Reaction speed? Ability to think my way around the combat? We are all different.
I generally mostly think ' ' in combat [hotas]
Reaction speed? Ability to think my way around the combat? We are all different.
Unfortunately OP, you're making some assumptions that people are not trying to improve or adapt. I really held off passing judgement on the new AI, and for a while, i thought I was getting the hang of it. Yeah, died a few times, but i think those were due to the OP weapons some of the NPCs got.
I can fly FA Off, i do pip management, but i'm afraid, i'm at my max skill level after playing since launch. There is no further git gud available to me. I'm as git gid as i'm going to get. We all have our skill limits, and the AI has surpassed mine.
Will be giving the NPCs a try out tonight after the patch. Hopefully its now on average at a level where I can go 10 minutes without dying.
The pure pleasure will be mine Ian!(...)
You still have to back it up with video's you know![]()
You just need to watch some Red Dwarf - the Legion episode...
"This stardrive is going to work: do we believe?"
![]()
You can use an Arduino board to bodge all kinds of stuff on to a stick. Like this. It should cost less too.One thing is quite sure - I need a new flightstick. I spilled some soda over it yesterday and had to land FAoff at an outpost, because the button for toggling it fizzled.
Now, I know that a new (and maybe better stick) won't make me Master Race instantly - still, the utility of a good stick can take away a lot of workload. I don't know what the "average" people use, but I bet the average hardware is in general not a HOTAS setup.
"You are very right. I'm sorry for the tone of my post. Will tone it down now."
Rep Given.
It's pretty clear some people want the ED space sim to play like an advanced fighter pilot simulator and that they feel everyone should want that.
Really? rep given for being obnoxious..then saying sorry like a schizo patient! Hmmm..'takes all sorts I suppose!
In fairness to the OP (who may have come across a little "direct") unlike most Sim's I've played (and believe me I've played them all from Janes Longbow up to the new Mirage 2000 for DCS with a scary amount of IL2 thrown in!)
Elite Dangerous doesn't seem to have much of a culture of "self-improvement"
The game set-up itself doesn't seem to encourage it with limited Training Missions...CQC having obstacle maps and ship choices that don't reflect real world tactical choices, no quick mission generator to practice flight/fight scenarios and no in game track recording...so no means of analysing your fights to ID your mistakes and weaknesses...
Then looking at home the game is supported there is very little tactical talk and discussion little online help available and few true training videos" (people like VJ etc being honourable exceptions) coming new into the game you'd struggle to find information about basic FAOF manoeuvres...dogfighting techniques...how to improve shooting accuracy etc etc...
When you look at discussion around being more competitive in PVP or more confident engaging the original 2.1 AI it frequently centred around getting a better build, choosing the right ship or getting engineer upgrades - rather than pilot skill...
Maybe it's because a lot of people have come into Elite from a levelling/ MMO style of gameplay rather than flight sim I don't know...but it would be nice if ED could encourage more focus on skills not kit by throwing in a quick mission generator and some kind of track recorder...and if people want kudo - perhaps look at sharing knowledge with the community - just like the OP is discussing!
That tells us a lot about FDs sense of priorities...
Well, why shouldn't everyone want that? As long as there are certain assists and automations in place (FA, docking comp etc.) I don't see why we shouldn't have an advanced flight simulation.
Also, Elite is infinitely simpler in terms of flight controls and the actual fighting routines compared to actual advanced flight sim games. Have you played DCS for example? It took me two hours to learn how to take off in the realistic settings.
Dude, please. As you surely noticed english isnt my native language and sometimes it might be that my words are way less subtle than I'd wish for. Maybe that's not an excuse at all, but for the sake of this (hopefully interesting) thread consider my appologies honest... Thank you.Really? rep given for being obnoxious..then saying sorry like a schizo patient! Hmmm..'takes all sorts I suppose!
OP here's an idea for you...tell us your home system & I'm sure many cmdrs will be pleased to post the subsequent vids on your behalf! hehehe
In fairness to the OP (who may have come across a little "direct") unlike most Sim's I've played (and believe me I've played them all from Janes Longbow up to the new Mirage 2000 for DCS with a scary amount of IL2 thrown in!)
Elite Dangerous doesn't seem to have much of a culture of "self-improvement"
The game set-up itself doesn't seem to encourage it with limited Training Missions...CQC having obstacle maps and ship choices that don't reflect real world tactical choices, no quick mission generator to practice flight/fight scenarios and no in game track recording...so no means of analysing your fights to ID your mistakes and weaknesses...
Then looking at home the game is supported there is very little tactical talk and discussion little online help available and few true training videos" (people like VJ etc being honourable exceptions) coming new into the game you'd struggle to find information about basic FAOF manoeuvres...dogfighting techniques...how to improve shooting accuracy etc etc...
When you look at discussion around being more competitive in PVP or more confident engaging the original 2.1 AI it frequently centred around getting a better build, choosing the right ship or getting engineer upgrades - rather than pilot skill...
Maybe it's because a lot of people have come into Elite from a levelling/ MMO style of gameplay rather than flight sim I don't know...but it would be nice if ED could encourage more focus on skills not kit by throwing in a quick mission generator and some kind of track recorder...and if people want kudo - perhaps look at sharing knowledge with the community - just like the OP is discussing!
The AI is still too easy.
SJA did wonderfull work and its one of the best AIs out there , but it needs to be harder to kill