They went the Apple way and the software intentionally decreases performance every year. And they are quite old...[...](funny how they "created an AI that exterminated them", but their drones are dumb af)[...]
They went the Apple way and the software intentionally decreases performance every year. And they are quite old...[...](funny how they "created an AI that exterminated them", but their drones are dumb af)[...]
Do you have some examples of any games where AI isn't "crap"?The AI is good? Yeah for a lab rat?
The have no actual AI to begin with.
See player, run at player, if shot gun run up to face, if executioner stand far away, if anything else somewhere inbetween.
Every single one just mobs there is no ryme or reason to it.
If shield up dont use cover, if shield down run away.
Their AI is crap.
I've played three of those titles and I can say with quite a bit of confidence that these do not demonstrate "AI" at all and the way the NPCs behave in all three is extremely basic. EDO obliterates them in terms of how its AI behaves, imo.EDO AI beats the AI in GTA5, RDR2, Skyrim, FO4 and CP2077. Which is conceptually the type of game to compare with: games that have an okayish FPS element embedded in a larger open world game.
Maybe not perfect, but very much up to the task.
I don't know, that sounds a bit biased or exaggerated. I'm not hating the AI in Elite, it does it's job. But it's just as basic imho. They follow their predefined patrol route with some idle animations at their waypoints and if they found an enemy, run straight at it and shoot it. Oh, and they can also do the Time Warp I guess. "And then a step to the right."I've played three of those titles and I can say with quite a bit of confidence that these do not demonstrate "AI" at all and the way the NPCs behave in all three is extremely basic. EDO obliterates them in terms of how its AI behaves, imo.
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I loved playing all of those three games so I can't really see how it's biased of me to say I think their AI is basic. If I hated even one of them then perhaps then you'd have a point.I don't know, that sounds a bit biased or exaggerated. I'm not hating the AI in Elite, it does it's job. But it's just as basic imho. They follow their predefined patrol route with some idle animations at their waypoints and if they found an enemy, run straight at it and shoot it. Oh, and they can also do the Time Warp I guess. "And then a step to the right."
It does nothing that hasn't already been done what, 20 years ago? The first Far Cry had AI that would coordinate and flank you. I'm not saying Elite needs more than this basic AI, but I don't think it's fair to ridicule these other games and applaud Elite when in my opinion it's pretty much just as basic.
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In all of those titles I played, the AI is rudimentary, serves a purpose and does very little except move targets about in a very direct and, mostly, thoughtless way for you to kill. Nothing mind-blowing. Yet one is a 2020 AAA title, doing nothing new compared to titles 20 years ago. This doesn't make the game bad. It's just AI. It's not "bad" AI, either. It can sometimes work quite well.[...]
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My point is, the guy a few posts up was saying the AI in EDO is "crap" in a thread that's celebrating the game's decent AI, when I can't see it being any worse than many titles I've played. I think they are biased.
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Read into the actual point I was making in relation to the post I quoted, please.
This is one of those realism vs fun debates isn't it? At the moment they will investigate, find nothing and return to patrol. If they find more bodies then it seems to me that they spend longer looking around already, which adds to the tension if you want to snipe them (and encourages you to kill nearby NPCs before they go on alert).My only gripe with the AI is that when they find a dead body they will investigate for a short while, and then just go back to their routine without raising an alarm.
"Oh no, someone killed my fellow guard on duty! Let me investigate... ok, nobody is around here, must have been the wind... just gonna leave my mate lying there and go back to my patrol. Later, sucker!"
Do you have some examples of any games where AI isn't "crap"?
I vaguely recall this. Unsure if "godlike" is an example of AI that's supposed to behave like a humanGod-Like bot level in the 20+ years old UT could be quite frustrating at times.
The body discovery AI routine works almost exactly like CP2077's. Works well enough I think.This is one of those realism vs fun debates isn't it? At the moment they will investigate, find nothing and return to patrol. If they find more bodies then it seems to me that they spend longer looking around already, which adds to the tension if you want to snipe them (and encourages you to kill nearby NPCs before they go on alert).
What's the more 'realistic' option?
NPC spots the body - someone has been killed! They alert all the other NPCs to switch on their shields and start searching. NPCs know about snipers so probably a good idea to check the building roofs.
That's more realistic, but now there's zero point to your super sniper rifle - as soon as the first body is spotted their shields go up and it's a slug-fest as you can't one-shot them. Which is fine, but has removed all uses for sniping outside of assassinations (probably)
I agree and I did edit that out before you'd finished replying so that was ships crossing in the night, I'm afraid.Yeah, thanks. That was unnecessary.
I vaguely recall this. Unsure if "godlike" is an example of AI that's supposed to behave like a human
It can be improved. But not before performance is dramatically improved (everywhere, including optimising the AI) because AI requires CPU cycles and the more advanced it is, the more it'll slow processing down.Those bots were able to do what humans could do too... runs, dodge, evade, actually aim when firing and not at last, taunt you
Compare with a 5 chevron grunt in EDO - almost no evasion at all (the only ones showing some signs of evasion being sharpshooters), no jumping, not using the surroundings, firing like stormtroopers.
As i said above, the only notable difference is in the behavior of the sharpshooters. They usually evade and try to take cover after getting hit. They use the environment to take cover and shoot from cover
Ah, and one more notable mention - grenade throwing is quite accurate, as opposed to firing their weapons where they behave like stormtroopers.
The AI during CZ is also disappointing and could (and should) be polished a lot.
For me there is little joy into clearing an on-foot CZ, unless there is an incentive like the CG that just ended (and in which i did exclusively on foot CZ and got 2 of my toons in top 10% with 61 and 59 millions in combat bonds, one of the toons being in G2/G3 store equipment with no engineer unlocked)
Or you have to time your shots so the corpses dont lay in open view. I wish they would trigger the settlement alarm way, way sooner. And while EDO is more challenging than the ship bits of ED, it could be upped a bit. Or have it be security-dependent. High-security settlements trigger alarm instantly when something weird happens. Heck, make them suspicious when you bunny hop around rooftops in secure military settlements.This is one of those realism vs fun debates isn't it? At the moment they will investigate, find nothing and return to patrol. If they find more bodies then it seems to me that they spend longer looking around already, which adds to the tension if you want to snipe them (and encourages you to kill nearby NPCs before they go on alert).
What's the more 'realistic' option?
NPC spots the body - someone has been killed! They alert all the other NPCs to switch on their shields and start searching. NPCs know about snipers so probably a good idea to check the building roofs.
That's more realistic, but now there's zero point to your super sniper rifle - as soon as the first body is spotted their shields go up and it's a slug-fest as you can't one-shot them. Which is fine, but has removed all uses for sniping outside of assassinations (probably)
You should try MGS5. AI is pretty decent iirc (been a while, I no longer play games on my PS3). And it's 6 years old now so should be available for next to nothing. Runs smoother as wellEDO AI beats the AI in GTA5, RDR2, Skyrim, FO4 and CP2077. Which is conceptually the type of game to compare with: games that have an okayish FPS element embedded in a larger open world game.
Maybe not perfect, but very much up to the task.
The average player doesnt bother about gameplay implications when they complain.This is one of those realism vs fun debates isn't it? At the moment they will investigate, find nothing and return to patrol. If they find more bodies then it seems to me that they spend longer looking around already, which adds to the tension if you want to snipe them (and encourages you to kill nearby NPCs before they go on alert).
What's the more 'realistic' option?
NPC spots the body - someone has been killed! They alert all the other NPCs to switch on their shields and start searching. NPCs know about snipers so probably a good idea to check the building roofs.
That's more realistic, but now there's zero point to your super sniper rifle - as soon as the first body is spotted their shields go up and it's a slug-fest as you can't one-shot them. Which is fine, but has removed all uses for sniping outside of assassinations (probably)
This is one of those realism vs fun debates isn't it? At the moment they will investigate, find nothing and return to patrol. If they find more bodies then it seems to me that they spend longer looking around already, which adds to the tension if you want to snipe them (and encourages you to kill nearby NPCs before they go on alert).
What's the more 'realistic' option?
NPC spots the body - someone has been killed! They alert all the other NPCs to switch on their shields and start searching. NPCs know about snipers so probably a good idea to check the building roofs.
That's more realistic, but now there's zero point to your super sniper rifle - as soon as the first body is spotted their shields go up and it's a slug-fest as you can't one-shot them. Which is fine, but has removed all uses for sniping outside of assassinations (probably)
Well, as I said - the more you kill the longer until they return to patrol (I believe). Not sure it's realistic for the guard to say "Hey everyone, come over here where Jake was killed! We'll switch off our shields in 2 minutes though as it's probably fine!"Or we could go the mid-ground and instead of raising shields they call for reinforcements to increase patrols? More targets to snipe, but also more danger of being spotted.
A dead body just shouldn't mean that all goes back to normal after 2 minutes like nothing's happened.