this layout.
View attachment 411090
They all have a banshee present.
I’m going to take an opportunity to provide a couple of hints for new players about this type of missions:
  • The easiest way to clear the initial Revenants and the Banshee is to equip at least two AX missile racks (the Sirius pre-engineered ones are preferred as their rate of fire is higher) and destroy them from the air.
    • Revenants should be destroyed first since their lasers are quite effective against ships.
    • Revenants are killed with just one AX missile exploding nearby, while a Banshee will have to be pummelled with missiles for a while.
    • Target the ground under the Banshee rather than the Banshee itself. Banshees appear to have a fast-acting form of point defence that shoots down AX missiles heading directly toward them.
    • If you get close to the ground, the Banshee will rise to meet your altitude, making it a lot more difficult to target and able to use its cannon against your ship. If that happens, just climb.
  • Banshee’s greenish-glowing homing missile causes a brief shutdown (just for a few seconds) when it hits your ship. The Thargoid Pulse Neutraliser can be used to avoid the shutdown.
  • Banshees also fire barrages of orange-glowing sticky bombs (Revenants can fire such bombs, too, but only one a time). Those are deadly to ground targets, but mostly harmless against ships. If such a barrage of bombs lands near you while you are in an SRV, run!! If on-foot, jumping may be a better option, provided you can stay in the air until they explode.
  • Once some or all Revenants are killed, a Thargoid Scout will soon appear and drop new Revenants at the centre of the settlement. (Banshees are not respawned.)
  • In the settlement layout shown in the above quoted post, the only way to access the power centre is via the CMD building, which in turn has only one entrance, facing the centre of the settlement (i.e. the place where new Revenants are dropped). Thus, the way to do the mission is to kill any Revenants that were dropped while you landed your ship, then run to the CMD door, cut the panel and charge the door before more Revenants get dropped. Once inside a building, you’re safe.
    • Before exiting a building, you’ll probably have to kill the newly dropped Revenants. Try to do it without leaving the airlock.
    • The Manticore Executioner should be able to one-shot Revenants. (Right now I do not remember whether this applies to the stock, grade 1 Executioner, or only to some higher grades.) The Karma L-6 rocket launcher is effective against them, too.
  • About using the Scorpion SRV:
    • A Scorpion will not survive long against four or five Revenants, so it is important to kill them quickly or get out of their line of sight. (Also, I do not recommend fighting a Banshee with a Scorpion; it’s quite tricky.)
    • Scorpion’s missiles are a more effective way to kill Revenants than its plasma repeater.
    • In the settlement layout shown in the above quoted post, if you park the Scorpion behind the CMD building (near the corridor to the PWR building), it should be safe there from the Revenants dropped by the Scouts and allow you to get away quickly once the mission objectives are complete.
  • When time comes to recall your ship, there are likely to be several Thargoid Interceptors flying around, so your ship should have enough shields and hull to survive their attacks long enough for you to board and get the hell out of there! (Or, if you’re alone in the instance, you can exit to the main menu then log back in to reset it… but you still need to get away from the settlement first, as resetting the instance will mean fresh Revenants & Banshee!)
 
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Took a glance at your build and noticed that you have an MRP in a military slot. This is* not generally a good idea, due to a bug which depletes MRPs in mil slots after all others (not normally what you'd want). In your case you could just swap it with a HRP.
(*Maybe that bug has been fixed, of course - I've been away for a while...)
Hmm, I will have to take a look at that. Thanks for the hint.
 
When time comes to recall your ship, there are likely to be several Thargoid Interceptors flying around,
On that note, I ran a quick impromptu experiment yesterday and keeping your ship cold (like by dropping a heatsink) appears to stop the Interceptor spawn from occurring (it is definitely scripted as they will immediately show as if having had a basic scan completed, if a xeno scanner is equipped). Instead, some Scouts will spawn, appearing to be three Marauders and one variant (beware if it is a Berserker).

So, while my sample size is limited to two "events", it seems like it's related to the Banshee detecting your ship's heat signature and calling in some buzzers. Not a huge deal if it's a Cyclops but let's just say, you don't want the ship going through the super slow landing sequence with two Basilisks or a Medusa around. Especially since the game employs 'cheatery' and will glue it to your ship or SRV no matter their heat level. Something which I responded to by using the equally cheesy but allowed gameplay use of the relog. (Especially since I was running these in solo for a variety of reasons, else I'd have looked at the option of seeing if anybody could drop by to provide a distraction.)
 
One other thing to remember when cutting your way into the first building: shield projector grenades are your friend if you end up with some revenants still around and noticing you. They don't last an enormous amount of time under fire, but can definitely buy you enough that you wouldn't otherwise have.
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Oh? I read everywhere that the P2 has "excellent" heat management.
3 Modshards can destroy a heart if you hit it precisely. Often happens that not all the pellets go in, though. But yeah, sometimes I deliberately empty a couple shots into space (with the FAS) so I get a fresh mag to be able to skip the final phase. ^^
I'm still convinced the p2 also has some sort of in inherent stealth toward thargoids.
 
  • Banshee’s greenish-glowing homing missile causes a brief shutdown (just for a few seconds) when it hits your ship. The Thargoid Pulse Neutraliser can be used to avoid the shutdown.

Is it me or does it seem the banshee's can lob their power flak further afield than they did originally?
 
Is it me or does it seem the banshee's can lob their power flak further afield than they did originally?
If you mean the disruption ‘missiles’, those could always go a fair distance. A couple kilometers at least, I’d say, just going by how far they’d chase me from a spire site.

The bomb swarm… that one, I’m not sure exactly how far it can go. Usually I’m more interested in just not getting nuked by it.

Unrelated to Banshee shenanigans -

Other than guaranteeing Cocijo making it more than a week and a half in its new position, what else would/could it affect if instead of systems getting invaded instantly it would convert some to controls immediately? Much like the rules were changed to “first 3 invaded, the rest alerts”. Though even then since the balancing was only barely sufficient to prevent the existing invasions from getting bashed into submission… it basically requires another hand-placed attack wave (and a significantly more intense one) to have anything further meaningful occur around Sol.

Or some rule changes allowing Titan systems to launch attacks more frequently/at further distances, or simply allowing more than one attack per control (providing systems remain within range).

Unless they just want to have the AX playerbase sit around twiddling their thumbs and occasionally “visiting” nebula Thargoids if so inclined, until the new year kicks off, I guess. Even if the Titan requires every system to be removed from its control (or invasions contribute to damage resistance, which has not been able to be found out yet)… it’d basically just be contained again, already.

Right now this doesn’t feel too exciting or really worthy of “the last stand” which has been hinted at for months, though I suppose if this was just the Titan ensuring bare minimum effort so it could settle into its new position (and if it wants to I guess it could capture Kruger 60’s ammonia world, whatever the purpose - WISE doesn’t look too likely as a control clearance with 3 invasions remaining and both Wolf 359 and Barnard’s Star at higher progress).
 
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Hey, I just noticed - Hutton Orbital is under attack!

Is anyone defending all those mugs and Condas?
I’m sure some people are, but you can indirectly defend the stores by choosing the closer by outpost than doing like what is it, nearly a quarter of a light year while getting interdicted by Thargoids frequently.

… though I’m sure Hutton’s locals would appreciate the symbolism of the gesture.
 
Regarding the surface sites for AX restoraion/Hostile Reboot missions;
There are 4 settlements in Wise 1507+7027, Bravo Defence Encampment, Donoso Defence Installation, Nomura Command Installation and Pesci's Point.
These all have this layout.
View attachment 411090
They all have a banshee present.
Those were fun, I did all 4. Put a Python 2 together for these but AX Reacs got stopped the day the Python 2 came out, so I never got to try it till now.

Bomb the Banshee from the air then land and dismiss your ship, go in and avoid any Revenants but if they are in your way the manticore executioner takes them down in one shot. Much easier to use than the rocket launcher. All the cupboards are bare except for the data or item you want for the mission, so no need to waste time, power up the base, get the data or item and get out, The Python can tank a lot of fire while it lands so you don't need to be too far out before recalling it.

Shame they'll be gone again after this but nice while they lasted.
 
Regarding the surface sites for AX restoraion/Hostile Reboot missions;
Thanks to a very nice vet pilot buddy ( aka Perilous ) providing help & cover from above , i was finally able to embark upon my very 1st 'AX ground settlement reboot' mission last nite and i must say it was an absolute BLAST ! ( literally :cool: ) -- Super intense and great mission rewards too! ( i chose the suit/weapon schems , which hopefully was the best choice for 7 month newb like me who still hasn't even upgraded any of my suits/weapons past Grade 3 yet lol? )

quick question though: How come no NPC's were present on base at all? Is this just because presumably they were all just killed ( or captured ) by the Thargoids? -- Also: how come none of the containers nor lockers & such had any items/loot ? Is this because the NPC's took everything as they escaped/abandoned the base once Thargoids approached? Or is just the same recent bugged CODE--> https://forums.frontier.co.uk/threads/no-settlement-loot-post-maintenance.629045/
If you get close to the ground, the Banshee will rise to meet your altitude, making it a lot more difficult to target and able to use its cannon against your ship. If that happens, just climb.
  • . If such a barrage of bombs lands near you while you are in an SRV, run!! If on-foot, jumping may be a better option, provided you can stay in the air until they explode.

  • When time comes to recall your ship, there are likely to be several Thargoid Interceptors flying around, so your ship should have enough shields and hull to survive their attacks long enough for you to board and get the hell out of there!
Since this was my very 1st time running this particular type of 'AX settlement' mission , i accidentally brought my AX Imp Clipper ship ( which i happened to already be flying doing various space-station defenses within nearby Invasion systems ) and totally forgot how it needs LARGE landing pad/area .... So let's just say i felt like 'Bishop' from classic ALIENS movie not only trying to find a solid spot to land quickly before rushing into 'CMD' building at the start, but also then recalling ship to take off afterwards was truly epic with all the green caustic bombs dropping & everything! 🤖
Shame they'll be gone again after this but nice while they lasted.
okay so assuming this 8th Titan is indeed the "final" invasion battle of Thargoids , do we know for sure these types of ground missions will be removed forever?
i guess time will tell in a couple weeks of course , but gosh it seems very sad to remove such furious & fun "endgame" content. :unsure:
 
okay so assuming this 8th Titan is indeed the "final" invasion battle of Thargoids , do we know for sure these types of ground missions will be removed forever?
i guess time will tell in a couple weeks of course , but gosh it seems very sad to remove such furious & fun "endgame" content. :unsure:
Unless we get more Thargoid Controlled systems, yes. All AX Reactivations are in Thargoid Controlled systems so no such systems = no missions to them.

That's also why no NPCs. Thargoid Controlled means everyone who was there is now dead.
 
do we know for sure these types of ground missions will be removed forever?
Forever is certainly unlikely but considering how rabid (don't take this up in a bad way) people are going over the invasions despite the weekend being over, the system which contains them/the settlements necessary to spawn the missions will likely just be gone after this week. Even if it doesn't it likely would be soon after because it holds the precious surface port experience which is so easy it's almost cheesy due to a complete lack of the Thargon swarms.

Me, I'm not sure I like them as much with the Banshees around, because they are not very fun to fight around and Odyssey settlement. Not very keen on doing so on the ground with the Revenants around, and it is also glued to the settlement instead of chasing you around for a distance like they would at spires (and things can get... 'interesting', there, when you have three Banshees shooting you at the same time).

I'm also still not very impressed with this "event"so far because sure, it is themed around Sol and all but for a supposed "last stand of the Titan" it has been the same pis-easy experience of systems getting floored without much a chance of the Thargoids doing anything about or with them that has colored most of the war after the initial few months, yet I don't expect much more from Frontier about it given the turnout so far. Not a peep from anything about how the Thargoids supposedly threw their last Titan (committed to this assault, anyway) into the fray and not doing so purely to cause a big mess.

... let me also just say it equally wouldn't surprise me if there was a second and more (or actually) threatening wave of attacks which follows but right now it's still just fizzling out.
 
I'm also still not very impressed with this "event"so far because sure, it is themed around Sol and all but for a supposed "last stand of the Titan" it has been the same pis-easy experience of systems getting floored without much a chance of the Thargoids doing anything about or with them that has colored most of the war after the initial few months, yet I don't expect much more from Frontier about it given the turnout so far. Not a peep from anything about how the Thargoids supposedly threw their last Titan (committed to this assault, anyway) into the fray and not doing so purely to cause a big mess.

... let me also just say it equally wouldn't surprise me if there was a second and more (or actually) threatening wave of attacks which follows but right now it's still just fizzling out.
I'm also not-so-secretly hoping this is only round one and there's something bigger on the way; preferably a permanent and dynamic Thargoid presence that doesn't need Frontier to guide it manually.

I've quite enjoyed the "event" so far, mostly because I've finally got friends into the AX fight. They were hesitant to get involved previously due to the perceived difficult nature of AX combat, but the "fight for Sol (by clearing nearby systems™)" has tipped them over the edge, and they're loving it. The speed at which we're beating it back concerns me though. I really, REALLY don't want the Thargoid gameplay to go away now that my mates are finally winging up and getting involved.
 
Me, I'm not sure I like them as much with the Banshees around, because they are not very fun to fight around and Odyssey settlement. Not very keen on doing so on the ground with the Revenants around, and it is also glued to the settlement instead of chasing you around for a distance like they would at spires (and things can get... 'interesting', there, when you have three Banshees shooting you at the same time).
Kill the Banshees from the air before landing. They don't respawn. Revenants do but they are easy to avoid or kill.
 
Those were fun, I did all 4. Put a Python 2 together for these but AX Reacs got stopped the day the Python 2 came out, so I never got to try it till now.

Bomb the Banshee from the air then land and dismiss your ship, go in and avoid any Revenants but if they are in your way the manticore executioner takes them down in one shot. Much easier to use than the rocket launcher. All the cupboards are bare except for the data or item you want for the mission, so no need to waste time, power up the base, get the data or item and get out, The Python can tank a lot of fire while it lands so you don't need to be too far out before recalling it.

Shame they'll be gone again after this but nice while they lasted.
The Executioner is a huge improvement over the L6. This is both in terms of magazine size and the L6 explosive ammunition which was most likely to end these missions if tried to snapfire and clipped whatever you were hiding behind.
My own preference was for the layout with the bar.
 
I really, REALLY don't want the Thargoid gameplay to go away now that my mates are finally winging up and getting involved.
For what it’s worth, I don’t believe the Thargoids and associated gameplay are gonna go anywhere, I’d just like the Titan event to carry more of a kick. Sure there’s been lots of players getting involved but this doesn’t feel very last-standish and more of just the usual contest of which human can stomp it harder.

I’m also still waiting for the supposed lore relevance that was hinted at and which GalNet will probably deliver equally vague hints toward.
Kill the Banshees from the air before landing. They don't respawn. Revenants do but they are easy to avoid or kill.
That’s exactly what I have been doing, albeit getting annoyed by the Interceptor spawns that magically know immediately where your ship is from a dozen kilometers away while it runs a low emissions plant, until I figured out you can potentially avoid it masking heat signature through the various ways.

The “non Powerplay settlement missing loot” bug also is annoying in this particular case even if I don’t have any particular need for the stuff at the moment with little intention to get into the engineering part of weapons/suits on my alt, yetz
 
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