Thargoid invasion - Next target systems?

Don't bother going to Khwal, I just finished it. 😁

--

Today I tried out a non-Guardian Anti-Ceptor build for the first time. Refitted my Chieftain with MCs and some cytos.
Pro:
  • Since you can operate gimballed MCs with Leading gunsight, the flak became usable. Practiced a bit with that and it's indeed very effective at picking off or thinning swarms even in my clumsy hands.
  • MCs best weapon to kill scouts
  • Once you got the scan, destroying Hearts is pretty brainless; just select the subtarget, point the ship in the general direction and keep the trigger squeezed until you hear the cry.
Con:
  • dealing with the swarms didn't seem to make much of a difference. Even when I deliberately left over 1 thargon, the ceptor (and yes, definitely the same one) immediately spawned a new swarm. That way you can keep yourself busy swatting flies without getting anywhere with the Clops.
  • getting the detailed scan still very annoying
  • DPS is very low, so the whole effort takes quite a while. Lots of time for things to shoot at you and cause damage, especially the endless swarms. I didn't count how often I docked to repair, but it was very often.

All in all, very tedious. I'm switching back to the Shard FAS and just ignore (evade) the swarms.
Maybe it's different in multiplayer instances when you can focus fire, but this morning I was all alone.
Actually, there are certain circumstances where the Interceptor keeps refilling swarms. To avoid that, you should read AXI's page about Interceptor behaviour. It's all explained there.

AX MCs are good for Cyclops and Basilisks hearts destruction, NOT for heart exertion. For human AX weapons, Sirius AX Missiles and Enhanced AX Missiles are best for heart exertion of lower tier Interceptors.
 
Victories in HIP 26926 and Khwal! Eleven populated Alerts remain with more completions expected; it appears to be on-course for leaving a sensible number of Invasions next cycle, which I suggest should be the case, though ultimately I will continue listing Alert systems if they are likely to complete.

Targets at 18:00 11th April 3309:
Wolf 121 Alert 60% — Leigong 29 Ly, 1708 Ls starport, 1666 Ls planet
HIP 23716 Alert 56% — Taranis 18 Ly, 2314 Ls starport
Bi Dhorora Alert 40% — Hadad 18 Ly, 2734 Ls outpost, 1857 Ls planet
HIP 20527 Alert 36% — Indra 23 Ly, 595 Ls starport, 834 Ls outpost, 4806 Ls planet

Unlikely:
Auaker Invasion 4% — Thor 36 Ly, 0 ports, 386 Ls outpost damage
HIP 20509 Invasion 4% — Thor 31 Ly, 0 ports, 121k Ls outpost damage

Clean-up:
Hyades Sector EG-N b7-5 Alert 98% — Taranis 29 Ly, empty
Col 285 Sector WC-C b13-2 Control 70% — Thor 35 Ly, empty
Pegasi Sector QE-N a8-5 Control 48% — Raijin 23 Ly, empty


AH DAMMIT THIS GAME IS SO CRUEL...
Just soloed my first Cyclops after being interdicted. Had about 20% hull left, and just as it exploded, a bloody Medusa dropped in and finished me off before I could low wake out...
That's just NOT CRICKET.

Congratulations nonetheless though; you have seen that you can do it!

When dropping in open Thargoid space, I have noticed that they try to keep you engaged with one Interceptor and a balanced group of Scouts, presumably with a new Interceptor arriving as the present one has only one active petal or such. This is even more evident with Scouts; at first I thought I could just keep destroying Inciters to achieve a Scout group without one and leave them at that, but they would always send another Inciter if such was absent.


I´m just saying that I suck at combat, but I´m quite interested on this tutorial!!

For @Yuri Gagarin Mendez, I finished writing that simple Cyclops tutorial; see Destroying your first Thargoid Cyclops with minimal equipment, upgrades, flying and effort!

For others encountering that link—as should be evident in the title, it takes an accessible approach rather than dealing with everything at once, and makes quite clear that it will not be sufficient beyond its scope.
 
AH DAMMIT THIS GAME IS SO CRUEL...

Just soloed my first Cyclops after being interdicted. Had about 20% hull left, and just as it exploded, a bloody Medusa dropped in and finished me off before I could low wake out...

That's just NOT CRICKET.
Great work, the first one is the hardest!

When trying to escape don't forget that high waking means no mass locking etc, so a much quicker jump.
 
I think your main point is that evacuations also belong in the set of reasons to keep a manageable number of Invasions active
Quite the contrary, in fact. I'm afraid you're reframing what I said to fit your own point and rather missing mine. I don't think that a certain number of invasions, manageable or otherwise, should be kept at all and certainly not just for something to do. As I said I fully expect the current Invasions to stop at some stage, maybe occasional ones now and again but essentially the aim is to put an end to them once and for all and drive the enemy back. I'm still hopeful that this whole Invasion of the bubble is merely stage 1 and stage 2 will be something different, with fighting still part of it but not to the point where it's the only thing left to do.

We didn't just arrive with the war, we've been a squad since 3305. We're used to having months at a time with no rescues to do and we turn our hands to other things in those times. What do you think we did for the last 4 years before the war, when invasions were sporadic at best? Deliveries, CGs, BGS, exploring, engineering, mining, following the lore, whatever.

We've always known we are specialised and occasional and never had any illusions about being anything else. This war has catapulted us into a situation where we can really work and focus, putting our knowledge and ships into practice, and it's been fantastic to see new people coming in and chatting rescues and logistics, but we don't expect it to last. Not in its current form, at least.

We're a rapid response squad ready to go when necessary. Nobody tells the Fire Brigade or Paramedics in advance where an emergency is going to be and nobody tells us either, we simply respond when it happens. Before anyone thinks otherwise, this does not mean ignoring the bigger picture and simply being reactive, we also consider operations in the wider context of logistics, what the playerbase as a whole is doing, the superstory and the lore.

When there's nothing to respond to we do other things and keep our rescue ships engineered and ready to go. Anyone can use either of my 2 carriers if they don't have one of their own so storage and transportation is no problem for those who need it and there's always one of them in the bubble even if the other one is out in the black, ready to jump to target and deploy.

Besides, for all we know more maelstroms could arrive and then all of us will be starting over anyway. I'm not ruling out anything at this point, or automatically ruling it in by inference, guesswork or extrapolations that consider the future only in the framework of the present. We shall simply see what we will see, as we always do, and decide where our work will be most useful, as we always have.
I do not want to fight Thargoids exclusively either—I am actually a bounty-hunter, at first applying what I know from flying a Mamba to make something which can help in a AX Conflict zone, and now applying what I learned from that to collect Research samples instead.
Right, and the only bounties you are getting now are alien ones. I get the monotony however lucrative it is.

On our Discord the first message you see is;

"Rescues provide a non combative way of helping to defeat Thargoid attacks for those who don't wish to fight the aliens, or to provide a mixture of activities for everyone else. Supplies and support are just as important as soldiers in a war."

Although we don't mention them specifically Deliveries obviously fall into this category as well. Soldiers win battles but Logistics wins wars.

So me telling people to go fight them is a mixed message, to say the least. They can of course if they wish and some of us do, but it can't come from me as an order for the squad or be defined as a squad operation for obvious reasons.

Even Tissue Sampling is still getting closer to the Thargoids than many people want to, it's still facing off against them and, in essence, tearing bits off them. Salvage is ok and thematic for a rescue squad but also carries the risk, so that's at their discretion. You can get in, collect and get out if you're fast and I actually like it but the lack of sources is the problem along with scenarios that are vague at best on the difference they make. I would be happy to wander through signal sources picking up pods, repairing NPC ships and so on if I thought this very time consuming process was doing something useful, compared to the couple of thousand rescues I could do in the same time.
More to the point, I think that very much highlights Recovery systems and their lack of significance. If moving evacuees and supplies back to a Recovery system also reinforced it against future attacks, perhaps translating to some amount of future war progress being completed automatically, the retaking of Control systems would then give you no shortage of options!
I like the way at the moment that Recovery Systems will repair themselves, leaving people free to go and work on other Invasions and Alerts instead of being stuck there until it's back online. But yes, I did wonder a while ago if deliveries there might do exactly that and help to reinforce the system against future attacks but that idea went out the window at the first reinvasion. It would be a good feature to add and a valid reason to do it.
On the combat side, we would still have to inspire port-only defenders to venture out into Control systems before reducing the Invasions, but definitely nudging Frontier to raise the importance of Recovery systems would be a great start there and presumably great for PDES.
Yes, but I'm thinking of completely new activities entirely that evolve as the war does, rather than just the ability to do what we do somewhere else, or in reverse as it were.

On rescues alone the mechanics could be expanded to create new activities. Distress calls and salvage, not the current signal sources but proper ones that lead to something important with a demonstrable effect. Hopefully some of the for the future scenarios mentioned on Frameshift Live will include things like that.

Thoughts off the top of my head include picking up people important to various war efforts who have become stranded and taking them to safety to deliver their information. Discovering or being sent to look for mission or time critical information to make sure support gets to where it needs to be, or to ensure an emergency call for help gets through. Recovering black boxes to discover what went wrong so that future operations can learn and improve. Rescues on foot.

Lots of new situations could be added with a little imagination. The scope is there for expansion. Hopefully this next update will bring some.
 
Victories in Ceti Sector WO-A b0, HIP 23716 and Hyades Sector EG-N b7-5!

Targets at 07:10 12th April 3309:
Wolf 121 Alert 84% — Leigong 29 Ly, 1708 Ls starport, 1666 Ls planet
HIP 20527 Alert 64% — Indra 23 Ly, 595 Ls starport, 834 Ls outpost, 4806 Ls planet
Bi Dhorora Alert 50% — Hadad 18 Ly, 2734 Ls outpost, 1857 Ls planet

Unlikely:
Auaker Invasion 12% — Thor 36 Ly, 0 ports, 386 Ls outpost damage
HIP 20509 Invasion 4% — Thor 31 Ly, 0 ports, 121k Ls outpost damage

Clean-up:
Col 285 Sector WC-C b13-2 Control 70% — Thor 35 Ly, empty
Pegasi Sector QE-N a8-5 Control 48% — Raijin 23 Ly, empty
Arietis Sector LM-V b2-3 Control 12% — Indra 20 Ly, empty


Quite the contrary, in fact. I'm afraid you're reframing what I said to fit your own point and rather missing mine. I don't think that a certain number of invasions, manageable or otherwise, should be kept at all and certainly not just for something to do. As I said I fully expect the current Invasions to stop at some stage, maybe occasional ones now and again but essentially the aim is to put an end to them once and for all and drive the enemy back.

That sounds good, and definitely makes me feel less worried about the reduced amount of Invasions! An opposite concern I had with keeping the possible amount was whether it would be strenuous to an extent, despite that being optimal numerically at the moment, and it sounds to me as if easing it a bit would be most welcome. For the moment, would you say that it would be well if having a lower number of Invasions would allow PDES to scale back the evacuations, keeping their progress more even throughout the cycle? Conversely, would it be better for the moment to improve the rate of won systems by having enough Invasions to make optimal use of evacuation capacity—or perhaps somewhere in between?

Thank you immensely for your comprehensive descriptions and the time you take to write them; they always give me a lot of ideas at once. Particularly with the notion of distress calls and black boxes, which I noticed already exist both as FSS signals and DSS planetary signals—it would be brilliant if resolving those in a Control system could give a progress point and reveal something like a special navigation marker visible to other pilots, who can then drop there and cause severe Thargoid disruption beyond simply destroying them in open space.
 
Unlike all other game features, Frontier does seem to be watching and giving consistent dev support to the Thargoid War.

My two cents on this potential future without Invasions (as nearly all alerts get stopped) is that it should be Frontier adding more non-combat content into thargoid Control Systems - megaships in the "frontline" systems for supplies, for example.
 
For the moment, would you say that it would be well if having a lower number of Invasions would allow PDES to scale back the evacuations, keeping their progress more even throughout the cycle? Conversely, would it be better for the moment to improve the rate of won systems by having enough Invasions to make optimal use of evacuation capacity—or perhaps somewhere in between?
I'm not sure what you are asking here. What gets invaded gets invaded. Our rate of progress varies due to system difficulty and participants but it's always steady and our clearance record speaks for itself. You seem to be trying to absolutely nail down things that are variable by definition, as if all jobs were the same. We are as optimised as it is possible to be, and reductionist attempts to fit that into a "one size fits nobody" type average simply don't work.
 
Victory in HIP 20527! Wolf 121 is almost certainly to follow it, Bi Dhorora is on the cusp, and I am moving into position to adopt Col 285 Sector WC-C b13-2. Were it not for a few power problems earlier, I would say to consider it warranted!

Targets at 21:00 12th April 3309:
Wolf 121 Alert 94% — Leigong 29 Ly, 1708 Ls starport, 1666 Ls planet
Bi Dhorora Alert 66% — Hadad 18 Ly, 2734 Ls outpost, 1857 Ls planet

Unlikely:
HIP 20492 Alert 28% — Indra 24 Ly, 3308 Ls starport, 3168 Ls outpost
Auaker Invasion 14% — Thor 36 Ly, 0 ports, 386 Ls outpost damage
HIP 117177 Alert 14% — Raijin 25 Ly, 213 Ls outpost, 353 Ls planet

Clean-up:
Col 285 Sector WC-C b13-2 Control 70% — Thor 35 Ly, empty
Pegasi Sector QE-N a8-5 Control 48% — Raijin 23 Ly, empty


Unlike all other game features, Frontier does seem to be watching and giving consistent dev support to the Thargoid War.

My two cents on this potential future without Invasions (as nearly all alerts get stopped) is that it should be Frontier adding more non-combat content into thargoid Control Systems - megaships in the "frontline" systems for supplies, for example.

Very much so! Exactly as @Phill P detailed earlier, if everyone had something interesting and appealing to do for any type of system—Alert, Invasion, Control, populated, empty—everyone would enjoy that special level of combined involvement which made Invasions so popular, and I imagine the spatial strategy game would become much more interesting.


I'm not sure what you are asking here. What gets invaded gets invaded.

Ultimately/originally, I was asking whether an Invasion shortage would be of negative impact for your operations. It sounds as if either way would be just fine, though!
 
Col 285 Sector WC-C b13-2 finished here, Arietis Sector NX-U c2-12 evicted very swiftly, and victories in Wolf 121 and Bi Dhorora! That makes a nice thirty; I have a distinct suspicion that the stomping of unpopulated Control systems may not yet have stopped, but very well done either way!

Clean-up:
Pegasi Sector QE-N a8-5 Control 48% — Raijin 23 Ly, empty
 
Ultimately/originally, I was asking whether an Invasion shortage would be of negative impact for your operations. It sounds as if either way would be just fine, though!
Wouldn't worry us much, no. We will have played our part there and we found other things to do before, we will again. Although matters would be improved a lot with new activities for us all to do.
 
Well, I'm gonna take the opposing stance here. Ultimately, it was the war that brought me back to the game after almost 2 years' absence. I hadn't played bc everything had become stale, inconsequential. Whatever you did, nothing mattered, not even within the game. Then suddenly there was the Aftermath War and for the first time ever, things mattered, since the very existence of mankind is at stake. And with station defense, AX combat had become accessible and fun.

Now I understand that there are more effective ways to win this war than station defense. The problem is, these things aren't fun for me. So if you remove station defense from the game by quenching all alerts, I guess I will find other things to do - but not in this game.

I have to think of a Sid Meier quote from back when: "Given the opportunity, players will optimize the fun out of a game." I feel that that is exactly what is happening here.
 
@Kayvan, close enough to everyone running port defence agrees! I wanted to hear the answer from an evacuation perspective to help build a more clear idea of who would and would not be impacted by having no Invasions, so it is not opposition as such. It is still quite clear from a combat perspective that it is best for now if the research drive spends a bit more time in Control systems rather than preventing all of those Invasions!

I think we still have something like seven Alerts maturing into Invasions; one per day on average, though that will be best paced to have one finish some time on Friday, two per day over the weekend, then the trailing two over Monday–Wednesday.
 

Week 20, 13th April 3309​

Report
Twenty Alerts repelled at Lunguni, Poqomathi, Ge, Baudani, HIPs 20485, 6913, 26688 and 29596, Namayu, Vogulu, Ebisu, Heng, Hyades Sector AV-O b6-5, Lahua, Gliese 9035, Minawara, Kagutsuchi, Putas, Garongxians, Isla.
Six Invasions defended at Hyades Sector YZ-O b6-3, HIPs 20492, 20899, 21724 and 117177, Holvandalla.
Nine Control evictions at Col 285 Sectors RX-Z b14-0, TS-Z b14-2, PM-B b14-5, VN-Z b14-7, RX-Z b14-8 and TS-Z b14-3, Yukait, LTT 11707, Trianguli Sector BA-A d84.

Targets updated at 06:50 20th April 3309
Yan Zangata Alert 54% — Hadad 22 Ly, 70 Ls outpost
Kuruma Invasion 50% — Raijin 26 Ly, 1 port, 251k Ls outpost attack
Col 285 Sector JG-O c6-18 Control 30% — Thor 39 Ly, empty
69 Upsilon Tauri Alert 14% — Indra 26 Ly, 3628 Ls starport, 3697 Ls outpost
Pegasi Sector NY-O a7-2 Alert 14% — Raijin 25 Ly, empty
Pegasi Sector QE-N a8-5 Control 14% — Raijin 23 Ly, empty
Col 285 Sector OC-L c8-11 Control 12% — Hadad 29 Ly, empty
Col 285 Sector TS-Z b14-5 Control 12% — Hadad 22 Ly, empty
Cephei Sector ZZ-Y b3 Control 10% — Oya 15 Ly, empty
Pegasi Sector NY-O a7-3 Alert 10% — Raijin 25 Ly, empty
37 A1 Tauri Alert 8% — Indra 25 Ly, empty
78 Theta-2 Tauri Control 4% — Indra 25 Ly, empty
HIP 115777 Control 4% — Oya 30 Ly, empty
55 Tauri Control 2% — Indra 23 Ly, empty
80 Tauri Control 2% — Indra 26 Ly, empty
92 Sigma-2 Tauri Control 2% — Indra 22 Ly, empty
Arietis Sector JR-V b2-1 Control 2% — Indra 22 Ly, empty
Arietis Sector JR-V b2-3 Control 2% — Indra 23 Ly, empty
Bormuninus Alert 2% — Raijin 24 Ly
Col 285 Sector YY-X b15-8 Alert 2% — Hadad 28 Ly, empty
Hyades Sector LN-K b8-3 Alert 2% — Leigong 25 Ly, empty
Pegasi Sector PE-N a8-4 Alert 2% — Raijin 26 Ly, empty
Trianguli Sector GG-Y c18 Control 2% — Taranis 26 Ly

Week 19, 6th April 3309​

Report
Fourteen Alerts repelled at Asletae, HIPs 38225, 2422, 23716 and 20527, Muncheim, Neites, Orong, Arietis Sector JM-W d1-57, Jaoi, Vukurbeh, Hyades Sector EG-N b7-5, Wolf 121, Bi Dhorora.
Nine Invasions defended at HIPs 116360, 28150, 19157, 21380 and 26926, Imeut, Laumas, Sukurbago, Khwal.
Seven Control evictions at Arietis Sectors NX-U c2-12, EW-N b6-1 and EW-N b6-2, Ceti Sector WO-A b0, Col 285 Sectors JW-M c7-18 and WC-C b13-2, SPOCS 280.
 
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By the look of it, we're on the right path of pushing the Thargs back


Which may be what FDev wanted in the first place to for the U15 narrative addition. Or not? 🤔
/tinfoilhat off
 
Well, I'm gonna take the opposing stance here. Ultimately, it was the war that brought me back to the game after almost 2 years' absence. I hadn't played bc everything had become stale, inconsequential. Whatever you did, nothing mattered, not even within the game. Then suddenly there was the Aftermath War and for the first time ever, things mattered, since the very existence of mankind is at stake. And with station defense, AX combat had become accessible and fun.

Now I understand that there are more effective ways to win this war than station defense. The problem is, these things aren't fun for me. So if you remove station defense from the game by quenching all alerts, I guess I will find other things to do - but not in this game.

I have to think of a Sid Meier quote from back when: "Given the opportunity, players will optimize the fun out of a game." I feel that that is exactly what is happening here.
I like that quote and he is not wrong. Yea, for our wednesday stream there was very little to do, so we ended up doing a bit of repowering missions for recovery.
 
I have to think of a Sid Meier quote from back when: "Given the opportunity, players will optimize the fun out of a game." I feel that that is exactly what is happening here.
I agree with the quote - though I'm less sure that "optimisation" is the correct description for the collective human approach anyway, at this stage. "Loss aversion", perhaps.

In this case I think the lack of invasions has been a temporary consequence of adjustment (by both the Thargoids and humans) to the changes made a few weeks ago, and we're likely to see more in future: this week is back up to 23 populated Alerts after a few weeks in a row with far less, so next week's invasion list is also likely to be longer.
 
In this case I think the lack of invasions has been a temporary consequence of adjustment (by both the Thargoids and humans) to the changes made a few weeks ago, and we're likely to see more in future: this week is back up to 23 populated Alerts after a few weeks in a row with far less, so next week's invasion list is also likely to be longer.
Bring on the invasions! I'm ready to kill some baddies! Whether it's in the Challenger or the Conda... These Interceptors have no chance... except for the Hydra...and the Medusa.... and the Basilisk...

Cyclops has NO CHANCE!
 
Victory in Hyades Sector YZ-O b6-3! That is one of the seven total Invasions, noting that the additional progress is fast enough to project sixteen; if you like to run port defence, remember to plan your time accordingly without expecting those to be paced evenly. We have a very plentiful Alert gradient, and one populated Control eviction started at Trianguli Sector GG-Y c18!

Invasions at 07:30 14th April 3309:
HIP 20492 Invasion 52% — Indra 24 Ly, 3 ports, 5791 Ls 0.1g planet attack
HIP 21724 Invasion 24% — Thor 30 Ly, 5 ports, 145 Ls 0.8g planet + 145 Ls 0.8g planet attack
Holvandalla Invasion 16% — Raijin 21 Ly, 5 ports, 19 Ls outpost + 43 Ls outpost attack
HIP 20899 Invasion 14% — Indra 23 Ly, 3 ports, 2988 Ls 0.2g planet attack
HIP 117177 Invasion 2% — Raijin 25 Ly, 3 ports, pending attack report

Evictions:
Trianguli Sector GG-Y c18 Control 2% — Taranis 26 Ly,

Alerts:
Lunguni Alert 62% — Leigong 23 Ly, 15 Ls starport, 21 Ls outpost
Poqomathi Alert 54% — Oya 24 Ly, 14 Ls outpost
HIP 20485 Alert 32% — Indra 21 Ly, 27 Ls starport
Baudani Alert 28% — Leigong 25 Ly
Heng Alert 24% — Leigong 34 Ly, 318 Ls starport
Vogulu Alert 16% — Hadad 21 Ly, 336 Ls starport, 471 Ls outpost

Clean-up:
Col 285 Sector PM-B b14-5 Control 56% — Hadad 26 Ly, empty
Pegasi Sector QE-N a8-5 Control 14% — Raijin 23 Ly, empty
 
By the look of it, we're on the right path of pushing the Thargs back


Which may be what FDev wanted in the first place to for the U15 narrative addition. Or not? 🤔
/tinfoilhat off
Pretty sure FD has an "if then" thing in there, depending on how well (or how poorly) we humans perform.
 
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