The Bounty Hunting & Bounties tips, and general discussion thread

or punish them for kill stealing.
When I fire a broadside from my Python on players when they attack my targets, they usually get the idea and get away from me.

Doesn't that invite the NPC police to come shoot me down?

I have the rule, whoever gets to the NPC first gets the kill. If someone is shooting already I steer clear and let them have the bounty (I might hang round to watch how good the player is). When I find a ship I quickly boost (easy in a Cobra) and get that kill before other players arrive.

Every nav beacon I've gone to, all the players are shooting each other's targets. No one really follows the rule you described. I like the idea but haven't seen anyone actually do that.

Could be overly complex to implement like that and not 'realistic'. Current system works pretty much like any other game, empty a clip into a baddy in Battlefield and the other guy gets the kill from the single round he fires.

Actually Battlefield awards xp based on damage done to the target. So does Planetside 2. You might get the kill credit popping a guy with 5% hp but the guy who did 95% dmg will get more xp.
It's not overly complex at all, and is very common in FPS games.

Currently, this is by design.

So according to the devs they want to promote griefing? That's...unfortunate.

Not a fan of the % damage for bounty. Last shot gets the skill is a much better system imo and requires some skill.....
Ugh :( I mean is it that hard to time your firing on a ship so you are shooting at it as its about to pop?

I do hope Frontier sort this out its kinda ridiculous atm.

I don't understand how it's "skill" to get the bounty when 4 other guys are shooting at the target at the same time? Where exactly does skill play in? It's total luck who gets the final kill shot if you're all firing at the same time.
I do agree with your last line though, I hope Frontier makes a change to stop the randomness and reward people for their contributions.
 
Please tell me how to pay fines/bounties

Seriously I can't find this anywhere, not even Google. I find threads where people ask how to pay fines and bounties but no answers.

I just got a small fine for firing weapons in a no-fire zone (I hit the wrong button by accident) and I docked at the station for which I got the fine, so I know I'm in the right place, but I can't figure out how to pay the damn thing. I see the fine in my transactions tab but I can't click on it or select it or anything.

Also I have a bounty from my first day of playing, a 400cr fine I got for apparently nothing (literally the station guards scanned me as I was leaving and started firing, I didn't actually do anything wrong) and since I couldn't figure out how to pay that one either it turned in to a bounty.

These fines and bounties only add up to maybe 500 credits, which is a tiny amount, but the point is I don't want to be a wanted criminal. I want to be able to undock/dock/travel without fear of the police interdicting/scanning/killing me all the time.
 
Remember that as well as overall damage, a lot of combat is spent bringing down shields, and that's MUCH harder to enumerate as it doesn't actually cause any damage. So either you'd need to split bounties based upon any shots landed on target as well as damage/shield reduction. Nah.

How about splitting it so that if there are multiple attackers that the killing shot gets:
100 - SQRT( (N-1) * 900 )
of the bounty, where N is the total number of attackers who got a hit on target
with the rest split amongst everyone else who landed a shot on the target?

It scales up pretty well. If 5 attackers hit one target(!), then the killer would get 40% with the other 4 getting 15% each.

Gotta love Excel.
 
Sure, but it'll teach him a lesson about kill stealing.
The fine is negligible.


Oh stop, it's not griefing.

Not worried about the fine so much as having to stop my BH to run from 4 security ships trying to kill me, warp to a station, and pay off the bounty. Meanwhile the guy I shoot gets to stay there and laugh while he takes all the pirates I'm not shooting because I'm not there.
EVE addressed this with a tag system iirc. You would get a warning before shooting/taking something that would flag you as hostile to the player.

In my opinion it is griefing. I spend 10 minutes trying to take down an Anaconda solo and then some guy pops in at the last second and takes the entire bounty? Not fun.
 
There's nothing under contacts except the name of the station and if I click on that I only have 3 options - lock target and two others which are nothing to do with paying fines.
 
Your not going to like me OP but my group and I patrol 2 RES sites in a system near Sol.

We consider this our home system, we use various tactics to get people to either join our group (first option) or be forced to leave. We like the mechanic that we can control a system, we've had a few fight back but most submit and share bounties. We'd rather share bounties or you get nothing at all. We keep our word though if you submit to us and pay tribute we DO NOT hurt you. Space and RES sites are a dangerous place so safety in numbers etc. I agree ramming should be a crime and we understand we take the WANTED status and fine if we do open fire. I'd say 1 time out of 10 we normally use force most people join us or leave the RES unhurt.

What system? I need a break from trading.
 
That is also where in some stations (especially anarchy ruled ones) you will find your black market for if you are innocently flying along and investigate that weak source signal and find its someones priceless lost antique or artwork and you wish to return it to them. Of course the black markets are also used by those uninnocent commanders who demand people hand over their cargo or be shot but I am sure you wont be doing that.
 
I record all game sessions on FRAPs and then just delete the ones where nothing of interest happens. I turn it on when I leave the launch pad and turn it off on my return to keep the video files a reasonable size. If you can get a recording of another player ramming you several times then that's pretty solid evidence and you can send into the devs. If 2-3 players show the same player ramming deliberately then it's a slam dunk.

FRAPS is $8 to register and lets you take unlimited screenshots as well. Well worth the investment. If you die as a result of a game bug and you get it on vid, you can submit that with your ticket and it could get you the value of your ship and any cargo back.

Players ram you because they think they can get away with it. Just having a few bad players sent to the naughty step will smarten the rest up sharpish.

I am sure in some games like War Thunder and WoT you have an option at the end of a session to save the replay. You get free camera angles as well. What chance this could be done in ED do you think?
 
I think we need a virtual assistant or something. Maybe when you impact another ship, you get an image of an anthropomorphic paperclip which says "It looks like you're trying to ram another player! I can help with that..." and if you confirm it then you get a bounty slapped on?

D.
 
Unable to pay off bounty

Due to some unfortunate accident I got a 500cr bounty on my head just before I died.
After respawn the bounty is now dormant and I can't pay it off.
Doing something that gets me a fine activates the bounty and makes me WANTED.
I can pay off the fine but not the bounty, it is still there.
After logging out and back in the bounty status gets dormant though.

Any idea what is going on?


Edit:
Bounty is from Federation. I get WANTED in all FED systems if the bounty is activated. Tried to pay it off at multiple FED stations.
 
Last edited:
Is it possible the bounty is for a different faction/station ?
Some sectors have eg two stations that are fed and one indy, check the sectore map it should show 'Wanted' next to the correct station ?
 
Any one else find the Two top bounties in the Federation some what odd?

Any one else find the Two top bounties in the Federation some what odd?
 
Killing pirates, often no bounty for the killer?

Hey bros,

I don't get this bounty system. At extraction plants, I experienced two strange cases: 1.Shooting a wanted ship for just one or two times grants to receive the bounty after kill
2.Fighting a big wanted ship almost alone and dealing around 80% damage gives no bounty after kill?

What is the secret? Which combattant gains the bounty, is it probably randomized?
 
Back
Top Bottom