My main concern around Thargoids being added to the bgs revolves around Frontiers favorite thing to nerf: credits.
My anti-xeno anaconda cost upwards of 550 million credits. That was just the cost of the ship. I then had to engineer it to grade 5 from thrusters to hull to get it be survivable in a 1v1 fight with a cyclops. After that I had to have guardian equipment from module reinforcements to hull reinforcements to weapons to be able to do enough damage effectively.
This is an end game ship to sure. The amount of money it cost was significant.
How are new players or players who don't participate in combat (traders and explorers) supposed to defend their home systems when the thargoid incursion model rests on how many thargoids are killed?
Is Fdev's intent to push players into thargoid combat regardless of their own desires? How will this effect the xeno allies?
My anti-xeno anaconda cost upwards of 550 million credits. That was just the cost of the ship. I then had to engineer it to grade 5 from thrusters to hull to get it be survivable in a 1v1 fight with a cyclops. After that I had to have guardian equipment from module reinforcements to hull reinforcements to weapons to be able to do enough damage effectively.
This is an end game ship to sure. The amount of money it cost was significant.
How are new players or players who don't participate in combat (traders and explorers) supposed to defend their home systems when the thargoid incursion model rests on how many thargoids are killed?
Is Fdev's intent to push players into thargoid combat regardless of their own desires? How will this effect the xeno allies?