The Bounty Hunting & Bounties tips, and general discussion thread

I have not had a friendly fire against an authority vessel for ages. I was watching them last night deliberately swerving away from my line of fire.
The only incident I have had recently was when a normal NPC Asp flew in between me and the target. The target Anaconda was around 1.5km away the ASP about 20metres... I could smell his breath!
 
I sense a new game from Frontier for lawyers and ambulance chasers.

Elite: Complex Litigation

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I can't believe people are replying to threads they cant believe are being posted.

I can't believe I'm responding to this post.
 
If you do get a bounty, just fly to the nearest outpost allied with the faction you got the bounty from and pay it off (or forget you have one and dock with a station and hope you survive the local sec ships shooting at you like I did last night :))

I might add it's probably worth save and quitting after paying your fine to reset the instance otherwise the local fuzz might just carry on shooting at you.
 
Sorry, couldn't resist ;)



I'll try to be more helpful:
First, that security ships lose target on a criminal with a much higher bounty and go after you is not intended. However it takes much work to change this behaviour, so no ETA.

Your point is reasonable, however I see no way to make this work. You get a small bounty for attacking a ship and a much higher when you destroy it. If the small bounty would not lead to a wanted status, you could get no help from security ships when getting interdicted by a pirate. Your wingmates would not be allowed to help you either, because the criminal would get the wanted status only after he destroyed you. That would be much worse than the current mechanic.

So I think we should focus on two things:
1. Don't attack clear/unscanned ships.
2. Further tweaks to FF mechanic.

I personally think we don't need a FF mechanic at all - everyone handling a weapon with multiple MW power of destruction should do this with caution. However I understand that the more casual player does not like this and I can live with it as long as it is done in a reasonable manner.

ok, all sounds fine and dandy but..... happily killing bad guys in a res the other night and was chasing a wanted python, there it was on my hud nice red WANTED, got within range and opened fire and hey presto it changed to clean and now I'm the bad guy....I mean ? Bit of a drag as I had to haul ass to the station and quick dock to pay my huge 600cr bounty.
 
Sorry, couldn't resist ;)



I'll try to be more helpful:
First, that security ships lose target on a criminal with a much higher bounty and go after you is not intended. However it takes much work to change this behaviour, so no ETA.

Your point is reasonable, however I see no way to make this work. You get a small bounty for attacking a ship and a much higher when you destroy it. If the small bounty would not lead to a wanted status, you could get no help from security ships when getting interdicted by a pirate. Your wingmates would not be allowed to help you either, because the criminal would get the wanted status only after he destroyed you. That would be much worse than the current mechanic.

So I think we should focus on two things:
1. Don't attack clear/unscanned ships.
2. Further tweaks to FF mechanic.

I personally think we don't need a FF mechanic at all - everyone handling a weapon with multiple MW power of destruction should do this with caution. However I understand that the more casual player does not like this and I can live with it as long as it is done in a reasonable manner.

Perhaps if you lock on to somebody and then shoot at them, that would seem to be a clear case of deliberate assault and you get a bounty and a wanted status. If you have not locked onto the ship you just grazed with your weapons then perhaps the benefit of the doubt could be given? But only up to a point. If you keep doing it then you are clearly a liability and cannot be trusted in a furball or you are doing it deliberately thinking that by not locking on you are somehow 'beating the system': but you are not and you become wanted.
 
Didn't I read here that the next patch addresses this and makes FF simply a fine for a period of time (48h) before it becomes a bounty?
 
Perhaps if you lock on to somebody and then shoot at them, that would seem to be a clear case of deliberate assault and you get a bounty and a wanted status. If you have not locked onto the ship you just grazed with your weapons then perhaps the benefit of the doubt could be given? But only up to a point. If you keep doing it then you are clearly a liability and cannot be trusted in a furball or you are doing it deliberately thinking that by not locking on you are somehow 'beating the system': but you are not and you become wanted.

I am honestly surprised people are still getting accidental hits on authority vessels, it used to happen a lot but not had it since 1.2 and I dogfight in the midst of loads of them.
I have no complaints about the ff fixes in 1.2 but do have a problem with becoming wanted for shooting a wanted before scan complete when he is trying to shoot you.

I really think they should have had a graded system with a graded response. From miner crimes/small bounties police/stations wont shoot (unless bounty is long unpaid) increasing up to most wanted shoot on sight. So a small bounty is ok to carry around but dont wait too long to pay it and don't continue getting bounties as the will move you up the wanted scale.

Although I dont think a design team that thinks loitering on pad should be punishable by death is likely to have much sympathy for my concerns/ideas.

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Didn't I read here that the next patch addresses this and makes FF simply a fine for a period of time (48h) before it becomes a bounty?

Need to double check but I'm pretty sure FF will still be a bounty. So unless they make changes people will be holding bounties for 48hrs for a measly 400cr FF. Watch the forums explode then! Hopefully I'm wrong and it won't apply to FF, or Shooting a wanted before scan complete - live in hope but very much doubt it.
 
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Snakebite

Banned
Lately I have been bounty hunting at resource extraction sites. It is a great way to make space cash but there is one thing that really bugs me....

If you accidentally shoot a security vessel, or shoot a hostile before they show up as wanted (even if they are shooting at you), you become wanted. This sends all the nearby security vessels after you forcing you to either flee and pay your bounty, or destroy a bunch of security ships thus making your bounty much higher!

My thought is there should be a minimum bounty (say 1000-2000) you must have against you before you show up as wanted....

It is a little silly that you can get attacked for a 300 CR bounty......

Would like to hear feedback!


Commander Stashin'SpaceCash

Your point although valid has been discussed a zillion time already........ I think they are working on it as part of the 1.3 crime updates.....
 
The bounty needs to be low so new players are able to pay it off, if a noobie in a sidewinder tags a friendly a 10k bounty will break them. 300 cr is low for most but you need to think of the cmdr who has just started with 1000cr. The wanted status is the penalty not the fine.
 
Need to double check but I'm pretty sure FF will still be a bounty. So unless they make changes people will be holding bounties for 48hrs for a measly 400cr FF. Watch the forums explode then! Hopefully I'm wrong and it won't apply to FF, or Shooting a wanted before scan complete - live in hope but very much doubt it.

If this happens I will most likely stop playing this game.
icon8.gif



There must be a scale that we can use for FF and multiple ff, if we are all swarming around a target, i have been hit by FF but i don't think i have see the sys auth get wanted for it, so i'm a bit upset if this 48hr thing is true.

Personalty I think accidental FF should be a fine up to a certain amount of money then turn in to a bounty wanted status, would only seam fair.

and if you do accidentally FF a system auth or someone that is Frendly to you in Rep, they should not be Trying to kill you for it, in less you killed them.


Jimmy OUT!!!

just my feeling after playing for the last few weeks. as i am new to this i have been getting alot of this and its just annoying to have to run for your life for FF and there all suppose to be friendly if you gotten your rep up in a system, it makes no sense that for a measly FF 400 CR they will KILL YOU. TOTAL B U L L ISH
 
How about if you declare for 'bounty hunters' or 'local authority' when you drop into a RES or Nav beacon, a bit like when you drop into a conflict zone. After that the scale begins. Yes a pirate could declare for the local system authority but it wouldn't give them much of an edge if they then begin to attack clean ships because I am not suggesting scrapping the fine/bounty system for friendly fire.

If you don't declare then you get a bounty as soon as you FF on somebody. If you are wanted anyway the gloves are off, you can't decalre for anybody............
 
If this happens I will most likely stop playing this game. https://forums.frontier.co.uk/images/icons/vbposticons/icon8.gif


There must be a scale that we can use for FF and multiple ff, if we are all swarming around a target, i have been hit by FF but i don't think i have see the sys auth get wanted for it, so i'm a bit upset if this 48hr thing is true.

Personalty I think accidental FF should be a fine up to a certain amount of money then turn in to a bounty wanted status, would only seam fair.

and if you do accidentally FF a system auth or someone that is Frendly to you in Rep, they should not be Trying to kill you for it, in less you killed them.


Jimmy OUT!!!

just my feeling after playing for the last few weeks. as i am new to this i have been getting alot of this and its just annoying to have to run for your life for FF and there all suppose to be friendly if you gotten your rep up in a system, it makes no sense that for a measly FF 400 CR they will KILL YOU. TOTAL B U L L ISH

I guess we'll have to see what they do about persistent bounties. The idea as I understand it is that they will only be persistent for more serious crimes, such as murder. The problem with the FF debate is that while it is frustrating to have your bounty hunting cut short for hitting a not wanted, non targeted ship, it's a game mechanic designed to discourage thoughtless firing of weapons, and whether it's the NPC or another CMDR at fault (in our opinion), we are the ones who's fingers are on the triggers. I have had three FF incidents since the softening of the rules in 1.1, and I bounty hunt at nav beacons and RES. I'm no whizkid pilot, I just try to be aware of what's around me, and if I have to ease up a bit, I do. For me it actually adds to the fun, and since I can still collect a bounty even if I don't fire the last shot, I still make plenty of kills and get plenty of bounties.

I understand your frustration, I feel it myself when I have to disengage being attacked by hordes of NPC authority ships, but it doesn't ruin my gameplay. I get it that I'm not supposed to shoot ships that I'm not targeting, and when it happens, I try to be more careful next time. :)
 
Not sure, but felt like I have had a few times at a res a situation where I have engaged a wanted target, killing it, and his wing mates turn red on me starting to attack (and hitting me). So, a few times when I have used the target closet hostile my beam turrets fire off, and I have received a bounty on my head. I'm pretty sure I didn't accidentally hit a clean ship either. Anyhow, not a biggie, just a tad irritating to have to break for cleaning up the fines..
 
Not sure, but felt like I have had a few times at a res a situation where I have engaged a wanted target, killing it, and his wing mates turn red on me starting to attack (and hitting me). So, a few times when I have used the target closet hostile my beam turrets fire off, and I have received a bounty on my head. I'm pretty sure I didn't accidentally hit a clean ship either. Anyhow, not a biggie, just a tad irritating to have to break for cleaning up the fines..

Not sure how turrets work. Surely they do not just open fire on any ship you target. Clicking through targets is mostly clicking through clean targets. So surely it only starts firing on hostile targets?

So that must be a bug in one way or another. If your ship is deciding that it should fire on a target, surely it should be a wanted target? If it is based on the fact that it is a ship that is indeed firing on you then again no way should you get a wanted status for that.. Either turret or bounty system is bugged. imo

sorry for all the surelys
 
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I am honestly surprised people are still getting accidental hits on authority vessels, it used to happen a lot but not had it since 1.2 and I dogfight in the midst of loads of them.
I have no complaints about the ff fixes in 1.2 but do have a problem with becoming wanted for shooting a wanted before scan complete when he is trying to shoot you.

I really think they should have had a graded system with a graded response. From miner crimes/small bounties police/stations wont shoot (unless bounty is long unpaid) increasing up to most wanted shoot on sight. So a small bounty is ok to carry around but dont wait too long to pay it and don't continue getting bounties as the will move you up the wanted scale.

Although I dont think a design team that thinks loitering on pad should be punishable by death is likely to have much sympathy for my concerns/ideas.

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Need to double check but I'm pretty sure FF will still be a bounty. So unless they make changes people will be holding bounties for 48hrs for a measly 400cr FF. Watch the forums explode then! Hopefully I'm wrong and it won't apply to FF, or Shooting a wanted before scan complete - live in hope but very much doubt it.

You only need to read the sticky announcing the pending change to know FD don't intend to make it stick for small fines.
 
After reading this discussion, I started wondering of the "Top 5 <system name> Bounties" news articles you see in the new section at stations is actually true or just purely window dressing. Typically you see bounties in the top five from 500k credits all the way to 6 million credits some times. If it's just bull crap and people are running round trying to find fictitious 2 million + credit bounties which don't actually exists then I'm disappointed in Frontier for the first time!
 
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