The Bounty Hunting & Bounties tips, and general discussion thread

I've asked about this myself and never really got a satisfactory answer, but the best I got was advice to grab a group of friends and go to the last known system the were in when last spotted, split up to the usual haunts (Nav Beacon, RESs, USSs, etc.) then call out when the target is spotted and converge on his/her location.

this has always been my approach to finding players in systems also. make sure you have a good set of scanners and are geared for a good fight though. people in that top 5 bounty slots usually don't play well with others obviously
 
It's not strategic, you don't see two guys fencing suddenly chest bump each other to death, right?

Not in fencing no, it is called corps a corps and it is not allowed. But with space ships...


[video=youtube;rTAx8r_090o]https://www.youtube.com/watch?v=rTAx8r_090o[/video]


Still, I can see that as annoying (but it is currently part of the game).
 
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problem is it can be exploited by the very people that it was made to try and stop.

The exploit should be fairly obvious too.. it's like the code isn't doing a check on who was the speeding ship.. because that should be the deciding factor on who gets the fine. And lets face it it's not that hard of a check to code either

Code:
public void bountyfine (string cause)
{
if ((cause == "death by ramming") && (player.location == "no fire zone) && (player.speeding == true))
{ 
[code to give the player a bounty]
}
else{
// don't give the player a bounty, he did nothing wrong.. other ship was at fault.

}
 
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problem is it can be exploited by the very people that it was made to try and stop.

The exploit should be fairly obvious too.. it's like the code isn't doing a check on who was the speeding ship.. because that should be the deciding factor on who gets the fine. And lets face it it's not that hard of a check to code either

Code:
public void bountyfine (string cause)
{
if ((cause == "death by ramming") && (player.location == "no fire zone) && (player.speeding == true))
{ 
[code to give the player a bounty]
}
else{
// don't give the player a bounty, he did nothing wrong.. other ship was at fault.

}

You missed a double quote. Just sayin': this programming stuff can be harder than it looks. :)
 
Righto, on re-reading after the edit I understand now. :)

Personally I've not experienced it so can't comment too much. I do understand the frustration and think its odd but without having seen it I can't really say if it should be changed or not.
Is it a 7 day dormant bounty? -> I'd just avoid home system for the time it takes to be paid off. I don't subscribe to the whole powerplay thing anyway but in most of my gametime I've been moving around a lot.
Go exploring for a week and join the sirius exploration community goal? :)

not a bad idea, I was just thinking about leaving the power but I'm not sure about that yet. LoL.

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Not in fencing no, it is called corps a corps and it is not allowed. But with space ships...


https://www.youtube.com/watch?v=rTAx8r_090o


Still, I can see that as annoying (but it is currently part of the game).

LMAO, I was more StarWars than Star Trek but this is very good lol. Cheered me right up. And now I want to see the rest of the episode.... :)
 
Farming credits at those RES sites feels way to easy and cheesy. They just keep coming and coming. A "bounty" should be a high reward for a single target, not just endless waves of ships attacking. Also - it should be tied to some kind of criminal threat level. If the crime isn't very powerful in the system there shouldn't be lots of attackers.

Instead offer some flat fees and rep bonuses for patrolling a mining site. And free reloads.

Let's have some missions about high value targets and handsomely pay out for the kingpin criminals. Put some hunting into it.

I'd rather have temporary hotspots with endless waves tied to events like wars or combined pirate group raids.

You're looking for the assassination missions. Usually very high bounties, and it goes hand-in-hand with bounty hunting. RES's have been nerfed, and are no longer for bounty hunters as far as i know.

As much as you are correct, and the hunting needs to be embraced in bounty hunting, I think piracy and exploration need to be looked at first.
 
I completely understand your feeling that it is not fair, but in another way, we can also consider that the galaxy is not fair. Let's assume that security are totally bored about this kind of accident and they don't want to investigate who should be guilty.

It is a good opportunity for changing your plans :)
 
How fast were you going when the Courier hit you?

Well, If I had to guess.... my maximum boost sped (if boostign twice as fast as possible) is 267. But I was turning, while hunting, with 4 pips to weapons and 2 to shields (regardless of the little help that gives) with my throttle set exactly in the middle of the gold area for maximum pitch/roll/yaw- this is always how I hunt because of the 5 years required to scan each target. I don't pip engines unless I need to leave or chase after someone. I also like to play [video=youtube;nOSOj6StQoI]https://www.youtube.com/watch?v=nOSOj6StQoI[/video]

While doing so..... :)

That being said, I'll have to check, but I'm fairly sure it's something like 73km?
 
I completely understand your feeling that it is not fair, but in another way, we can also consider that the galaxy is not fair. Let's assume that security are totally bored about this kind of accident and they don't want to investigate who should be guilty.

It is a good opportunity for changing your plans :)

Very true indeed.... This would explain why the wing of Internal Security Service were fighting each other to the death. Of which I have many screenshots I'm trying to make into a time-lapse. Although it's probably just because I'm black....
 
:S
I thought the ramming bounties only applied in the no fire zone? OP was at a NAV. Is this a bug? I don't recall anyone mentioning during beta that ramming got you a fine/bounty outside of the station NFZ.
 
problem is it can be exploited by the very people that it was made to try and stop.

The exploit should be fairly obvious too.. it's like the code isn't doing a check on who was the speeding ship.. because that should be the deciding factor on who gets the fine. And lets face it it's not that hard of a check to code either

Code:
public void bountyfine (string cause)
{
if ((cause == "death by ramming") && (player.location == "no fire zone) && (player.speeding == true))
{ 
[code to give the player a bounty]
}
else{
// don't give the player a bounty, he did nothing wrong.. other ship was at fault.

}

wow- can't wait until I'm done with school and am able to do things like this.

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:S
I thought the ramming bounties only applied in the no fire zone? OP was at a NAV. Is this a bug? I don't recall anyone mentioning during beta that ramming got you a fine/bounty outside of the station NFZ.

Could it be because I basically killed an innocent ship? Didn't think of that, but either way its the same. Never used to get a bounty for that before 1.3 unless I had targeted and engaged them. Which I never did because I'm not a pirate.

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It was the film First Contact.

scouring the streaming services as we speak... lol
 
:S
I thought the ramming bounties only applied in the no fire zone? OP was at a NAV. Is this a bug? I don't recall anyone mentioning during beta that ramming got you a fine/bounty outside of the station NFZ.

Unless the OP had fired on the target before the collision, I'd say this was a bug. It's for times like this that I always have ShadowPlay running :D
 
So much fail in that support response. Ramming fines being applied to victims of ramming. Yeah that's a game mechanic by design and won't be changed. That level of mutilation of logic and reason makes me want to spit on people.
 
So much fail in that support response. Ramming fines being applied to victims of ramming. Yeah that's a game mechanic by design and won't be changed. That level of mutilation of logic and reason makes me want to spit on people.

I just smiled, the biggest smile.... Lol. Thank you.

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Unless the OP had fired on the target before the collision, I'd say this was a bug. It's for times like this that I always have ShadowPlay running :D

THANK YOU! I didn't post the part at the end how he said "this is for bug reporting not complaining" essentially. Lol. He linked frontier forums. LMAO. What the hell do you call what happened to me then? Normal? I was just flying really? Looking at the sun and then the silhouette of what I originally thought was a Clipper (and later wished it was because it likely wouldn't have blown up) came from nowhere. Nothing but cargo on the scanner before that.
 
Here is a snipped screenshot of my email reply, wasn't originally going to do this, but thought it'd add that extra affection that I feel deep inside....
frontier reply.PNG
 
When you actually get the fine ? Only near stations ? Its just some NPCs use ramming in combat since the update. I came across a few.
I thought as long i fly slow enought near stations ( you get speeding message when to fast ) i wont get a fine for ramming someone ( even if he rams me ).

I think you can thank the players that exploited the ramming for griefing.
 
What can I say.

You must have ticked off Sarah in some way and she dispatched one of her minions to sort you out.

FYI, Sticks rocks.
 
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