Newcomer / Intro The 1001newbie tips thread

Another tip, when purchasing a ship make sure you have a credit buffer. Such as buying an Adder for 70k, make sure you have at least 90k when buying it for basic trade runs, or more if you want to upgrade it. The higher tier the ship, the more of a buffer you will want. This will save early headaches, trust me.
 
87. Never, ever, ever buy a Viper in a system that doesn't sell Size 3 FSD's and/or without enough money to buy one. The Viper's base jump range is TERRIBLE and you might not be able to get out of the system you're in without upgrades.

88. When in anarchy systems, just because someone shows as Clean does not mean they are not a pirate/not going to interdict you.
 
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To add to number #67 (keep an eye on the scanner)

Whilst in Supercruise, You can press the 'Y' key to cycle through all the visible ships on the scanner, can be a good way to keep an eye on any ships around you.

you can use this to see what ship is interdicting you too.
 
Just a quick note to say that I have renumbered a lot of the more recent ones because people are still having issues grasping the idea of linear integer progression! Rankaze's post #104 represents tips #94 and #95. As more and more people post without reading the whole list, there will be more duplicates, so I'll just merge those with existing ones instead of numbering them separately.
 

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Banned
I actually read those tips and i find some tips useful and some tips not so useful, especially disabling flight assist.
 
Outpost docking pads require you land a certain way otherwise you can't land. Position the docking pad blast shields to your rear when landing.
 
99. Missions that reward you 150K credits for killing some ship are not for lonley stock sidewinders, eagles or generally everything that lands on smallest landing pads and/or is capable of hauling a lot of cargo. Don't accept those missiond and DON'T even try your combat abilities if you find an Anaconda in USS. Then CAN, and they WILL kill you faster than you could even imagine.
 
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I've been asked to give more details on determining a 'pirate' target for mission purposes. Ok here comes a brief guide with piccies :)
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The first step is obviously to fly your target system, in this case Patosata. Once there you need to try and determine your likely targets. Open up the Status tab in the right-hand panel and look at the various minor faction names:

In this case the pirate faction is fairly obvious as there is a faction called Raiders of Patosata. It's not always this easy, but generally speaking factions with names like gang or mafia are the ones to go for. If none sound particularly piratey then I'm afraid it's plain old trial and error until you find the right faction. Once you've determined your likely target head to a hunting ground, nav beacon or resource extraction site are best, for some fun.
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Once you've found a wanted target you need to check the faction in the contacts tab in the left-hand panel:

Proceed to kill the target, then check the mission in the transactions tab to see if you guessed right:

Generally speaking other ships of the same faction, within the instance, turn hostile. This allows you to identify other pirates quite easily.
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Once you've found the right target don't bother with anyone else, unless they have a juicy bounty or they declare themselves to be a pirate, usually they will scan you and ask for any cargo, there are a variety of lines that they'll use. These guys also count for the mission. Eventually you'll kill the required number:

You can see the effect you had on the pirates (and your rep) after turning in the mission:

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It should be possible to use similar methods to identify other targets. Smugglers for example will comment, when you start shooting them, something about stealthing there way this far and similar phrases.
 
Tip

For some exploration exercise and to gain a real appreciation for the basic discovery scanner, manually explore about 10 solar systems without having the discovery scanner bound to a fire group. In this way, you will only discover an astronomical object when you are right on top of it.

Explore/scan all of the stars, planets and moons that you can find, visually, just by flying around in supercruise. Time consuming, of course, but like all exercise, the results are satisfying.

After you have searched out 10 systems to the best of your ability, assign the discovery scanner to a fire group and go back through those systems. "Fire" the scanner periodically, as the Basic version has a range of 500 light seconds and will help fill in anything you might have missed.

This will teach you how to look for objects and will help you find everything in a system without feeling you must get the intermediate or the advanced to succeed, as those are prohibitively expensive for new players.
 
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