Newcomer / Intro The 1001newbie tips thread

Having a control setup that works for you is critical. I tried using a 360 controller at first, but when I did the basic combat mission I could barely keep the target in front of me. I ended up going with a mouse/keyboard set up like this:

Mouse vert: Pitch
Mouse horiz: Yaw
A & D: Roll
Q & E: Horizontal thrust
R & F: Vertical thrust.

I've also purchased Voice Attack, though I still need to set it up properly. Once that's done I can use it to drop landing gear, engage supercruise/jump, etc.
 
Always check your turrets behavior (fire at will, forward fire, target only) on death and weapons upgrade.
They tend to reset their behavior after that, so when you engage a pirate and accidentally hit police ship, turrets will also attack police as it is hostile after.
 
Learn to land with landing gear controls enabled before selling your shields. Otherwise,you'll lose a lot of profit on repairs.
 
#105. Bounty Hunters: Upgrade your Kill Warrant Scanner as soon as you are able.
The basic KWS can only scan a target within 2km... this is within gun range! If you want to maximise your bounties you need to scan all targets before you kill them. This can be tricky and very dangerous if they turn hostile as soon as you try to scan them (as many people do). The better scanners scan from 3 and 4km, and so allow you to scan while out of weapons range and then move in for the kill.
 
I've been doing a lot of Extraction site bounty hunting in a viper. What I've found is that you normally get three types of predominant spawns: lowly Sidewinders which aren't worth the hassle (bounty from 400cr to 6k), Cobras (bounties from 6k to 25k) and Anacondas (bounties from 40k to 180k).

So, the tips:
  • make sure you get the last hit, even if that hit is a measly overheated laser on the verge of exploding itself
  • if there are multiple extraction points on a planet, do not fight in the night side one. You won't see the asteroids rushing to meet you.
    • if there's only one site and you can't be bothered to wait for it to spin out of the night side, turn on ship lights. The range is tiny but you could still avoid the asteroid if you see it lit up
  • if you don't get the spawn you want, supercruise out to 300km, throttle to 0 and swing back around for a reset of the "instance"
  • if you're friendly with one of the factions, turn off "report crimes against me". There's an annoying "feature" where if you attack a friendly wanted, the police will turn hostile and shoot you. It will still happen so try not to shoot greens, but you will get away with one or two kills before that happens
  • if police or friends of the victim turn hostile, exit via sc and re-enter the site for a reset. No need to fly to station
  • pay the damn fine for accidentally shooting non-wanted/police as soon as you get it. That 20k extra in bounty you're about to get won't be worth your ship
  • carry a KWS for Anacondas. It will bump their bounties considerably and they won't attack you for just scanning them
  • lasers work well against shields. Multicanons work well against hulls and subsystems. Equip both.
  • when fighting Anacondas do one of two things because fighting one toe-to-toe is time consuming and resource intensive:
    • wait for other ships to almost finish them off and engage when they have less than 10-20% hull (downside is sometimes they explode due to criticals before you get a hit. And it takes forever)
    • target their power plants from the subsystems list (0% will blow it up regardless of percent of hull left)
      • learn where a subsystem is located. They are more accessible from one side of the ship than the others. Shooting from that side means more damage
      • multicanons work well against subsystems. Throttle to zero and fly with thrusters, keeping your nose towards the Anaconda
      • more ships engaging the Anaconda, less likely it is to get shot. If the Anaconda is nowhere near other ships, kite it to a group of police by shooting it once and running towards the group
      • they don't always blow up the instant the power plant reaches 0% so it will be able to shoot at you for a bit longer. Which also means you should shoot at it too. (lost a few hundred k creds not returning fire)
  • occasionally a ship will decide to attack you on its own. Check if it's wanted before returning fire. Supercruise out if it wasn't and you shot it anyway. Don't stay to finish it off.
  • kill that pesky sidewinder shooting at you before going after your normal prey. They're small but fast and can keep weapons on you the whole time if you don't pay attention.
    • (default) H key will lock the hostile ship attacking you. It's the white triangle on your radar screen.
  • NPCs can misfire occasionally if you get in the way. That doesn't make them fair game

  • decide how long you want to stay in the field with your bounties. Losing your ship means you've worked for nothing. Running out of multicannon ammo means that last ship you were going after is going to be a pain
  • don't shoot continuously
  • lasers on one trigger, multicannons on the other
  • double the shield cells, double the fun. I have a group just for them, one on left trigger, one on right
    • remember shield cells should be deployed before shields run out and they take a few seconds to replenish the shields. They are not an "oh " button
    • boost is an "oh " button in that it either gets you out of trouble or into trouble
  • despite the dozen canisters of gold floating around you, don't pick them up. Use the extra internal rack for something more useful than cargo. Scans are very common in Extraction sites. That's how so many ships have bounties on them. Guns are also very common in extraction sites

Fly profitably \o
 
106 Resource extraction sites are a great place to build up our fighting skills, you will find many easy and some hard "wanted's" there as well as plenty of police should the going get tough, dodging the asteroids adds to the experience

107 Following tip 106 when the resource extraction site is in the shadow of a planet is not a good idea - its very tough to see roids and the insurance company will love you long time should you hit a roid!

108 If you follow tip 106, watch out for other ships in your line of fire as it often gets a little crowded, hitting feds/cleans will immediate get you a 300cr fine and make you instantly wanted - if this happens boost away as fast as you can and go pay off your fine before you have to pay the insurance company...
 
The fine for dumping cargo probably is less then the fine for getting scanned with stolen cargo.
Consider jettisoning if your ship isn't fast enough to evade the scan.

With this in mind I'd like to add something to rule 55
55a: Don't rebind your "Jettison all cargo" to nothing.
Make it a dual-key instead. Right-Shift + Delete makes it still accessible with one hand while preventing accidental jettisoning.


It is important to know Silent Running doesn't make you invisible.
You still show on the radar, but are harder to select/scan.
 
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Addendum to #47: You can buy a docking computer to save your time

... but you shouldn't. It is likely to kill you.


Addendum to #72: Don't carry cargo when you're looking for combat

... in fact, you should swap your cargo bays for shield banks if you are. And map the "use shield cell" function to an easily reachable and memorable button or key.


New one: If you want to smuggle, find an outpost with a black market and save yourself the trouble of having to infiltrate a space station unscanned.
 
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109 - I recently took a trip of over 150ly and learnt the following tips:
a. Not every system has a star you can refuel at - from a post by Joe Spivey the stars you can refuel at are: F,M,B,K,A and G class stars
b. Make a note of which systems you have gone through on your route especially the systems you refueled at - useful for point c below
c. If you get down to half fuel in your tank turn back and go back through the systems as noted in point b so you can get back to the last star you refueled at - then try to plot another course.
 
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A
Addendum to #72: Don't carry cargo when you're looking for combat

... in fact, you should swap your cargo bays for shield banks if you are. And map the "use shield cell" function to an easily reachable and memorable button or key.

Though there's an argument that if you're bounty hunting, a good way to get pirates to attack you is to have a nice juicy bit of cargo for them to scan.
 
Never sell any commodities, until you checked hte bulletin board. They might be looking for the same stuffs for increased price;-)

+100,000 on this tip. I was doing a "fuel" trading run. You know, the trade run that is in-between the big dollar runs. Doesn't net much, but covers your fuel while getting to other stations.

Well,,,,,,,,,,,,,

Since I ALWAYS check the bulletin board, imagine my surprise that the station was willing to pay $145,000 for 44 tons of tea. Since my cargo hold was full of tea that was going to be cashed in for only $16,000 profit, I immediately accepted the mission and went out and back in to cash in. And I still had 52 tons of tea to sell.

Me thinks my fuel is covered for awhile :)
 
As a new player, my suggestions:

upgrade your power plant ASAP. having the ability to jump farther and reach other systems beyond 7 ly is a boon when starting out.

dont upgrade to weapons with ammo when starting out. Ammo is really expensive and it runs out quickly.

use the colored trade route lines on the galaxy map view to find systems with heavily populated planets. Systems with lots of lines have heavy trade and usually have more missions on the bulletin board.
 
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