Thargoid invasion - Next target systems?

Cocijo is exactly where it wants to be.
It hit paydirt, and is trawling to the max.

Just because a Titan eclipses anything Humanity makes doesn't mean the Thargoids place as big a value on a Titan as we do.
They might consider losing seven Titans to get Cocijo where it is now as their "good price-performance ratio" equivalent.

Would explain their "cavalier" attitude - in not moving the other Titans at all.

Somebody had this brilliant idea that the Thargoid's are desperately searching for something in human space. By capturing millions of people and placing them within the Titans, the aliens can comb through their memories and possibly correlate everything for clues.

The kicker is, once they were down to their last Titan, they found a really important clue and at that point rushed Cocijo to Sol.

Again, this is not my idea and I really wish I could remember the name of the poster 🤷‍♂️
 
the way the content has been set up for only the most hardcore previously
To be fair, that seems to be a misconception. The current state of Thargoid combat is how it's been for at least a good... year? Sol certainly didn't change any of the mechanics involved in the combat itself. Fighting them around a surface port, which has been present since the beginning of the war, is also significantly easier with the complete absence of those pesky Thargons. Add in improvements to the entry-level modules, the AX multicannon namely... and you've got more or less what we have now. The most meaningful change to conflict zone combat I can see in the last year and a half is the addition of the Glaive, which is really not that difficult of an opponent aside from the anti-Guardian field. On that note, I would also add it seems like Frontier ensured there were opportunities to participate in each type of station conflict this week, though I suspect that the ones around large orbitals weren't as popular...

Cyclops is also really not that difficult of an enemy, and don't require extremely specific setup or Guardian weaponry to kill easily. After some learning an average player can handle those fine even if they may still pose a challenge to them. But Thargoids have always been something on the higher end of the difficulty scale so there is only so much "adaptation" which can be made to the common factor (and I don't see why everybody should be capable of soloing a Medusa or Hydra which are the closest thing to a 'raid boss' that Elite has if you ignore the Titans, which themselves are very different to the approach and mechanics involved to taking one down in the assault phase).

... and as far as I'm concerned, the idea we will move to Thargoid home turf remains ridiculous in itself and also bears pointing out that this would de facto exclude station conflict zones from existing unless through some handwaving human outposts in the region were not instantly obliterated.

And all I'm asking for is for taking out the last Titan to involve more than just a week of killing Thargoids in systems around it which now happen to have some important names attached to them (although Alpha Centauri, Sirius and Duamta are the only ones I can think of having meaning within the Elite universe itself, while Epsilon Eridani and Wolf 359 carry connotations to other sci-fi works) and then it's back to bombing it like it never really even posed a threat. Of course it's more than the usual par for the course clearing out Col Sector numbers and letters #50 to render the Titan vulnerable (as Ian has pointed out a couple times), but so far this doesn't feel much like a last stand for it. More like it just covered the bare minimum to set itself up in its new location, however temporary it may be.

And I dare say that maybe such events equally have a right to give something more for the players who've been around longer than just to draw in new players (whether that is entirely or just into the AX gameplay) for a big explosion. Of course it's different for them too but unlike Shinrarta which came a little out of nowhere we knew Sol was for much longer, and then... it just gets hammered in a week anyway despite months of setup and hinting. I don't think it's too outrageous to feel that it's just a bit underwhelming. There was supposedly also a story plan to this, which has not had any in-game mentions or hints yet, and I doubt it could just be revealed in a week that it apparently (only) takes to whack the Thargoids.

It can of course always just throw out another harder set of attacks to follow up now that it's placed firmly in orbit and keep players occupied with it during the holidays. And what about the other superpower capitals?
 
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Yes, nowadays AX combat is very accessible, and at least the smaller Ceptors are totally doable with just purchased equipment. An AX vulture perfectly capable of soloing Clopses and Basis costs 25Mcr.

But is that the impression a newish player will get? If you look for videos about the topic on YT, most of them are either the "old meta" Gauss dance or maybe Modshards, demonstrated by Pros who set themselves challenges like "Hydra in a Sidey while blindfolded and both hands tied on my back". Do you think such a demonstration will make newbie players think "oh that looks totally doable, let's give that a try"?

Cuz I don't think so. If you ask me, the average Schmo player is more likely to be encouraged to try it when he sees another average Schmo do it with a level of gameplay that doesn't look like it takes 3+ months of practice.
 
[…] And all I'm asking for is for taking out the last Titan to involve more than just a week of killing Thargoids in systems around it which now happen to have some important names attached to them (although Alpha Centauri, Sirius and Duamta are the only ones I can think of having meaning within the Elite universe itself, while Epsilon Eridani and Wolf 359 carry connotations to other sci-fi works)
Tau Ceti is also a quite common setting in sci-fi, being the nearest solitary Sun-like star. (And Elite lore says it was the first colonised system besides Sol.)
[…] Of course it's different for them too but unlike Shinrarta which came a little out of nowhere we knew Sol was for much longer, and then... it just gets hammered in a week anyway despite months of setup and hinting. I don't think it's too outrageous to feel that it's just a bit underwhelming.
I think it shows how difficult predicting the amount of player engagement is.

As for me, I would definitely like FDev to throw another curveball this Thursday, for entirely selfish reasons: I have some other commitments for Week 107, so if it turns out to be the ‘final Titan week’, I’m going to be annoyed. (And if Cocijo enters meltdown on Monday 16th, I’ll be downright mad.)

Yes, nowadays AX combat is very accessible, and at least the smaller Ceptors are totally doable with just purchased equipment. An AX vulture perfectly capable of soloing Clopses and Basis costs 25Mcr.

But is that the impression a newish player will get? If you look for videos about the topic on YT, most of them are either the "old meta" Gauss dance or maybe Modshards, demonstrated by Pros who set themselves challenges like "Hydra in a Sidey while blindfolded and both hands tied on my back". Do you think such a demonstration will make newbie players think "oh that looks totally doable, let's give that a try"?

Cuz I don't think so. If you ask me, the average Schmo player is more likely to be encouraged to try it when he sees another average Schmo do it with a level of gameplay that doesn't look like it takes 3+ months of practice.
Sure. I think the problem is not really specific to ED, though. Creating a good beginner’s guide is unlikely to be as much fun for a seasoned player as self-imposed challenges.
 
hi. I was online helping out last night and the battery in my vr headset went flat as I was about to take down a ship..... so that means I will have to log in tonight or risk failing a bunch of missions.

can I log into any of the 5 or so system listed earlier or is there a preferred one where help is needed. is there any practical difference between controlled and invasion?

note I have guardian weapons without the thargoid protection so ideally I want to keep clear of hunters

thanks.
 
hi. I was online helping out last night and the battery in my vr headset went flat as I was about to take down a ship..... so that means I will have to log in tonight or risk failing a bunch of missions.

can I log into any of the 5 or so system listed earlier or is there a preferred one where help is needed. is there any practical difference between controlled and invasion?

note I have guardian weapons without the thargoid protection so ideally I want to keep clear of hunters
What type of missions? If they are missions to kill Scouts or Interceptors, you can do them in any of the 5 remaining systems (including Sol) where Thargoids have not been repelled yet, either at an attacked station or in an AX combat zone. Unfortunately, neither can guarantee you don’t get some Glaives.

Be aware that Basilisks and especially Medusas spawn rather infrequently. If the combat zone mechanics at Mars High and Galileo are the usual ones (I think they are), you might want to go there solo and keep relogging (each time waiting until the initial Scouts are destroyed by NPCs and the first Interceptors spawn — it takes less than 3 min on average) until the desired type of an Interceptor spawns. [Edit: Obviously you can’t go there with Guardian weapons, unless they have the AGZR mod applied.]
 
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is there any practical difference between controlled and invasion?
There is not except for the active station(s) around the controls not offering missions. Kills gotten there will count for the missions nonetheless.

Abandoning or failing missions doesn't seem to negatively impact those Thargoid states though, so other than personal annoyance (which happens to me when I forget or thought I had more time than there actually was) it's not too significant.
 
Well I don't know about anyone else but I'm gonna be hammering Bernards Star tonight and tomorrow as I have a day off.

I am doing this as I have so far had rewards for 7 of the (12?) Invasions cleared and cannot find the remaining ones in Galmap, so I am doing 1 of the 4 remaining Controls - as, if ALL Invasions the are gone and only 3 Controls are left after Thursday tick, then surely the Titan is Completely Vulnerable!!!!
(ignoring FDev handwavium Invasions/Controls after Thursday Of Course!)
 
doing this as I have so far had rewards for 7 of the (12?) Invasions cleared and cannot find the remaining ones in Galmap,
You could find that remaining invasion listed in the Thargoid War overview panel on the lefthand* side of the galaxy map. As there’s only one left, it would point you there.

Of course, fighting the control is also fine I guess.

… let me just say people here probably shouldn’t forget what happened at 22460. And by that I mean the UNO reverse card pulling.

*corrected
 
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You could find that remaining invasion listed in the Thargoid War overview panel on the righthand side of the galaxy map. As there’s only one left, it would point you there.

Of course, fighting the control is also fine I guess.
I will be doing the final (if that is the case) Invasion and Bernards Star - I'm sure we can do it - GO FOR IT! (y) (y) (y) (y) (y) (y)
 
Looking forward to either finishing off the Titan or A NEW story line for holiday period (or not)!
We've already had the Galnet hints that Titan Graveyards are going to lead to some other new technologies, the week that Cocijo's corpse becomes scavengeable at maximum Corrosiveness would be the perfect time to move that forwards. (And be a relatively chill festive-season CG.)

The only question is what do they plan on that leading to. Was that just supposed to lead in to Colonisation tech, originally scheduled for this year, or something altogether new that hasn't been teased yet?
 
We've already had the Galnet hints that Titan Graveyards are going to lead to some other new technologies, the week that Cocijo's corpse becomes scavengeable at maximum Corrosiveness would be the perfect time to move that forwards. (And be a relatively chill festive-season CG.)

The only question is what do they plan on that leading to. Was that just supposed to lead in to Colonisation tech, originally scheduled for this year, or something altogether new that hasn't been teased yet?
To be completely honest, I can't imagine what would occur that we'd need either more thermal-efficient or energy-efficient reactors/power distributors for. Unless we get visitors that suddenly make it very desirable to keep your ship as sneaky as possible relatively all over the Bubble.
 
To be completely honest, I can't imagine what would occur that we'd need either more thermal-efficient or energy-efficient reactors/power distributors for. Unless we get visitors that suddenly make it very desirable to keep your ship as sneaky as possible relatively all over the Bubble.
It might just be generic sorts of lines that they will use to explain how post-war tech changes mean colonisation is now something carried out by players rather than by Super Powers.

Personally when I read that I was expecting new 'Thargoid PP and PD' unlocks, as lots of AX ship possibilities are limited more by the power requirements than the other factors of the ship build, but unless there is a planned 'Phase 2' to the war I agree that would be of limited utility, and not of huge interest outside of a week's CG amusement.
 
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