or punish them for kill stealing.
When I fire a broadside from my Python on players when they attack my targets, they usually get the idea and get away from me.
Doesn't that invite the NPC police to come shoot me down?
I have the rule, whoever gets to the NPC first gets the kill. If someone is shooting already I steer clear and let them have the bounty (I might hang round to watch how good the player is). When I find a ship I quickly boost (easy in a Cobra) and get that kill before other players arrive.
Every nav beacon I've gone to, all the players are shooting each other's targets. No one really follows the rule you described. I like the idea but haven't seen anyone actually do that.
Could be overly complex to implement like that and not 'realistic'. Current system works pretty much like any other game, empty a clip into a baddy in Battlefield and the other guy gets the kill from the single round he fires.
Actually Battlefield awards xp based on damage done to the target. So does Planetside 2. You might get the kill credit popping a guy with 5% hp but the guy who did 95% dmg will get more xp.
It's not overly complex at all, and is very common in FPS games.
Currently, this is by design.
So according to the devs they want to promote griefing? That's...unfortunate.
Not a fan of the % damage for bounty. Last shot gets the skill is a much better system imo and requires some skill.....
UghI mean is it that hard to time your firing on a ship so you are shooting at it as its about to pop?
I do hope Frontier sort this out its kinda ridiculous atm.
I don't understand how it's "skill" to get the bounty when 4 other guys are shooting at the target at the same time? Where exactly does skill play in? It's total luck who gets the final kill shot if you're all firing at the same time.
I do agree with your last line though, I hope Frontier makes a change to stop the randomness and reward people for their contributions.